Valkyrus Posted March 1, 2012 Report Share Posted March 1, 2012 [img]http://i207.photobucket.com/albums/bb278/mario1092/ordoscrambledragon.jpg[/img] Not sure if any good. Comments, fixes, suggestions are welcome. Note that this is a fun card for fun decks, and I didn't make it with the intention of it being competitive. Take that in mind before commenting. Link to comment Share on other sites More sharing options...
MORPHINGJARFORTHEWIN Posted March 1, 2012 Report Share Posted March 1, 2012 [quote name='Gandorator' timestamp='1330563099' post='5848712'] [img]http://i207.photobucket.com/albums/bb278/mario1092/ordoscrambledragon.jpg[/img] Not sure if any good. Comments, fixes, suggestions are welcome. Note that this is a fun card for fun decks, and I didn't make it with the intention of it being competitive. Take that in mind before commenting. [/quote] Actually, its not too bad, since you are getting 1-6 cards, while your opponent can get 0-6 cards, but mostly youll get a lower amount. The drawing less than your opponent is a good effect if you need to draw a good card and not eat away at your deck.While your opponent might get a lot of cards, their deck suffers more. Its good. Link to comment Share on other sites More sharing options...
Blake Posted March 1, 2012 Report Share Posted March 1, 2012 Empty. Jar. This card is nothing except F/OTK support, considering the fact that it can be a -5 in effect, and will hardly EVER plus for you. It's a luck based effect which are generally bad, and the only redeeming factor is, of course, use in F/OTKs and alternate win conditions. Bad design as such, because it’s not really practical anywhere else. If you were going for something similar to Card-Car D in usage, it’s not really working out because it’s a minus except for a 1 in 6 chance that doesn’t redeem the usage of this due to such low chances. Not sure how to improve it without altering it completely. Link to comment Share on other sites More sharing options...
Valkyrus Posted March 1, 2012 Author Report Share Posted March 1, 2012 [quote name='Yuzuru Otonashi' timestamp='1330567876' post='5848907'] Empty. Jar. This card is nothing except F/OTK support, considering the fact that it can be a -5 in effect, and will hardly EVER plus for you. It's a luck based effect which are generally bad, and the only redeeming factor is, of course, use in F/OTKs and alternate win conditions. Bad design as such, because it’s not really practical anywhere else. If you were going for something similar to Card-Car D in usage, it’s not really working out because it’s a minus except for a 1 in 6 chance that doesn’t redeem the usage of this due to such low chances. Not sure how to improve it without altering it completely. [/quote] actually, it's ALWAYS a +0 for you as you never draw less than 1 card, and it only goes up from there. It also works with Appropriate. Might work in Deck Destruction decks as it eats away at your opponent's deck too. Didn't mean it to be like card car d in the slightest. And as I already said, this card's made strictly for fun/gamble decks. Link to comment Share on other sites More sharing options...
Blake Posted March 1, 2012 Report Share Posted March 1, 2012 [quote name='Gandorator' timestamp='1330569263' post='5848970'] actually, it's ALWAYS a +0 for you as you never draw less than 1 card, and it only goes up from there. It also works with Appropriate. Might work in Deck Destruction decks as it eats away at your opponent's deck too. Didn't mean it to be like card car d in the slightest. And as I already said, this card's made strictly for fun/gamble decks. [/quote] This card doesn't count towards card advantage, and opponent drawing is a negative to you when it's by your effect. Empty Jar IS deck destruction, and it's the most consistent FTK at the moment ._. And, even though it IS made just for fun, it could see play in said F/OTK decks to force the opponent to draw and discard more. The finisher for empty jar is Card Destruction, so yeah. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 1, 2012 Report Share Posted March 1, 2012 eh, this seems to have too much draw power personally I would have said if you get the same number twice, BOTH players draw cards from their respective decks equal to the amount would certainly balance it out in such a case, no matter how unlikely that situation may be.... Link to comment Share on other sites More sharing options...
Blake Posted March 1, 2012 Report Share Posted March 1, 2012 [quote name='ragnarok1945' timestamp='1330571908' post='5849107'] eh, this seems to have too much draw power personally I would have said if you get the same number twice, BOTH players draw cards from their respective decks equal to the amount would certainly balance it out in such a case, no matter how unlikely that situation may be.... [/quote] That actually unbalances it MORE, and it makes it even more PLEASE USE IN EMPTY JAR .-. That would make it "Flip me: Set opponent and yourself up for F/OTK without much effort", assuming the number was more than double ones. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 1, 2012 Report Share Posted March 1, 2012 [quote name='Yuzuru Otonashi' timestamp='1330572391' post='5849130'] That actually unbalances it MORE, and it makes it even more PLEASE USE IN EMPTY JAR .-. That would make it "Flip me: Set opponent and yourself up for F/OTK without much effort", assuming the number was more than double ones. [/quote] then what do you prefer, just keep the draw power to just ONE? Link to comment Share on other sites More sharing options...
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