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Infernities again [March 2012]


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[quote name='Mysty' timestamp='1330121590' post='5838167']
3 Inferno seems like a bit much. Dark Grephers and 2 Inferno should be enough.

I question why the following cards are in the deck:
• Stygian Street Patrol
• Gold Sacrophagus
• Mind Crush

Please explain them to me.
[/quote]
Gold Sarco is in here because Tour Guide into Leviair into searching any monster seems pretty grand.
Mind Crush is in here as an answer of sorts to the hand traps that plague this deck oh-so much (even though I never draw it >_>).

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If Mind Crush is specifically for the hand traps, maybe use Debunk instead. That'll hurt cards like Veiler, Maxx C, Gorz, Tragoedia, but also Sangan, Dark Worlds, etc.

Besides, Mind Crush forces a discard if you're wrong so you need at least 1 card in hand to activate and resolve Mind Crush, and Infernities dont WANT cards in hand.

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[quote name='evilfusion' timestamp='1330125369' post='5838317']
If Mind Crush is specifically for the hand traps, maybe use Debunk instead. That'll hurt cards like Veiler, Maxx C, Gorz, Tragoedia, but also Sangan, Dark Worlds, etc.

Besides, Mind Crush forces a discard if you're wrong so you need at least 1 card in hand to activate and resolve Mind Crush, and Infernities dont WANT cards in hand.
[/quote]
Agreed and done

[quote name='RAEGING DOGKING' timestamp='1330130469' post='5838518']
is Sangan really needed?
[/quote]
Not particularly. 3 TGU+Sangan is just habit now


[quote name='Mu-12' timestamp='1330130504' post='5838519']
I heard Gates of Dark World is a really amazing card.
[/quote]

[img]http://myfacewhen.com/images/317.jpg[/img]

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