jabber2033 Posted February 22, 2012 Report Share Posted February 22, 2012 So yeah. Ban List didn't affect the deck too much. Even if it's the worst Ban List I've ever seen. 16 3 Grapha 2 Sillva 3 Snoww 3 Broww 3 Beiige 1 Ceruli 1 Raven 15 3 The Gates 3 DWD 3 Dragged Down 2 MST 1 Card D 1 Heavy 1 Hole 1 Reborn 9 3 Reckless 3 Skill Drain 2 TT 1 Solemn Judgment Extra: 15 1 Catastor 1 Librarian 1 Brio 1 Sirius 1 BRD 1 Scrap Arch 1 Scrap Drag 1 SDD 1 Mist Wurm 2 Leviair 1 #17 1 Emeral 1 Lavalval Chain 1 Utopia Side: 15 3 Upstart 3 DWL 3 Crow 1 Foolish Burial 3 Dark Bribe 1 EEV 1 DDV EDIT: New turbo build with Skill Drain. Upstart, Foolish, and DWL replace DWD and Dragged Down during the mirror. Would still like to be able to counter the predicted top decks of Mar 2012. Link to comment Share on other sites More sharing options...
Synchronized Posted February 22, 2012 Report Share Posted February 22, 2012 No Trance Archfiend? I've found it to be an excellent option. Link to comment Share on other sites More sharing options...
jabber2033 Posted February 22, 2012 Author Report Share Posted February 22, 2012 [quote name='ɢαlαхy' timestamp='1329873961' post='5832424'] No Trance Archfiend? I've found it to be an excellent option. [/quote] Maybe. If nothing else I could side it and replace Morphing Jar with it during the mirror match. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted February 22, 2012 Report Share Posted February 22, 2012 Morphing Jar and Fabled Raven are inferior to Trance Archfiend. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 22, 2012 Report Share Posted February 22, 2012 Problem 1 with this Deck: Auto loses to Wind-Ups focusing on the loop. This deck is a combo Deck and needs a hand to combo out successfully. Problem 2 with this Deck: Not maining Skill Drain. The meta is destroyed by Drain. Although you lose a couple of things, Drain will win you games Problem 3 with this Deck: Raven and Jar are far too slow. Since the meta is going to be Wind-Ups, Rabbits and Inzektors. You need speed. Play Reckless Greeds and Upstart Goblins. Link to comment Share on other sites More sharing options...
jabber2033 Posted February 22, 2012 Author Report Share Posted February 22, 2012 [quote name='Sephiroth_The_Legend' timestamp='1329912043' post='5833522'] Problem 1 with this Deck: Auto loses to Wind-Ups focusing on the loop. This deck is a combo Deck and needs a hand to combo out successfully. Problem 2 with this Deck: Not maining Skill Drain. The meta is destroyed by Drain. Although you lose a couple of things, Drain will win you games Problem 3 with this Deck: Raven and Jar are far too slow. Since the meta is going to be Wind-Ups, Rabbits and Inzektors. You need speed. Play Reckless Greeds and Upstart Goblins. [/quote] Problem 2 Solved. Room for Greeds and Upstarts? Also, what can stop the Wind-Up loop besides Skill Drain? Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 22, 2012 Report Share Posted February 22, 2012 The Hand Traps: i.e Maxx 'c' and Veiler. other than that nothing much. and you cant afford to main Deck either. also, another thing. main 2 DDV a first turn DDV is an alternate win condition... as it destroys most of the meta on it's own.. Link to comment Share on other sites More sharing options...
Canadian Posted February 22, 2012 Report Share Posted February 22, 2012 Or you could just play Malefics which can do all of the above a lot easier.... Link to comment Share on other sites More sharing options...
jabber2033 Posted February 22, 2012 Author Report Share Posted February 22, 2012 [quote name='Canadian' timestamp='1329925873' post='5833768'] Or you could just play Malefics which can do all of the above a lot easier.... [/quote] I'd rather stick with DWs. So I need room for the following cards in the Main: 3 Upstart Goblin 3 Reckless Greed 2 DDV (optional) Either list cards that I should - and +, or give me an entirely new build that include them. Again, only restriction is to stay with Dark Worlds. Gogogo, YCM! Link to comment Share on other sites More sharing options...
Synchronized Posted February 22, 2012 Report Share Posted February 22, 2012 I don't really like Starlight Road in here. And to be honest, I don't really like Tour Guide in here, either. If you're focusing on the Reckless Greed/Upstart Goblin version, you'll go through your Deck so fast Tour Guide could end up having no targets. Dark Worlds don't really need TGU. Link to comment Share on other sites More sharing options...
jabber2033 Posted February 23, 2012 Author Report Share Posted February 23, 2012 [quote name='ɢαlαхy' timestamp='1329933976' post='5833959'] I don't really like Starlight Road in here. And to be honest, I don't really like Tour Guide in here, either. If you're focusing on the Reckless Greed/Upstart Goblin version, you'll go through your Deck so fast Tour Guide could end up having no targets. Dark Worlds don't really need TGU. [/quote] Okay, so no TGU. Fine. I like that move, actually. EDIT: remade the deck with Skill Drain and Reckless. I'm using DWD over Upstart mostly due to the effects of my DW monsters. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 23, 2012 Report Share Posted February 23, 2012 drop Sangan, Raven and MJar play 1 more Sillva, 1 Ceruli and 1 Mirror Force drop the 2 MST play 2 Warning Link to comment Share on other sites More sharing options...
jabber2033 Posted February 23, 2012 Author Report Share Posted February 23, 2012 [quote name='Sephiroth_The_Legend' timestamp='1329963755' post='5835029'] drop Sangan, Raven and MJar play 1 more Sillva, 1 Ceruli and 1 Mirror Force drop the 2 MST play 2 Warning [/quote] I don't like running such a high number of spells/traps over monsters. With those changes I'll only have 14 monsters. Isn't that a bit low? And why Ceruli and Mirror Force?. I'm not going for hand control, and I didn't think MF was all that good anymore. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 23, 2012 Report Share Posted February 23, 2012 you have to run a low monster count. cause you want to be able to control which ones your opponent discards with Dragged Down. Ceruli on turn 1 is actually quite powerful. Specially when combined with a Sillva... Mirror Force is just handy as not many people expect it anymore and it's funny when they run into it... and Dark World's have to focus on hand control. they have no other options at all. Link to comment Share on other sites More sharing options...
jabber2033 Posted February 24, 2012 Author Report Share Posted February 24, 2012 I get the idea with Dragged Down, but I also risk opening with a hand of only spells/traps. And that gets me nowhere. Current changes: Dropped Morphing Jar and Sangan for a 2nd Sillva and Ceruli. Gonna keep the Raven just to have synchro options available. Link to comment Share on other sites More sharing options...
jabber2033 Posted February 25, 2012 Author Report Share Posted February 25, 2012 Side deck finished. Bump. Link to comment Share on other sites More sharing options...
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