Bringerofcake Posted March 15, 2012 Report Share Posted March 15, 2012 [img]http://i.imgur.com/TmCh4.jpg[/img] inb4whyareyourunninghelios It makes Macro effectively a Trap Monster. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted March 15, 2012 Report Share Posted March 15, 2012 Well since Helios is lvl 4 and xyz exist it isn't very questionable I guess. Could use some Solemns, but very unsure what to neg as I have no experience with this whatsoever. Link to comment Share on other sites More sharing options...
Northern Sage Posted March 15, 2012 Report Share Posted March 15, 2012 Neg the Fake Traps for what Ieyasu said. And a Macro Cosmos wouldn't be a bad idea either. Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 15, 2012 Author Report Share Posted March 15, 2012 I can't draw into Road all the time, and Fake Traps protect like half my deck from MST and Heavy. Debating whether or not to drop the Cyber Valleys for those though. And what do you mean by that second part? Link to comment Share on other sites More sharing options...
Northern Sage Posted March 15, 2012 Report Share Posted March 15, 2012 [quote name='Bringerofcake' timestamp='1331793576' post='5871345'] I can't draw into Road all the time, and Fake Traps protect like half my deck from MST and Heavy. Debating whether or not to drop the Cyber Valleys for those though. And what do you mean by that second part? [/quote] 3 Macro Cosmos seems a bit excessive, considering DF, but that might just be me... Link to comment Share on other sites More sharing options...
Tiger Tracks Posted March 15, 2012 Report Share Posted March 15, 2012 Monster Line-up should be: 3 Cyber Valley 3 D.D. Survivor 3 D.D. Warrior Lady 2 Helios, the Primordial Sun 1 Exiled Force/ Spirit Reaper/ The Fool And either play 3 Macros and 3 D-Fissure or play 3 Card Car D in place of D-Fissure to get to Macros faster. Use just one set of trap monsters. They either won't die or will be Xyz material and it seems like they just take up space. Also add RotA. Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted March 15, 2012 Report Share Posted March 15, 2012 [quote name='Tiger Tracks' timestamp='1331805800' post='5871409'] Monster Line-up should be: 3 Cyber Valley 3 D.D. Survivor 3 D.D. Warrior Lady 2 Helios, the Primordial Sun 1 Exiled Force/ Spirit Reaper/ The Fool And either play 3 Macros and 3 D-Fissure or play 3 Card Car D in place of D-Fissure to get to Macros faster. Use just one set of trap monsters. They either won't die or will be Xyz material and it seems like they just take up space. Also add RotA. [/quote] Survivor at 3 is bad Link to comment Share on other sites More sharing options...
Legend Zero Posted March 15, 2012 Report Share Posted March 15, 2012 Would The Huge Revolution is Over be better? If Road gets Warning'd it'd be game. Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 15, 2012 Author Report Share Posted March 15, 2012 Hmmm... I'll try that to see if there is any major difference. Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 16, 2012 Author Report Share Posted March 16, 2012 thinking -2 valley +2 trag Link to comment Share on other sites More sharing options...
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