Jump to content

Let's get satisfied by going for Infinite Ouroboros with Infernities


Recommended Posts

  • Replies 70
  • Created
  • Last Reply

You hate loops and say they're bad for the game, so we're not going to ban the loop master himself, we'll just ban a smaller loop maker so Brio can go free, because Brio's the only good Lv. 6 Synchro so he doesn't deserve a ban.

[IMG]http://i39.tinypic.com/1zv9y5f.jpg[/IMG]

Link to comment
Share on other sites

[quote name='mido9' timestamp='1331228036' post='5862002']
Smaller loop? It gives infernity doom dragon + stardust + 3 barriers and needs almost the same setup and doesnt need brio.
[/quote]
Meanwhile, Brio has generated loop, after loop, after loop. It's also a much more broken card as a whole that lives to OTK, pretty much. Archfiend itself doesn't exist to OTK, and if you're so concerned about 100 Eyes loop, just limit 100 Eyes because it enables the loop, don't kill the deck as a whole.

Link to comment
Share on other sites

Just tested it and I only have one question... you eliminate the problem of having too many cards in your Spell/Trap zone by continuously discarding and bouncing them, right?

EDIT: Of course I lose track during testing and fail at the loop.

EDIT: Only one problem is if the answer to this question is no: Do you need to search for something every time with archfiend, or only the once to SS Mirage with SSP nearing the end of the loop? Because there's a very distinct possibility that you will not have enough Infernity Cards in your Deck nearing the end to possibly finish raping the field, hand, AND Graveyard.

Link to comment
Share on other sites

[quote name='Yuzuru Otonashi' timestamp='1331228400' post='5862005']
Meanwhile, Brio has generated loop, after loop, after loop.[/quote]
All the loops that matter involve infernities.

[quote]It's also a much more broken card as a whole that lives to OTK, pretty much.[/quote]
You cant spam OTK fields + brionac + still have a full hand in the meta anymore,and brionac in himself turns cards in hand into 141 synchro/xyz removal or -1 backrow clearing which means gg if you dont get off the OTK,and it doesnt anymore.

[quote]Archfiend itself doesn't exist to OTK, and if you're so concerned about 100 Eyes loop, just limit 100 Eyes because it enables the loop, don't kill the deck as a whole.[/quote]
The problem is that with every new xyz or synchro infernity get more and more abusive every format and archfiend is bad card design,hundred eyes isnt.

Link to comment
Share on other sites

[quote name='mido9' timestamp='1331232023' post='5862041']
All the loops that matter involve infernities.

[b]And this makes other loops invalid how? I'm pretty sure it had a loop before Infernities, at that.[/b]

You cant spam OTK fields + brionac + still have a full hand in the meta anymore,and brionac in himself turns cards in hand into 141 synchro/xyz removal or -1 backrow clearing which means gg if you dont get off the OTK,and it doesnt anymore.

[b]In the current meta, no, because they are no Synchros, but in the undermeta it's still damn easy, and you're GOING to get the OTK off more often than not. Arguing it can be stopped is stupid, because Quasar can be, too.[/b]

The problem is that with every new xyz or synchro infernity get more and more abusive every format and archfiend is bad card design,hundred eyes isnt.

[b]But hundred-eyes is what loops, not Archfiend. It's like Wind-ups- Hunter is the one that makes the hand rape possible, despite being perfectly designed, and Zenmaity just makes them have a lot more speed, albeit broken speed. Limit the boat, kill the Hunter, in their case.[/b]
[/quote]
Uhuh

Link to comment
Share on other sites

[quote name='Legend Zero' timestamp='1331227072' post='5861993']
If loops are bad then you hate Vylons because they can Element Loop. I'll never forgive you. ]:<

OT: Welcome back! The return of Unfairnities. Brio will be the final nail in this deck and synchro's coffin.
[/quote]

what, I dislike the idea that a set of cards that loop each other endlessly to win a game.

Link to comment
Share on other sites

[quote name='mido9' timestamp='1331232023' post='5862041']
All the loops that matter involve infernities.
[/quote]
I didn't know that Infernities ran Future Fusion.

[quote name='werewolfjedi' timestamp='1331233934' post='5862072']
what, I dislike the idea that a set of cards that loop each other endlessly to win a game.
[/quote]
Understandable, but as long as it doesn't become meta shaking there shouldn't be a "real" problem. The only thing wrong with it is that its boring to watch your opponent do the loop irl or dn.

Link to comment
Share on other sites

[quote name='Legend Zero' timestamp='1331234908' post='5862084']
I didn't know that Infernities ran Future Fusion.


Understandable, but as long as it doesn't become meta shaking there shouldn't be a "real" problem. The only thing wrong with it is that its boring to watch your opponent do the loop irl or dn.
[/quote]

ok, I can understand that. but still on one turn, I wouldn't like it.

Link to comment
Share on other sites

[quote name='Aggro' timestamp='1331236947' post='5862126']
I believe I've been ignored...

You'll need a hefty amount of search options to make the loop last long enough to eliminate every card the opponent has.
[/quote]

But is searching mandatory?

Link to comment
Share on other sites

[quote name='Greiga te Jalokia' timestamp='1331237730' post='5862135']
But is searching mandatory?
[/quote]No, but you'll need some of the searches to bounce for Brio, as you've shown you understand here:


[quote name='Greiga te Jalokia' timestamp='1331238100' post='5862147']
So to make this feasable you need a good amount of cards in the first place to keep bouncing with Brio, especially since Ouroboros is slower than its "light" half. Right?
[/quote]To truly finish the loop, you'll need an amount of cards that more than likely makes this deck itself a little less consistent than what'd be liked.

Link to comment
Share on other sites

[quote name='Mu-12' timestamp='1331254521' post='5862514']
Emeral.
[/quote]

But how do you fit that into the loop? Last I checked, you load 2 100Eye dragons and 1 mirage in, but you search out Mirage and two random cards instead. How do we alter the procedure such that to allow true infinite, or does the current loop already do that?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...