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Dimension Shift


SciaSophylax

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The card would be better without the Field Spell destruction, as it hinders the cards usability. I would honestly get rid of the field spell destruction effect and change it with a cost of some sorts, and maybe make it quick-play, but that might be pushing it.

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It would be great against the earthbound immortals, seeing as they require a field spell to remain on the field. The second effect should be limited by the amount of cards banished or in the graveyard. I mean if you had no cards in the graveyard, and a ton of banished cards, youd be dumping your banished pile into your graveyard. Overall a good idea.

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[quote name='Dark Tiras' timestamp='1331440681' post='5865523']
I would use this. Would be good counter dark world
[/quote]

Sure, after you put all my banished Fiends back in my Graveyard, and allow me to activate my second Gates, and more or less just slow me down (MY banish pile can get pretty hefty if I don't Grapha you to extinction).

But otherwise, as stated by Zanda, you should remove the Field Spell destruction and switch it with a cost. I'd make it Quick-Play, but that's just preference.

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[quote name='SciaSophylax' timestamp='1331482110' post='5865923']
I think i'll change that field spell destruction to something like this "Banish one Field Spell card from your hand or your side of the field" for making an unusual cost. Would it be good?
[/quote]

I, personally, don't think so. Many cards that have their own Field Spell need them for a reason, and banishing them to destroy a card is only considerable when it stops your opponent from winning the game, or when you're too far ahead to lose. I'd put a "discard 1 card", or "pay ___ Life Points", something that makes this card easier to activate.

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