EmilyAnnCoons Posted March 3, 2012 Report Share Posted March 3, 2012 Before anyone even gets into the cards, I want to make a note: I am using fake types in this set. The main reason is the fact that some cards are set up dependant upon their type. For example, there is an equip card for each type of monster and so on. Also, all of the card images (unless stated otherwise) are pictures from pokebeach.com. If you don't like it, feel free to send me a different picture and I'll put it up. So please, do not bother complaining about fake types or "bad pictures" unless you can help (after all the pictures must have been considered good enough for the real Pokemon TCG). I mostly just want people to look at and comment on the card effects and how balanced they are. I'm not looking for ratings on type or image. Also, if you see an OCG error, please point it out to me. I'm tired of posting cards and getting "OCG errors" as the only comment. The OCG I use on these cards is the best OCG I know to do. If it's wrong, I need to know what is wrong about it, and chances are, if you know it's wrong, you know what's wrong about it. After all, if you don't know what's wrong about it, how can you be sure it's wrong? I am also adding a brand new type/rule set into the game. They are the deckmaster cards. They cause a major change to the game, and I desperately want people's opinion on them. So, definitely check out the Deckmaster section. (At current, Generic Trainer Dragon Tamer is the only Deckmaster up) With that done, enjoy the cards ^^ [b][spoiler=Kanto] [spoiler=0 - Missingno Tribute] This card is simply meant as a tribute to the fun but sometimes game destroying glitch that is Missingno. This card is NOT legal and should not be treated as such. [img]http://img834.imageshack.us/img834/2387/000missingno.jpg[/img] (No idea where I got the image) The Summoning or Setting of this card cannot be negated. When this card is Summoned, Spells, Traps, and Effect Monster effects cannot be activated. This card cannot be targeted by the effects of Spells, Traps or Effect Monsters. This card does not count toward your five Monster Card limit. This card cannot be the target of an attack. If this is the only monster on your side of the field, your opponent can attack your Life Points directly. When this card is summoned to the field, pick 1 Spell Card in your deck and place it face-up on the field, placing 99 counters on it. To activate that card, you must remove 1 counter. That card is not destroyed until all 99 counters are removed from the card. If Missingno is still on the field when the counters reach 0, place 99 counters on it again instead of destroying the card. For each turn this card is on the field, decrease the ATK and DEF of every card on your side of the field, in your hand, and in your deck by 1000 (excluding this card). If any cards are reduced to 0 ATK by this effect, remove them from play. If all of your monsters (excluding this card) are removed from play by this effect, you lose the duel. [/spoiler] [spoiler=1 - Bulbasaur] [img]http://img638.imageshack.us/img638/395/001bulbasauru.jpg[/img] When this card is successfully Normal Summoned to the field, select 1 of your opponent's monsters. As long as that card remains face-up on your opponent's side of the field, increase your Life Points by 300 during each of your Standby Phases. If this card destroys one of your opponent's monsters, place 1 Experience Counter on this card for every level of that monster. When this card gains 5 Experience Counters, send this card to your graveyard to Special Summon 1 "Grass Pokemon - Ivysaur" from your hand or deck. [/spoiler] [spoiler=2 - Ivysaur] [img]http://img710.imageshack.us/img710/1716/002ivysaur.jpg[/img] (SSBB) Once during your Main Phase, you can select 1 of your opponent's monsters. As long as that card remains face-up on your opponent's side of the field, decrease that monster's ATK by 300 during each of your opponent's Standby Phases. If it's ATK reaches 0, destroy that card. If this card destroys one of your opponent's monsters, place 1 Experience Counter on this card for every level of that monster. When this card gains 7 Experience Counters, send this card to your graveyard to Special Summon 1 "Grass Pokemon - Venusaur" from your hand or deck. [/spoiler] [spoiler=3 - Venusaur] [img]http://img14.imageshack.us/img14/4123/003venusaur.jpg[/img] Discard 2 cards from your hand to flip all of your opponent's monsters (negating flip effects) then destroy all Defense Position monsters with a DEF of 1500 or less on your opponent's side of the field. This card cannot attack on the turn this effect is used. [/spoiler] [spoiler=4 - Charmander] [img]http://img821.imageshack.us/img821/4166/004charmander.jpg[/img] Once per turn, you can select 1 of your opponent's monsters. During your opponent's next Battle Phase, if that monster declares an attack, your opponent must flip a coin. If tails, negate the attack. If this card destroys one of your opponent's monsters, place 1 Experience Counter on this card for every level of that monster. When this card gains 5 Experience Counters, send this card to your graveyard to Special Summon 1 "Fire Pokemon - Charmeleon" from your hand or deck. [/spoiler] [spoiler=5 - Charmeleon] [img]http://img801.imageshack.us/img801/6509/005charmeleon.jpg[/img] When this card destroys one of your opponent's monsters, decrease the ATK of all adjacent monsters by 300. If this card destroys one of your opponent's monsters, place 1 Experience Counter on this card for every level of that monster. When this card gains 7 Experience Counters, send this card to your graveyard to Special Summon 1 "Fire Pokemon - Charizard" from your hand or deck. [/spoiler] [spoiler=6 - Charizard] [img]http://img41.imageshack.us/img41/4971/006charizardv.jpg[/img] (SSBB) Discard 2 cards from your hand to destroy all monsters in Attack Position with an ATK of 1500 or less on your opponent's side of the field. This card cannot attack on the turn this effect is used. [/spoiler] [spoiler=7 - Squirtle] [img]http://img831.imageshack.us/img831/203/007squirtle.jpg[/img] (SSBB) Once per turn, during your Main Phase, select 1 of your opponent's monsters and decrease it's DEF by 300. If this card destroys one of your opponent's monsters, place 1 Experience Counter on this card for every level of that monster. When this card gains 5 Experience Counters, send this card to your graveyard to Special Summon 1 "Water Pokemon - Wartortle" from your hand or deck. [/spoiler] [spoiler=8 - Wartortle] [img]http://img69.imageshack.us/img69/9885/008wartortle.jpg[/img] You can increase this card's ATK by 500 during your Battle Phase. This card cannot attack the turn after this effect is used. If this card destroys one of your opponent's monsters, place 1 Experience Counter on this card for every level of that monster. When this card gains 7 Experience Counters, send this card to your graveyard to Special Summon 1 "Water Pokemon - Blastoise" from your hand or deck. [/spoiler] [spoiler=9 - Blastoise] [img]http://img854.imageshack.us/img854/2751/009blastoise.jpg[/img] Discard 1 card from your hand to destroy one monster on your opponent's side of the field. This card cannot attack on the turn this effect is used. [/spoiler] [spoiler=10 - Caterpie] [img]http://img845.imageshack.us/img845/3605/010caterpie.jpg[/img] If this card destroys one of your opponent's monsters, place 1 Experience Counter on this card for every level of that monster. When this card gains 4 Experience Counters, send this card to your graveyard to Special Summon 1 "Bug Pokemon - Metapod" from your hand or deck. [/spoiler] [spoiler=11 - Metapod] [img]http://img515.imageshack.us/img515/4191/011metapod.jpg[/img] If this card destroys one of your opponent's monsters, place 1 Experience Counter on this card for every level of that monster. When this card gains 5 Experience Counters, send this card to your graveyard to Special Summon 1 "Bug Pokemon - Butterfree" from your hand or deck. [/spoiler] [spoiler=12 - Butterfree] [img]http://img708.imageshack.us/img708/8599/012butterfree.jpg[/img] During the Main Phase of your turn, you can select 1 of your opponent's monsters and switch it to Defense Position until the End Phase of your opponent's next turn. This card cannot attack in the same turn this effect is used. [/spoiler] [spoiler=13 - Weedle] [img]http://img259.imageshack.us/img259/6113/013weedle.jpg[/img] If this card destroys one of your opponent's monsters, place 1 Experience Counter on this card for every level of that monster. When this card gains 4 Experience Counters, send this card to your graveyard to Special Summon 1 "Bug Pokemon - Kakuna" from your hand or deck. [/spoiler] [spoiler=14 - Kakuna] [img]http://img232.imageshack.us/img232/6724/014kakuna.jpg[/img] If this card destroys one of your opponent's monsters, place 1 Experience Counter on this card for every level of that monster. When this card gains 6 Experience Counters, send this card to your graveyard to Special Summon 1 "Bug Pokemon - Beedrill" from your hand or deck. [/spoiler] [spoiler=15 - Beedrill] [img]http://img405.imageshack.us/img405/3630/015beedrill.jpg[/img] Increase this card's ATK by 300 for every monster this card destroys. [/spoiler] [spoiler=16 - Pidgey] [IMG]http://img835.imageshack.us/img835/364/016pidgey.jpg[/IMG] Once per turn, you can pay 300 Life Points to return 1 monster on your opponent's side of the field to it's owner's hand. When this card gains 5 Experience Counters, return this card to your graveyard to Special Summon 1 "Flying Pokemon - Pidgeotto" from your hand or deck. [/spoiler] [spoiler=17 - Pidgeotto] [IMG]http://img100.imageshack.us/img100/2273/017pidgeotto.jpg[/IMG] This card can attack twice per turn. If this card destroys one of your opponent's monsters, place 1 Experience Counter on this card for every level of that monster. When this card gains 7 Experience Counters, return this card to your graveyard to Special Summon 1 "Flying Pokemon - Pidgeot" from your hand or deck. [/spoiler] [spoiler=18 - Pidgeot] [IMG]http://img72.imageshack.us/img72/5984/018pidgeot.jpg[/IMG] Activate only during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. [/spoiler] [spoiler=19 - Rattata] [IMG]http://img213.imageshack.us/img213/4494/019rattata.jpg[/IMG] During your opponent's turn, this card can declare an attack before your opponent's monsters. If this card destroys one of your opponent's monsters, place 1 Experience Counter on this card for every level of that monster. When this card gains 6 Experience Counters, return this card to your graveyard to Special Summon 1 "Normal Pokemon - Raticate" from your hand or deck. [/spoiler] [spoiler=20 - Raticate] [IMG]http://img444.imageshack.us/img444/8586/020raticate.jpg[/IMG] When this card declares an attack, cut the ATK of the defending monster in half. [/spoiler] [/spoiler] [spoiler=Spell and Trap Cards] [spoiler=Oracion] [img]http://img98.imageshack.us/img98/9352/650oracion.jpg[/img] This card can only be activated when there is a 6000 Life Point difference between you and your opponent. End the duel in a draw. [/spoiler] [spoiler=Hall of Origin] [IMG]http://img718.imageshack.us/img718/5706/651halloforigin.jpg[/IMG] Tribute 3 "Pokemon" monsters on your side of the field to Special Summon 1 "Creator Pokemon - Arceus". [/spoiler] [spoiler=Show Me Your Pokemanz] [IMG]http://img577.imageshack.us/img577/5333/652showmeyourpokemanz.jpg[/IMG] Your opponent must show his/her hand and all set cards. [/spoiler] [spoiler=Poke Move - Trick Room] [IMG]http://img27.imageshack.us/img27/4308/709trickroom.jpg[/IMG] As long as this card remains on the field, your opponent can only declare an attack during your Battle Phase and you can only declare an attack during your opponent's Battle Phase. [/spoiler] [/spoiler] [spoiler=Deckmasters] All card images found here will be from HGSS. If you don't like it, feel free to supply me with a picture to replace it. [spoiler=678 - Generic Trainer Dragon Tamer] [img]http://img442.imageshack.us/img442/4170/48373v.jpg[/img] At the beginning of the duel, search your deck for this card and Special Summon it to the outside of the field. While outside of the field, this card gains the following effect: This card is not treated as a Monster, Spell, or Trap Card. This card cannot be destroyed unless it is Normal Summoned to the field. Increase the ATK of all Dragon-Type cards on your side of the field by 200. You can Normal Summon this card to the field by Tributing 1 monster on your side of the field. When Normal Summoned, this card's effect becomes: Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to the field. Increase the ATK of all Dragon-Type cards on your side of the field by 200. If this card is destroyed, you lose the duel. (There can only be one Deckmaster-Type card per player. There cannot be 2 Deckmaster-Type cards of the same name on the field.) [/spoiler] [/spoiler][/b] Link to comment Share on other sites More sharing options...
Durandamon Posted March 3, 2012 Report Share Posted March 3, 2012 I like them, but shouldn't the last forms be summoned only by the effect of their prior form? Also, I don't see why the new types since: Grass=Plant Fire=Pyro Water=Aqua Link to comment Share on other sites More sharing options...
EmilyAnnCoons Posted March 3, 2012 Author Report Share Posted March 3, 2012 True, but what are Ground, Fighting, Steel, Dark, Poison, Normal, and Ice? In the end, it looks weird to have standard Yu-Gi-Oh types, then suddenly have Pokemon types. In turn, I just decided it was easier to do this. Link to comment Share on other sites More sharing options...
EmilyAnnCoons Posted March 5, 2012 Author Report Share Posted March 5, 2012 Deckmaster - Generic Trainer Dragon Tamer has been added. Please review and tell me how I can work the system better for future Deckmasters. Link to comment Share on other sites More sharing options...
J-Max Posted March 5, 2012 Report Share Posted March 5, 2012 [quote name='EmilyAnnCoons' timestamp='1330747599' post='5853456'] True, but what are Ground, Fighting, Steel, Dark, Poison, Normal, and Ice? In the end, it looks weird to have standard Yu-Gi-Oh types, then suddenly have Pokemon types. In turn, I just decided it was easier to do this. [/quote] Ground = EARTH Fighting = Warrior Steel = Machine Poison = Reptile Normal = Beast/Fairy or others Ice = Aqua. That is how I set my Pokemon Set out and it worked quite well. Link to comment Share on other sites More sharing options...
EmilyAnnCoons Posted March 5, 2012 Author Report Share Posted March 5, 2012 [quote name='Moe Fantastico J-Max' timestamp='1330919895' post='5857729'] Ground = EARTH Fighting = Warrior Steel = Machine Poison = Reptile Normal = Beast/Fairy or others Ice = Aqua. That is how I set my Pokemon Set out and it worked quite well. [/quote] True, but what if you need something to affect only an ice type? If Ice and Water are both Aqua...that doesn't work. Earth Attribute works for ground, but that's the same thing. A ground type is not a Rock monster. You only labelled an attribute, and Rock monsters would also be Earth (along with many others). As such, how do I set something to only work on a Ground type if Ground types don't have their own type unique to them? Yes, it's true that having unique types for the Pokemon means they don't gain a boost from standard field cards, but that's fixed by me including cards that do affect both Pokemon and non-Pokemon cards. An example would be that the Channeler Trainer affects both Ghost and Zombie type monsters. Also, what would I do for Dark-types? I had originally added "Dark-Beast" but then I realized I needed Ice and Ground as well, so I added something for those. However, after that, I found I needed others I just didn't know how to work (you gave me some ideas). In the end, I just decided this was easier. Link to comment Share on other sites More sharing options...
EmilyAnnCoons Posted March 21, 2012 Author Report Share Posted March 21, 2012 Bumping. Will post more cards as soon as the maker allows me to upload them ><;; Also, please comment on the trainer card. I want to make more, but I need to know if the current version works before I go making more. Link to comment Share on other sites More sharing options...
EmilyAnnCoons Posted April 13, 2012 Author Report Share Posted April 13, 2012 Finally able to update...added Caterpie through Beedrill...still waiting for someone to comment on the deckmaster... Link to comment Share on other sites More sharing options...
A.Prime Posted April 14, 2012 Report Share Posted April 14, 2012 Well... I don't see the reason you did't use the standar types.. if you like to use equip spells etc on them, you can put an archetype on the cards name or even use the this line on the effect of the Spell Card: This card can only be equiped to "monster1", "monster2"...."monsterX". When... Link to comment Share on other sites More sharing options...
Hermit Purple Posted April 14, 2012 Report Share Posted April 14, 2012 i wouldn't know what to say about the Deckmaster other than I know i wouldn't be Normal Summoning it for fear of an-instant loss the minute it comes out. It already has the ability of coming out at the begining of the duel and giving a 200 ATK buff to Dragons so i can pretty much be safe with my 1700 and higher ATK dragons not dying in battle first turn. only thing that can get over the instant loss condition is if i Fuse, Synchro, Xyz Summon, tribute it for a cost, which leaves a 20/100 chance of me losing to his own effect which is ok but with so much defense backrow like bottomless, solemn warning/judgement,etc it might not be worth it unless i KNOW i can safely push for game with nothing happening. overall, i can get out of the auto-loss condition in certain circumstance and the fact that once it hits the field it gets a good effect to back it up really makes it an okay idea. Only problem i see is the amount of text i had to read lol so maybe you can shorten it's length, but that's only a minor problem deckmaster idea 7/10 hope this helps Link to comment Share on other sites More sharing options...
EmilyAnnCoons Posted April 14, 2012 Author Report Share Posted April 14, 2012 Machina: Well, it's true that the deckmaster has a massive effect, but that's also because it basically has it's own rules. Since I can't edit the rulebook, I have to make the rules in the card. Most deckmaster effects are about the same length and say more or less the same thing except for the minor sections that tell their own unique bits (like that one works on dragons but the blackbelt would work on fighting-types and so on). I kind of figured the ATK and DEF power I was giving it were pretty low, but I wasn't sure if that was balanced by the effect or not. Do you think it would be better to increase it's ATK and DEF or would that overpower it? The main thing is that I wanted the Generic Trainers to be weaker then the specific trainers (who get their own sets), but while they are weaker in attack and such, the specific trainers have more ATK and DEF but also only work on specific monsters (check my Black Earth topic to see what I mean) A. Prime: Well, again, here's the thing. When dealing with the standard Yu-Gi-Oh types, I need to be certain that the cards I want to make affect everything they are supposed to. If Magikarp (fish-type) evolves into Gyarados (Sea Serpent type) then I might have an issue having an item work on Magikarp and Gyarados. A better example is what type would I make say Umbreon and Espeon? All of the Eeveelutions are technically "beast" type creatures, but each one also has its own unique type. How do I make a card that works specifically on Umbreon but not on Espeon if they are both beast? On top of that, how do I make an item that works on Umbreon (again, dark type) also work on Honchcrow (another dark type, but this would be a Winged-Beast). In the end, it was just easier to make "Dark-Type" so that it encompasses all Dark Type monsters. Also, if I go by making each Eeveelution a different type, then what happens when I encounter two types that are very similar? For example a Rock and Ground type would be similar, along with a Water and Ice type. If I want an item that works on just Glaceon and other Ice-types, Glaceon can't be an Aqua-type, cause then it would also work on Vaporeon and other Aqua-type creatures. In the end, the easiest solution was simply to put every Pokemon as their type. By doing that, I can make an item work on "Dark-Type" cards, and then that encompasses all Dark-type monsters. Link to comment Share on other sites More sharing options...
A.Prime Posted April 14, 2012 Report Share Posted April 14, 2012 For example Equip Spell 1: This card can only be equiped to "[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Umbreon [/background][/size][/font][/color]" bla bla bla! Equip Spell 2: This card can only be equiped to "[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Espeon [/background][/size][/font][/color]" bla bla bla!! OK now? Link to comment Share on other sites More sharing options...
Hermit Purple Posted April 14, 2012 Report Share Posted April 14, 2012 [quote name='EmilyAnnCoons' timestamp='1334438080' post='5913764'] Machina: Well, it's true that the deckmaster has a massive effect, but that's also because it basically has it's own rules. Since I can't edit the rulebook, I have to make the rules in the card. Most deckmaster effects are about the same length and say more or less the same thing except for the minor sections that tell their own unique bits (like that one works on dragons but the blackbelt would work on fighting-types and so on). I kind of figured the ATK and DEF power I was giving it were pretty low, but I wasn't sure if that was balanced by the effect or not. Do you think it would be better to increase it's ATK and DEF or would that overpower it? The main thing is that I wanted the Generic Trainers to be weaker then the specific trainers (who get their own sets), but while they are weaker in attack and such, the specific trainers have more ATK and DEF but also only work on specific monsters (check my Black Earth topic to see what I mean) [/quote] The Card Text: Oh the text thing was just a personal issue of mine, don't let that interfere with anything ATK/DEF: It's up to you what you want to do with the ATK and DEF, the effect is what really takes it into concern if anything Link to comment Share on other sites More sharing options...
EmilyAnnCoons Posted April 15, 2012 Author Report Share Posted April 15, 2012 A.Prime: There are 649 Pokemon...if you took that on average, that's 38 Pokemon a type (cause there's 17 types). That also doesn't include any of the Fake Pokemon I plan to put in (check my Black Earth topic and you'll see some in Emily's effect). I really don't think I want to put 38+ Pokemon on each and every card that equips to a specific type of Pokemon, thus, creating a type. Not to mention that every Spell Card that affects a Pokemon type card also affects the equivalent of its type in standard Yu-Gi-Oh (for example, something that affects a Fighting-type also affects a Warrior-type). Machina: Hmm, you make a good point -nods- The effect really is the most important thing. I like what A.Prime recommended I do with my Black Earth set. Think I'll modify things a bit the way he recommended (will definitely decrease the amount of text on the card) Link to comment Share on other sites More sharing options...
Hermit Purple Posted April 15, 2012 Report Share Posted April 15, 2012 after reading what you had to say about "A.Prime's" comment maybe you can combine his idea with your own He mentioned equipping to specific types but you have alot of different types to choose from, so why not just make a monster with the "Type" you want? ex. Name - Bulbasaur - Grass Type ex Equip Card would mention "Grass Type" without conflicting with the Type of monster you have *came to mind when I saw how karakuri monsters have numbers that aren't really paid attention to (IMO) Link to comment Share on other sites More sharing options...
EmilyAnnCoons Posted April 16, 2012 Author Report Share Posted April 16, 2012 Well...I'm not certain if I want to really extend the length of the name even further... It's already a Pokemon Archtype by having "Pokemon" in it's name. I mean, I guess I could do "Grass Pokemon - Bulbasaur" which would probably work pretty well actually...and probably wouldn't expand the name much either. Maybe I'll think about that. Link to comment Share on other sites More sharing options...
EmilyAnnCoons Posted April 16, 2012 Author Report Share Posted April 16, 2012 I have modified the system I am using for Pokemon now. I have only modified the first 9 because I want feedback on it before I continue to modify the rest of my cards with it (and then make more cards). So please let me know what you think. I also added the first Trap card, Oracion. Link to comment Share on other sites More sharing options...
EmilyAnnCoons Posted April 27, 2012 Author Report Share Posted April 27, 2012 I have modified the rest of my cards and added 2 more Spell cards. Tell me what you think. I'll be remodifying the Deckmaster once I've determined how I'm going to rework them due to the system change. Link to comment Share on other sites More sharing options...
EmilyAnnCoons Posted April 29, 2012 Author Report Share Posted April 29, 2012 I have added 5 new Pokemon (Pidgey to Rattata) along with the Spell Card "Trick Room". I'm especially interested in what people think of Trick Room, so please let me know what you think (but also rate the other cards too please?) Link to comment Share on other sites More sharing options...
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