Northern Sage Posted March 12, 2012 Author Report Share Posted March 12, 2012 [quote name='Expelsword - 信仰' timestamp='1331579703' post='5867763'] FFVII, Barret (on Jenova)? [/quote] It worked too well to resist Link to comment Share on other sites More sharing options...
Agro Posted March 12, 2012 Report Share Posted March 12, 2012 [quote name='Koloktos' timestamp='1331573698' post='5867663'] Threads like this are what happens when YCM free-thinks in a sealed manner. tl;dr Hunter 0/Zenmaity 1 That would discourage looping for wins while keeping Wind-Ups a viable option. Well, let's just see how this would work in September. [/quote]But technically speaking. Hunter @3 and Zenmaity @0 is also an option to eliminate the loop and keep Wind-Ups viable. Link to comment Share on other sites More sharing options...
evilfusion Posted March 12, 2012 Report Share Posted March 12, 2012 [quote name='Aggro' timestamp='1331567305' post='5867574'] [img]http://cdn.memegenerator.net/instances/400x/16126182.jpg[/img] If you don't know anything about them then WHY THE HELL ARE YOU ARGUING? [/quote] Did I mention the game where I only lost to Wind-Ups because he used Reborn on my Galaxy-Eyes (after Dark Hole), but other than that, he and his little toys had absolutely nothing on me. I despise Wind-Ups, but Veiler and Maxx "C" being staples hurts them badly. No point in looping if they'll draw 2-3 cards for every 1 you send. What's sad about Wind-Ups is they were suffering so badly from mediocre support, then all of the sudden, they're Tier 1. Konami did what Wind-Up fans wanted to happen, but messed up a chunk of the format as a result. Link to comment Share on other sites More sharing options...
Lonk Posted March 12, 2012 Report Share Posted March 12, 2012 [quote name='Aggro' timestamp='1331581380' post='5867780'] But technically speaking. Hunter @3 and Zenmaity @0 is also an option to eliminate the loop and keep Wind-Ups viable. [/quote] Hunter really doesn't fit into Wind-Ups as a whole, and Zenmaity @1 will still allow Wind-Ups to do what they were meant to do originally: Xyz Spam but with more consistency doing it. I see no problem with that, especially considering that no one had a problem with the Wind-Up strategy before ORCS. It would be just like that, only for the fact that they aren't mediocre while doing it. Link to comment Share on other sites More sharing options...
ihop Posted March 12, 2012 Report Share Posted March 12, 2012 Ban Rat, it's more broken than this. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted March 12, 2012 Report Share Posted March 12, 2012 [quote name='iHop' timestamp='1331582137' post='5867790'] Ban Rat, it's more broken than this. [/quote] Nope Link to comment Share on other sites More sharing options...
Lonk Posted March 12, 2012 Report Share Posted March 12, 2012 [quote name='iHop' timestamp='1331582137' post='5867790'] Ban Rat, it's more broken than this. [/quote] Rat is actually well-designed and supports the goal. It isn't really a problem. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted March 12, 2012 Report Share Posted March 12, 2012 Limit this, ban Hunter. This card, no matter how one looks at it, allows for insane plays. However, keeping it @1 allows for Wind-Ups to remain a deck, albeit a weaker one and then they also can't summon 4 Xyzs in one turn, if not more. As long as Hunter exists, however, people will always find loops to pull off, and rape the hand, which is very unhealthy for the game, especially at the level the loop can do it at. Removing it will remove later cards from being problems. Rat isn't the problem at all, Rat is actually necessary to keep Wind-Ups as a decent deck, it requires actual graveyard presence too. Link to comment Share on other sites More sharing options...
Luis2 Posted March 12, 2012 Report Share Posted March 12, 2012 Did Konami ever ban a support card for an archetype? Link to comment Share on other sites More sharing options...
CDDRodrigo Posted March 12, 2012 Report Share Posted March 12, 2012 [quote name='Luis2' timestamp='1331583282' post='5867830'] Did Konami ever ban a support card for an archetype? [/quote] Substitoad. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted March 12, 2012 Report Share Posted March 12, 2012 [quote name='Mu-12' timestamp='1331583373' post='5867835'] Substitoad. [/quote] For a very similar reason. Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted March 12, 2012 Report Share Posted March 12, 2012 I think Hunter is the problem because it exists solely as the type of card to allow dumb s*** to happen in the future. this is pretty dumb too though. both should be banned if you ask me. Link to comment Share on other sites More sharing options...
Jord200 Posted March 13, 2012 Report Share Posted March 13, 2012 I still remember how I pulled this and Rat at the preview. Needs to go to 1. Link to comment Share on other sites More sharing options...
Agro Posted March 13, 2012 Report Share Posted March 13, 2012 [quote name='evilchris' timestamp='1331582428' post='5867806'] Limit this, ban Hunter. This card, no matter how one looks at it, allows for insane plays. However, keeping it @1 allows for Wind-Ups to remain a deck, albeit a weaker one and then they also can't summon 4 Xyzs in one turn, if not more. As long as Hunter exists, however, people will always find loops to pull off, and rape the hand, which is very unhealthy for the game, especially at the level the loop can do it at. Removing it will remove later cards from being problems. Rat isn't the problem at all, Rat is actually necessary to keep Wind-Ups as a decent deck, it requires actual graveyard presence too. [/quote]What loop is there? Magician can only pull off so much by itself, there's not really any way to loop once you kill Zenmaighty. Link to comment Share on other sites More sharing options...
Lonk Posted March 13, 2012 Report Share Posted March 13, 2012 [quote name='Aggro' timestamp='1331603855' post='5868426'] What loop is there? Magician can only pull off so much by itself, there's not really any way to loop once you kill Zenmaighty. [/quote] Fact is, Wind-Ups have had different win condition that Hunter is not a part of. Zenmaity and Rat being made enabled the hand kill, and Shark's presence did worsen it. However, Zenmaity and Rat actually contribute to what Wind-Ups were originally meant to do; quickly summon Xyz. Wind-Ups were largly inconsistent without the support from ORCS. However, with Hunter @0 and Zenmaity @1, the hand kill loop will be killed, but Wind-Up Xyz wouldn't be killed, and would actually be playable (when compared to pre-ORCS). Hunter really didn't deserve a place in Wind-Ups at all. It was the joke card of PHSW for Wind-Ups. Then, Hunter became absolutely unfair with Zenmaity and Rat released. tl;dr Hunter was a mistake of a card that would've and should've never been made, EVER! Link to comment Share on other sites More sharing options...
Agro Posted March 13, 2012 Report Share Posted March 13, 2012 [quote name='Koloktos' timestamp='1331604944' post='5868469'] Fact is, Wind-Ups have had different win condition that Hunter is not a part of. Zenmaity and Rat being made enabled the hand kill, and Shark's presence did worsen it. However, Zenmaity and Rat actually contribute to what Wind-Ups were originally meant to do; quickly summon Xyz. Wind-Ups were largly inconsistent without the support from ORCS. However, with Hunter @0 and Zenmaity @1, the hand kill loop will be killed, but Wind-Up Xyz wouldn't be killed, and would actually be playable (when compared to pre-ORCS). Hunter really didn't deserve a place in Wind-Ups at all. It was the joke card of PHSW for Wind-Ups. Then, Hunter became absolutely unfair with Zenmaity and Rat released. tl;dr Hunter was a mistake of a card that would've and should've never been made, EVER! [/quote]But Zenmaighty does it TOO well. Any card that can Special Summon from the deck like that is a serious problem. There's a loop to spam monsters whether or not Hunter can take out the hand. Shark, Rat, and Magician are enough, there's no need for this. Plus it's been agreed upon that Hunter is a well made card. Link to comment Share on other sites More sharing options...
Lonk Posted March 13, 2012 Report Share Posted March 13, 2012 [quote name='Aggro' timestamp='1331605171' post='5868479'] But Zenmaighty does it TOO well. Any card that can Special Summon from the deck like that is a serious problem. There's a loop to spam monsters whether or not Hunter can take out the hand. Shark, Rat, and Magician are enough, there's no need for this. Plus it's been agreed upon that Hunter is a well made card. [/quote] Not many people agreed on the fact that Hunter is a well-made card. In fact, many people disagree on that fact. Zenmaity is OP'ed, and it is guaranteed a limit, but you can't say that the Xyz Spam really Wind-Ups can do is bad for the game with him @1. After all, people that are arguing about Zenmaity's broken nature did ask for support like this in ORCS, and they got what they wanted. Besides, TCG is TCG, always trying to fuel the flame when possible. Here is my reaction on such hypocrisy: [media]http://www.youtube.com/watch?v=2uQ76qrlK78&feature=related[/media] Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.