SciaSophylax Posted March 12, 2012 Report Share Posted March 12, 2012 [img]http://img860.imageshack.us/img860/346/nullzone.jpg[/img] Main idea was making all cards in the field treated as same. It basically disables Fusion/Syncro/Xyz summon from field and Semi protects Spell and Trap cards but who uses cards that destroys only spells right now? Is it broken? Shall i add a cost to it? Link to comment Share on other sites More sharing options...
Black Temple Gaurdian Posted March 12, 2012 Report Share Posted March 12, 2012 Let's see, with this in play; You can only Ritual summon from your hand. You can't XYZ/Fusion/Synchro Summon. Cards that are so powerful you can only have one on the field at any time can be used in multiples. etc. Yeah... I can see this extremely broken card being used in Earthbound Immortals. Link to comment Share on other sites More sharing options...
REvan342 Posted March 12, 2012 Report Share Posted March 12, 2012 [quote name='Black Temple Gaurdian' timestamp='1331582848' post='5867821'] Let's see, with this in play; You can only Ritual summon from your hand. You can't XYZ/Fusion/Synchro Summon. Cards that are so powerful you can only have one on the field at any time can be used in multiples. etc. Yeah... I can see this extremely broken card being used in Earthbound Immortals. [/quote] without the ability to syncro/Xyz summon, most modern decks would be completely crippled.... and theres no support cards available (that i know of) that support a no athribut, no type monster. The main idea is broken in its current state because of this. If you limited its effects to one particular type (I.E Xyz) or making it so you get to choose ONE type that is nullified. I hope this was helpful =) Link to comment Share on other sites More sharing options...
SciaSophylax Posted March 13, 2012 Author Report Share Posted March 13, 2012 What if i give players ability to fusion(without poly)/syncro/xyz summon from hand once per turn? Can it balance this card? Link to comment Share on other sites More sharing options...
REvan342 Posted March 13, 2012 Report Share Posted March 13, 2012 [quote name='SciaSophylax' timestamp='1331674093' post='5869347'] What if i give players ability to fusion(without poly)/syncro/xyz summon from hand once per turn? Can it balance this card? [/quote] i suppose it would........ just make sure that nomis and semi-nomis cant be normal summoned. Link to comment Share on other sites More sharing options...
Black Temple Gaurdian Posted March 13, 2012 Report Share Posted March 13, 2012 No it can't. Think about this in a malefic deck. It's a field spell, effects are negate, viola, mega swarming. Or Earthbound Immortals. Link to comment Share on other sites More sharing options...
REvan342 Posted March 13, 2012 Report Share Posted March 13, 2012 [quote name='Black Temple Gaurdian' timestamp='1331678056' post='5869425'] No it can't. Think about this in a malefic deck. It's a field spell, effects are negate, viola, mega swarming. Or Earthbound Immortals. [/quote] damn i hate malefics....... broken card =(......... Link to comment Share on other sites More sharing options...
Blake Posted March 14, 2012 Report Share Posted March 14, 2012 Malefics don't work like that. The ones in hand will go OH FU- when they see one on the field. Same for any face-down Malefic. Only exceptions are Malefic Parallel Gear and Malefic Paradox Dragon. You CANNOT control 2 Malefics, unless the first is Malefic X then Gears and Paradoxes. That's just to make a point, seeing as this would allow for another malefic. Just... Why would you want 2 when they can't attack? ._. Anyways, this card is not realistic at all so I'm moving it to AoC. Link to comment Share on other sites More sharing options...
Black Temple Gaurdian Posted March 14, 2012 Report Share Posted March 14, 2012 [quote name='Yuzuru Otonashi' timestamp='1331693353' post='5869756'] Malefics don't work like that. The ones in hand will go OH FU- when they see one on the field. Same for any face-down Malefic. Only exceptions are Malefic Parallel Gear and Malefic Paradox Dragon. You CANNOT control 2 Malefics, unless the first is Malefic X then Gears and Paradoxes. That's just to make a point, seeing as this would allow for another malefic. Just... Why would you want 2 when they can't attack? ._. [/quote] Actually you can. That's the point. This card negates their NAME too, and so the on-the-field malefic wouldn't count as a malefic. The fact that neither would be able to attack can be gotten around. Or they can just be tributed for Earthbounds. Or use cards that rely upon having a large number of monsters. Or summon them, replace the field and xyz with them. Link to comment Share on other sites More sharing options...
Blake Posted March 14, 2012 Report Share Posted March 14, 2012 [quote name='Black Temple Gaurdian' timestamp='1331759619' post='5870664'] Actually you can. That's the point. This card negates their NAME too, and so the on-the-field malefic wouldn't count as a malefic. The fact that neither would be able to attack can be gotten around. Or they can just be tributed for Earthbounds. Or use cards that rely upon having a large number of monsters. Or summon them, replace the field and xyz with them. [/quote] Reread my post. I said "That's just to make a point, seeing as this would allow for another malefic.", if you actually read it. Earthbound Immortals? Terrible. Xyz is the only real reason, and that's bad, because you're still negging yourself. The only good Malefics are Stardust and Cyber End, anyways. Link to comment Share on other sites More sharing options...
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