thekazu4u Posted February 26, 2012 Report Share Posted February 26, 2012 [img]http://yugico.com/customcard/30344.jpg[/img] When your opponent declares an attack with a monster whose ATK is higher than your Life Points, you can Special Summon this card from your hand. If you do, this card's ATK becomes double your Life Points. You can return this card you control to your hand: You can Special Summon 1 Level 4 or lower monster in your Graveyard. Blah blah blah sexy guy useless card IMO. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 26, 2012 Report Share Posted February 26, 2012 hmmm, this isn't likely to be good until late game, so my gut feeling is this isn't likely to exceed the 3000 atk mark though that's still extremely high for a mere lv6 also has a need recycling effect, though I wished you had made it more time specific, instead of just you can return it to your hand whenever you feel like Link to comment Share on other sites More sharing options...
MibeR Posted February 26, 2012 Report Share Posted February 26, 2012 [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]When your opponent declares an attack with a monster whose ATK is higher than your Life Points, you can Special Summon this card from your hand. If you do, this card's ATK becomes double your Life Points. [b]You can[/b] return this card you control to your hand: You can Special Summon 1 Level 4 or lower monster in your Graveyard. [/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]As for eff: Like Rag said, this is not gonna be used until a conditions that you gonna be lost in a duel, it is fair and pretty original eff. Nice[/size][/font][/color] Link to comment Share on other sites More sharing options...
Althemia Posted February 26, 2012 Report Share Posted February 26, 2012 Your previous title was far too inappropriate. <: I fixed it for you though. Also this is good in like Final Countdown and stuff. Link to comment Share on other sites More sharing options...
FF Fan Posted February 26, 2012 Report Share Posted February 26, 2012 It's a pretty original effect and goes with the old myth. Link to comment Share on other sites More sharing options...
frieza96 Posted February 26, 2012 Report Share Posted February 26, 2012 origional but... BATTLE FADER or SWIFT SCARECROW are better Link to comment Share on other sites More sharing options...
thekazu4u Posted February 26, 2012 Author Report Share Posted February 26, 2012 [quote name='frieza96' timestamp='1330271345' post='5841827'] origional but... BATTLE FADER or SWIFT SCARECROW are better [/quote] Um what? Player 1: Summon bls. Attack your random monster then attack directly for game muhahahaha! Player 2: On your second attack I drop this card. I have 2000 life so it has 4000 fuckin attack. Player 1: s***. K, go. Player 2: Return it to my hand, Special Summon Cyber Valley from the Graveyard! Player 2: Now I have to wait through my entire deck for a monster removal before atking with a monster above 2000 atk. Other wise, you are just going to keep on getting lvl 4+ monsters back from your Graveyard. (In fact, it almost seems too broken, like an uber-spirit-reaper. Thinking maybe it should only summon on a DIRECT attack. At least that way they have some way of winning while you have this card, if they don't have monster removal.) Link to comment Share on other sites More sharing options...
Gαr Posted February 26, 2012 Report Share Posted February 26, 2012 a little broken. useles until near the end of the game. Link to comment Share on other sites More sharing options...
Sander Posted February 26, 2012 Report Share Posted February 26, 2012 Battle Fader and Swift Scarecrow are still better. Why? Because they're not bounded by the Life Point to ATK difference clause. Link to comment Share on other sites More sharing options...
thekazu4u Posted February 26, 2012 Author Report Share Posted February 26, 2012 [quote name='Zanda Panda' timestamp='1330281425' post='5842169'] Battle Fader and Swift Scarecrow are still better. Why? Because they're not bounded by the Life Point to ATK difference clause. [/quote] I guess it depends on the situation. My point is that a stall/burn player could keep the card in hand until it would be game, then drop it and use it as a dimension wall-ish-thing from hand. And then repeat next turn etc... Obviously it depends on the deck, however. Link to comment Share on other sites More sharing options...
Sander Posted February 26, 2012 Report Share Posted February 26, 2012 [quote name='thekazu4u' timestamp='1330285698' post='5842347'] I guess it depends on the situation. My point is that a stall/burn player could keep the card in hand until it would be game, then drop it and use it as a dimension wall-ish-thing from hand. And then repeat next turn etc...[/quote] Stall wouldn't need this because Fader and Swift / Zero Gardna already do the job better, stall also doesn't let you get your LP to the point that a direct attack would make you lose. Burn doesn't need this because burn, well, BURNS, ie they run quick Spell / Traps that inflict damage, meaning they want to deal out 8k+ damage as fast as they can. tl;dr: Card is outclassed by Fader / Swift / Zero Gardna, and wouldn't be ran in stall / burn. Link to comment Share on other sites More sharing options...
thekazu4u Posted February 26, 2012 Author Report Share Posted February 26, 2012 Aw well. I was not intending to make the card overly useful anyways. Nice to see that I can make an actual UP'd card - most of my cards are accused of being OP'd. Link to comment Share on other sites More sharing options...
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