Tormented Posted March 19, 2012 Report Share Posted March 19, 2012 Being a Little risky, just thought I would try and get it done, think of it like a Chaos archetype but with Water and Fire. [img]http://i44.tinypic.com/2nkqfep.jpg[/img] Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing 1 FIRE or 1 WATER monster in your Graveyard. While this card is face-up on the field its Attribute is also treated as WATER. This card cannot be destroyed by battle. This card gains 2500 ATK during your turn only. Cards and effects cannot be activated in response to this card's Special Summon. You can pay 1000 Life Points; banish all cards your opponent controls. Things I have noticed: Probably should have put the Response of the Special Summon effect NEAR the Special Summon 1000 LP loss seems a little drastic to me. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 19, 2012 Report Share Posted March 19, 2012 Since its so easy to summon, it seems banworthy. It is stupidly OP. 1000 LP loss is not drastic, thats generous. Banishing your opponent's entire field for 1000 LP limitlessly is insane for a card so easy to summon. I like what you did with the Attack gain thing during only your own turn. It gives it some vunerability, but still, you could just as easily have it in defence mode, indestructible and field clearing effect makes it easy to avoid the drawback without losing much sleep. I like the picture and the effect design, but its to OP, tone it down by maybe the latter effect being once per duel? Or make it destructible maybe. Link to comment Share on other sites More sharing options...
Tormented Posted March 19, 2012 Author Report Share Posted March 19, 2012 I was thinking of dropping down the actual DEF and then giving it a Destruction after the Banishing of the whole field, Although then I don't see if its as easy to play, or If Increased the summoning conditions e.g 1 FIRE and 1 WATER. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 19, 2012 Report Share Posted March 19, 2012 1 FIRE + 1 AQUA fo'shure, that way some sort of attribute division has to be used in the deck. Making destructible after banishing seems fair, and still very powerful and usable. Link to comment Share on other sites More sharing options...
Tormented Posted March 19, 2012 Author Report Share Posted March 19, 2012 Alright I'll get too updating it. I'll make it Pyro and Aqua Type's. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 19, 2012 Report Share Posted March 19, 2012 Well, by Aqua, I meant water, but you could change the types to pyro/aqua as well. Up to you, really. Link to comment Share on other sites More sharing options...
Tormented Posted March 19, 2012 Author Report Share Posted March 19, 2012 I guess, I don't know I'll see what works better. Link to comment Share on other sites More sharing options...
Sander Posted March 20, 2012 Report Share Posted March 20, 2012 Better make it Aqua, but the thing is, that change will make the card useless, even with the 1k to banish all cards effect. Better tone down the last effect than to change its Summoning Conditions. Maybe something in the lines of "Pay 1k, banish 1 card your opponent controls"? Ie, keep the Summoning conditions as the same, but change the nuke effect. And I would get rid of the [color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3] "[/size][/font][/color][i]Cards and effects cannot be activated in response to this card's Special Summon.[/i]" effect, and change the last effect to [i]"Once per turn: You can pay 1000 Life Points to target 1 card your opponent controls; banish the targeted card. [b]Cards and effects cannot be activated in response to this effect.[/b]" [/i]Ie your opponent can still try and negate this cards Summon or something like that, but doesn't let your opponent use cards like Fiendish Chain / Effect Veiler to try and negate the activation of the last effect. So the final version of the card should look like this: [i]Cannot be Normal Summoned or Set. Must first be Special Summoned by banishing 1 FIRE or 1 WATER monster from your Graveyard. While this card is face-up on the field, its Attribute is also treated as WATER. This card cannot be destroyed by battle. This card gains 2500 ATK during your turn only.[/i] [i]Once per turn: You can pay 1000 Life Points to target 1 card your opponent controls; banish the targeted card. Cards and effects cannot be activated in response to this effect.[/i] So yeah, keeping the Summoning conditions as the same gives you the chance to Summon it with a FIRE monster and Deep Sea Diva. Don't know what FIRE monsters you would use for it, but I guess you could tech Diva in Flamvells or something like that. Link to comment Share on other sites More sharing options...
Tormented Posted March 20, 2012 Author Report Share Posted March 20, 2012 Alright sounds like a plan, thank you ZP Link to comment Share on other sites More sharing options...
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