Sander Posted March 3, 2012 Report Share Posted March 3, 2012 [IMG]http://i41.tinypic.com/iyne2s.png[/IMG] [i]Meteor Serpentinus[/i] [i]Rank 5 / FIRE[/i] [i]Reptile/ Xyz / Effect[/i] [i]3 Level 5 monsters[/i] [i]When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can detach 1 Xyz Material from this card; negate the activation and destroy it. Then inflict damage to your opponent for each card on the field x 400. When this card leaves the field; destroy 1 card on the field for every 1 Xyz Material that this card had.[/i] [i]2700 / 0[/i] I really didn't know where I was going with the effect, but it came up to the point that I wanted to make a Stardust like Xyz. So the first effect was created and the burn was inspired by the image itself. You should be able to understand why the third effect is what it is like and how it makes your opponent think about their plays. Link to comment Share on other sites More sharing options...
WhoAreYou? Posted March 3, 2012 Report Share Posted March 3, 2012 Honestly, you can just take out the negating part out, or the burn out. Having both of them, AND the effect upon leaving the field is a little too much, especially for a 2700 ATK monster. Other than that, I like it. Link to comment Share on other sites More sharing options...
Sander Posted March 3, 2012 Author Report Share Posted March 3, 2012 [quote name='DJVD' timestamp='1330818359' post='5854684'] Honestly, you can just take out the negating part out, or the burn out. Having both of them, AND the effect upon leaving the field is a little too much, especially for a 2700 ATK monster.[/quote] I can understand removing the burn effect, but the effect negation? Why would you even suggest that? :S And no, having those 3 effects isn't too much for a Rank 5 Xyz that requires [b]3 [/b]materials. And lets be honest, the burn isn't going to be significant enough to actually cause any real damage. :/ Link to comment Share on other sites More sharing options...
Yogg-Saron Posted March 4, 2012 Report Share Posted March 4, 2012 Hmm, not sure about the OCG on the last effect, but I guess leaves the field and removed from the field are the same thing, lol. In all honesty I like this card, but I probably wouldn't even touch it, due to the summoning requirements. Maybe reduce the requirements to 2? I know doing this will ruin the idea but it would also kind of nerf the destruction effect in a way since you would only have 2 chances. But it might be just me. Link to comment Share on other sites More sharing options...
WhoAreYou? Posted March 4, 2012 Report Share Posted March 4, 2012 [quote name='Zanda Panda' timestamp='1330819022' post='5854711'] I can understand removing the burn effect, but the effect negation? Why would you even suggest that? :S And no, having those 3 effects isn't too much for a Rank 5 Xyz that requires [b]3 [/b]materials. And lets be honest, the burn isn't going to be significant enough to actually cause any real damage. :/ [/quote] Because there's already a bunch of xyz monsters that have the effect negation. Not that it's a problem, but still.... But having a Stardust-like effect + possible 8000 burn + mini Absolute Zero effect = too much IMO. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 4, 2012 Report Share Posted March 4, 2012 Time to copy-paste argument on 3x Level 5 Monster Xyz from a previous thread. [quote name='Darkplant - VENOM' timestamp='1330692724' post='5851775']If you can get out 3 Level 5 Monsters, that means you're "worth" winning. The only deck that consistently spams Rank 5s is Stellars, and they usually go for Pleiades. Pleiades is a card that says "WIN" all over it, but sometimes even it's not enough. [/quote] This would be an amazing addition to Sacreds/Stellars, their new "hidden ace". It's fine as it is. BTW, it's Sea Serpent, not Serpent. Link to comment Share on other sites More sharing options...
Sander Posted March 4, 2012 Author Report Share Posted March 4, 2012 [quote name='DJVD' timestamp='1330819748' post='5854747'] Because there's already a bunch of xyz monsters that have the effect negation. Not that it's a problem, but still.... But having a Stardust-like effect + possible 8000+ burn + mini Absolute Zero effect = too much IMO. [/quote] 8000+ burn? Oh right, because 400x12 = 8000, MY BAD. And dude, do you not understand how difficult it is to actually Summon a Rank 5 that requires 3 materials? Sure, Sacreds can do it, but they have better choices. [quote name='Darkplant - VENOM' timestamp='1330819983' post='5854762'] This would be an amazing addition to Sacreds/Stellars, their new "hidden ace". It's fine as it is.[/quote] Funny thing is that I got the idea for the card after I saw the your post from that thread. xD [quote name='Darkplant - VENOM' timestamp='1330819983' post='5854762'] BTW, it's Sea Serpent, not Serpent.[/quote] Oh, my bad. Wanted to make it to be a Reptile-Type monster but I guess I messed that up. Link to comment Share on other sites More sharing options...
WhoAreYou? Posted March 4, 2012 Report Share Posted March 4, 2012 [quote name='Zanda Panda' timestamp='1330820088' post='5854767'] 8000+ burn? Oh right, because 400x12 = 8000, MY BAD. [/quote] I read [b]each card[/b] on the field. The highest number possible when you use the first effect following this is 20. 10 monsters on the field (counting meteor) + 9 s/t (assuming you destroyed a s/t through the stardust eff, so last 1 is not occupied) + 1 field spell = 20. or 9 monsters (assuming you destroyed a monster through the stardust effect so last zone isn't occupied, and counting meteor) + 10 s/t + 1 field spell = 20. 20 x 400 = 8000. Link to comment Share on other sites More sharing options...
Sander Posted March 4, 2012 Author Report Share Posted March 4, 2012 Yeah, I figured that I made a mistake with that argument whilst I was editing the mishap with the type. But anyways, the possibility for it to go up to 8000 is too low to say that this card is broken because it [i]could [/i]go up to 8000. Anyways, fixed the type of the card to what it was intended to be in the first place, a Reptile. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 4, 2012 Report Share Posted March 4, 2012 Okay, so let's think about exactly how much damage it'll inflict. First argument: Good people don't set over 3 backrow unless they got Starlight or SJ. Starlight is bad in most good decks, and anyone'll play SJ on something as strong as this. Not to mention, if he has two backrow, at least one is a Warning, Moon, or a Fiendish Chain that will kill this guy. The only things he'll put in the backrow that can't kill this are MST and...umm, MST. DWs have Gate, but that doesn't really matter given they're an irrelevant deck. Second argument: In a format where TT is at 2, overextending monsters is a bad idea too. Thus, your opponent will probably have max 3 or 4 cards on his field if you can use this effect. Third: The major damage comes from YOUR field. Why? 'Cause you can set over 3 without a moment's hesitation once you get this guy out, overextend like mad, and trollface as it hits for 3k damage. I tested Stellars, and they usually run some backrow protection. Let's say you'd set 2 or 3. I doubt you can have monsters besides this out, tho', given this thing's summoning requirements. Anyhow. Max this thing can probably inflict 3200 damage. Normally, I say around 2000. Either way, your opponent'll stop using effect destrution and will be at this thing's mercy, be the damage 1000 or 3000. It's like a gun held by a bank robber - it's used for threats, but almost never actually put to use. It stuns the opponent's moves, and he'll think twice before using Dragonfly-Hornet to get out the Acid Golem that can finally beat this. Overall it's fine as it is. It doesn't matter if that aforementioned bank robber has a normal gun or a machine gun, does it? Link to comment Share on other sites More sharing options...
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