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New SPELLS! Tuning from the beyond... Defensive tactics... etc...


poinl

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Here are the effects if you cant read...

Tuning from the beyond-

During your standby phase by sending one card from your hand to the graveyard you can banish 1 monster from your deck, while banished that monster is unaffected by all cards except Tuning from the Beyond. Once per turn you can tribute summon 1 tuner and 1 or more non-tuner monster(s) from your side of the field that equal the level of 1 of the sent monsters and special summon that monster. When this face up card is removed from the field, destroy all monsters special summoned by this effect, if this card would be destroyed a card effect you can send 1 of the monsters banished by this cards effect to the deck.


Defensive Tactics -

Activate only at the end step of the either players battle phase. Return all cards destroyed during that battle phase to the owners hand. Then skip the next battle phase of the turn player. (In case your wondering about the turn player thing, its actually used in some cards and is correct in ocg.)

Max Bet - When you activate this card flip a coin and roll a die twice. If the result is heads select one of the die results and draw cards equal to the result if it was 3 or less. If the result is tails send cards from your hand to the graveyard equal to the result and if you have less cards in your hand then you must send to the graveyard then skip your next draw phase.( This ones ocg is a little messed up near the end so gimme tips on how to fix it.)



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I really need to fix max bet sorry
this would be better

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Max [/size][/font][/color][url="http://forum.yugiohcardmaker.net/topic/279838-new-spells-tuning-from-the-beyond-defensive-tactics-etc/#"]Bet[/url][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] - When you activate this card flip a coin and roll a die twice. If the result is heads select one of the die results and draw cards equal to the result if it was 3 or less. If the result is tails send cards from your hand to the graveyard equal to one of the die results and if you have less cards in your hand than you must send to the graveyard due to this cards effect, skip your next draw phase.[/size][/font][/color]

[font=tahoma, helvetica, arial, sans-serif][color=#5a5a5a][size=3]I just wanted to create some spells, they really didn't have to work with each other but whatever. At first i was trying to make some kind of set of gamble cards but then i got good ideas for other things. And they all worked out pretty well, defensive tactics can employ safety next turn and can guarantee cards like morphing jar etc back to your hand for reuse. Max bet is just basically an all or nothing scenario. And iv always wanted to use tuners for something other than synchs.[/size][/color][/font]

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Some of the wording on the cards is a little hard to understand, so correct me if I'm getting the effect wrong.

[b]Tuning from the Beyond[/b]

Dunno if this is OCG, but it reads a little easier.

[i]During your Standby Phase you can discard one card from your hand to banish a selected monster from your deck. Cards banished by this effect can only be affected by "Tuning from the Beyond". Once per turn, you may Special Summon a monster banished by this effect by tributing 1 Tuner, and 1 or more non tuner monsters whose combined level is equal to the level of the selected monster. If this card would be destroyed, you may destroy a monster summoned by this effect instead. When this card is removed from the field, destroy all monsters Special Summoned by it's effect.[/i]

Basically, this is allowing you to treat any monster as a Synchro monster?

Well, it's an interesting effect, but it seems somewhat superfluous. The majority of monsters this would effect have an easier, and more cost-efficient way to summon this. Allow me to elaborate:

Monsters that can be summoned by this effect: Any normal or effect monster in the deck that does not contain the text "[...]can [b]only [/b]be summoned by[...]". Monsters that cannot be summoned by this effect: Fusion monsters, Synchro Monsters, Xyz Monsters, Ritual Monsters, monsters that do contain the aforementioned text.

Given these terms, I attempt to summon:

•a monster who is level 4 or lower, with this card I can summon it at a cost of one card from my hand, a Tuner monster, and at least 1 more monster. Normally, this summon costs nothing. The only advantage given by this card is that it can be pulled from the deck; an effect that can usually be achieved by other cards for a much lower cost.

•a monster who is level 5 or 6, with this card I can summon it at a cost of one card from my hand, a Tuner monster, and at least 1 more monster. Normally, this summon costs one monster only. The only advantage given by this card is that it can be pulled from the deck.

•a monster who is level 7 or higher, with this card I can summon it at a cost of one card from my hand, a Tuner monster, and at least 1 more monster (typically more than 1, given that high level). Normally, this summon costs two monsters only. The only advantage given by this card is that it can be pulled from the deck.

It seems like a more efficient way to do what your card is trying to do, would be to make a card that allows you to pull any monster from the deck to your hand, at a cost.

[b]Defensive Tactics[/b]

This card is pretty interesting, and I can definitely think of a situation where it would come in handy. I like that it effects both player when returning destroyed cards to the hand, and skipping one battle phase really isn't too OP, though it might be better if you skipped both players next battle phase, or omitted that part altogether.

All in all, not bad. One suggestion I would definitely make it to change the card to activate at the End Phase, as opposed ot the end of the Battle phase, that way it'll also include any cards destroyed during Main Phase 2

[b]Max Bet[/b]

Clearer Wording: [i][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]When you activate this card flip a coin and roll a die twice. If the result is heads: Select one of the die results and draw cards equal to the result (Max 3). If the result is tails: S[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]elect one of the die results and discard cards equal to the result. If the number of cards in your hand is less than the number shown on the die, discard your entire hand and skip your next Draw Phase.[/size][/font][/color][/i]

This is an interesting card, I like that there's a negative effect if you call the flip incorrectly. I would suggest that you change it to one die roll, its getting a little too complicated rolling twice.

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: Some of the wording on the cards is a little hard to understand, so correct me if I'm getting the effect wrong.

[b]Tuning from the Beyond[/b]

Dunno if this is OCG, but it reads a little easier.

[i]During your Standby Phase you can discard one card from your hand to banish a selected monster from your deck. Cards banished by this effect can only be affected by "Tuning from the Beyond". Once per turn, you may Special Summon a monster banished by this effect by tributing 1 Tuner, and 1 or more non tuner monsters whose combined level is equal to the level of the selected monster. If this card would be destroyed, you may destroy a monster summoned by this effect instead. When this card is removed from the field, destroy all monsters Special Summoned by it's effect.[/i]

[b]Not discard one card, but send one card from the hand to grave, also, this lets you get more than 1 from the deck to remove from play at a time before you summon. This card also can be saved, not by destroying a monster special summoned by this effect, but by sending a monster removed from play by this effect back to the deck. otherwise great revision.[/b]

[b]PS. I think it would be select one monster from your deck and banish it not banish a selected monster but whatever, they both might work not completely sure.[/b]

[b]Max Bet[/b]

Clearer Wording: [i][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]When you activate this card flip a coin and roll a die twice. If the result is heads: Select one of the die results and draw cards equal to the result (Max 3). If the result is tails: S[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]elect one of the die results and discard cards equal to the result. If the number of cards in your hand is less than the number shown on the die, discard your entire hand and skip your next Draw Phase.[/size][/font][/color][/i]

[b]Not (Max 3) That implies if you roll a 6 you will draw three, if you roll a six and a five and flip for heads, you cant draw at all. You have to roll a 3 or lower. Might change it to 4 because of the negative effect for tails. otherwise, great revision[/b]

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[quote name='poinl' timestamp='1332765352' post='5889206']
[b]Tuning from the Beyond[/b]

Dunno if this is OCG, but it reads a little easier.

[i]During your Standby Phase you can discard one card from your hand to banish a selected monster from your deck. Cards banished by this effect can only be affected by "Tuning from the Beyond". Once per turn, you may Special Summon a monster banished by this effect by tributing 1 Tuner, and 1 or more non tuner monsters whose combined level is equal to the level of the selected monster. If this card would be destroyed, you may destroy a monster summoned by this effect instead. When this card is removed from the field, destroy all monsters Special Summoned by it's effect.[/i]

[b]Not discard one card, but send one card from the hand to grave, also, this lets you get more than 1 from the deck to remove from play at a time before you summon. This card also can be saved, not by destroying a monster special summoned by this effect, but by sending a monster removed from play by this effect back to the deck. otherwise great revision.[/b]

[b]PS. I think it would be select one monster from your deck and banish it not banish a selected monster but whatever, they both might work not completely sure.[/b]
[/quote]

"Discard" and "send from hand to grave" are the same action.

[i]During your Standby Phase you can discard any number of cards from your hand, select from your deck: a number of monster cards equal to the number of discarded cards, banish the selected cards. Cards banished by this effect can only be affected by "Tuning from the Beyond". Once per turn, you may Special Summon a monster banished by this effect by tributing 1 Tuner, and 1 or more non tuner monsters whose combined level is equal to the level of the selected monster. If this card would be destroyed, you may return a monster banished by this card's effect to the deck instead. When this card is removed from the field, destroy all monsters Special Summoned by it's effect.[/i]

How's that?

Also, in addition to what I said earlier, I think that the part where you send a banished monster back to the deck to protect that card is kind of OP, because it's not really a negative effect, it's more of a way to return all the cards removed from play into play before the card gets destroyed making them unreachable. It was better as destroy a monster summoned by the effect to protect it, because then if it gets destroyed then you have monsters trapped out of play, which is definitely a good sacrifice for using the card.

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[quote name='LordEcchi' timestamp='1332770145' post='5889285']
"Discard" and "send from hand to grave" are the same action.[/quote]

Discarding and sending are not the same action. Certain Dark Worlds and Fableds get effects based on being discarded (Such as Card Destruction) but do not from cards that send (Such as Hand Destruction).


Defensive Tactics

[url=http://yugioh.wikia.com/wiki/Defensive_Tactics]There is already a card with that name.[/url] It would make cards like Prohibition or Mind Crush funnier but... overall there's no reason to not change it's name.

As for it's effect, let me get this straight. Set Sangan, set DT. Opponent summons some monster and attacks. I activate Defensive Tactics at the end of the battle phase. So now, I got my card from searching, I got back Sangan, and my opponent's next battle phase (as he was the turn player when the card was played) is skipped? Sounds silly and overpowered.

Tuning from the Beyond

So let's say I have a Tuner and Non-Tuner on the field, and I need to get a big beatstick on the field. My choices are either go for a Synchro, Exceed Summon (if their levels are the same), or play this card, wait for my standby phase, discard a card to RFG a monster, then summon that monster I RFG-ed. And this is assuming my opponent doesn't use MST to stop it at any point.

Basically, it takes more time then Synchro-ing, it takes up more deck dedication then Synchroing, it uses more cards then Synchro-ing, and for an overwhelming percent of the time it gives you access to worse monsters.

Max Bet

It reminds me of cup of Ace. No one runs Cup of Ace. Basically, the point of creating cards for a strategy game is to do so in a way that lowers the dependence on luck. Max Bet is 100% luck.

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[quote name='Hatcher' timestamp='1332772095' post='5889312']
Discarding and sending are not the same action. Certain Dark Worlds and Fableds get effects based on being discarded (Such as Card Destruction) but do not from cards that send (Such as Hand Destruction).
[/quote]
Ah, sorry. My mistake.

[quote name='Hatcher' timestamp='1332772095' post='5889312']
As for it's effect, let me get this straight. Set Sangan, set DT. Opponent summons some monster and attacks. I activate Defensive Tactics at the end of the battle phase. So now, I got my card from searching, I got back Sangan, and my opponent's next battle phase (as he was the turn player when the card was played) is skipped? Sounds silly and overpowered.
[/quote]
Well you can already achieve this combination with one extra card, the only caveat is that one is a trap that activates later than the other two, and sangan stays on the field.

Set Sangan, Set Time Machine, Set Thunder of Ruler
Opponent destroys Sangan, you get the card from his effect, Time Machine activates when sangan is destroyed, return him to the field in the same position he left it in.
Take your turn normally.
On your opponents standby phase activate Thunder of Ruler.

Both Time Machine and Thunder of Ruler are unlimited, this card just makes that combo one card shorter and a bit easier. It'd probably be limited or semi-limited which balances that out.

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[quote name='LordEcchi' timestamp='1332772813' post='5889342']
Well you can already achieve this combination with one extra card,[/quote]
What's your point?

[quote]It'd probably be limited or semi-limited which balances that out.[/quote]
I don't believe you realize what "balance" means.

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[quote name='Hatcher' timestamp='1332775442' post='5889384']
I don't believe you realize what "balance" means.
[/quote]

Wow. Just a few minutes ago I was talking about the moderators unbased hostility toward members. Not only that, I'm sure nobody will card about your flaming, you being a moderator and everything.

By the way, this post is off-topic, better +1 my warn, even though his post is equally off topic. But of course, he's outside the law.

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