thekazu4u Posted March 27, 2012 Report Share Posted March 27, 2012 Some way of destroying monsters in opponent's turn, even first turn. The easiest way of stopping dumb stuff like all of the big 3. [img]http://yugico.com/customcard/39954.jpg[/img] [left]You can discard this card from your hand during your opponent's turn when you control no monsters: Destroy target monster your opponent controls.[/left] [left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]At its best it is a raigeki break for no cost and not even mst-vulnerable. At its worst it is unusable/bad.[/size][/font][/color][/left] [left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Your thoughts?[/size][/font][/color][/left] Link to comment Share on other sites More sharing options...
Partangle the Candle Jangler Posted March 27, 2012 Report Share Posted March 27, 2012 So basically if I draw this and go second, anything my opponent summons goes ASPLODE!? [center][IMG]http://i43.tinypic.com/w1wxtv.jpg[/IMG][/center] Seriously though outside of the first turn...I'm unsure about where you'd get the chance to use it. The OCG is kinda terribad, "Destroy target monster your opponent controls" doesn't make sense at all. There's a missing word or something. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 27, 2012 Author Report Share Posted March 27, 2012 If you don't summon during your turn then yes. Link to comment Share on other sites More sharing options...
Partangle the Candle Jangler Posted March 27, 2012 Report Share Posted March 27, 2012 Or you could, y'know, use this BEFORE you summon....!!!! Link to comment Share on other sites More sharing options...
thekazu4u Posted March 27, 2012 Author Report Share Posted March 27, 2012 Sorry, i thought you said first. Yes, you are correct. The person that goes second should have at least SOME advantage over the person that goes first. Link to comment Share on other sites More sharing options...
ekko1990 Posted March 27, 2012 Report Share Posted March 27, 2012 [left]To make this card work, you need to change the wording a bit. You have 3 possible choices.[/left] - During either players turn while you control no monsters, y[color=#000000][font=Verdana, Geneva, sans-serif][size=3]ou can discard this card from your hand to target 1 monster your[/size][/font][/color][color=#000000][font=Verdana, Geneva, sans-serif][size=3] opponent controls[/size][/font][/color][color=#000000][font=Verdana, Geneva, sans-serif][size=3]; destroy it.[/size][/font][/color] [color=#000000][font=Verdana, Geneva, sans-serif][size=3]- [/size][/font][/color][color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can discard this card from your hand when you control no monsters: Destroy target monster your opponent controls. You can use this effect during either players turn.[/size][/font][/color] [color=#000000][font=Verdana, Geneva, sans-serif][size=3]- During your opponent's turn, you can discard this card from your hand to target 1 monster your[/size][/font][/color][color=#000000][font=Verdana, Geneva, sans-serif][size=3] opponent controls; destroy it.[/size][/font][/color] The last effect would be the most fair one since it is a more powerful version of Raigeki Break (only card I could think of) even though it can only target monsters. Link to comment Share on other sites More sharing options...
Zyzzyzus Posted March 27, 2012 Report Share Posted March 27, 2012 [quote name='thekazu4u' timestamp='1332881037' post='5891246'] The person that goes second should have at least SOME advantage over the person that goes first. [/quote] Besides the fact that they can FTK more easily? If you draw this at any other point, and you have no monsters, I think you'd rather be drawing another card that might be more useful in that situation... Link to comment Share on other sites More sharing options...
thekazu4u Posted March 27, 2012 Author Report Share Posted March 27, 2012 [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][quote]If you draw this at any other point, and you have no monsters, I think you'd rather be drawing another card that might be more useful in that situation... [/quote][/size][/font][/color] [font="tahoma, helvetica, arial, sans-serif"][color="#5a5a5a"][size=3]If you have monsters, and they kill them all to get off their OTK, then it will help you. Plus, it is supposed to be a tech at best and not good in every deck.[/size][/color][/font] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]As for FTKs, they actually normally want to go first because 99% of them are burn based. Most battle-based FTKs are just really lucky draws.[/size][/font][/color] [font="tahoma, helvetica, arial, sans-serif"][color="#5a5a5a"][size=3][quote] [/size][/color][/font][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][left]To make this card work, you need to change the wording a bit. You have 3 possible choices. [/quote][/left][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][left]Could you please remind me why the present wording does not work? Most of the choices change how the card works. I want it to work (1) in your opponents turn (2) when you control no monsters (3) and target and destroy 1 monster they control.[/left][/size][/font][/color] Link to comment Share on other sites More sharing options...
Sander Posted March 27, 2012 Report Share Posted March 27, 2012 [quote name='thekazu4u' timestamp='1332882325' post='5891313'] [left]Could you please remind me why the present wording does not work? Most of the choices change how the card works. I want it to work (1) in your opponents turn (2) when you control no monsters (3) and target and destroy 1 monster they control.[/left][/quote] It's called Condition:Cost;Effect. Without an condition, it's just Cost;Effect etc. etc. Anyways, about the card...yeah. It's not that bad, but it will probably be annoying for the first turn player if a monster they Summon will be instantly killed by this card. But as I stated, it's not going to be too much of a problem since in all honesty, it's just a one for one effect destruction with a set condition that can only be used during your opponents turn. And another thing is how this would react in the TCG's meta, as priority still exists here. So even if you would use this on an opponents TGU, they still could technically use its effect in the TCG and fetch Sangan. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 27, 2012 Author Report Share Posted March 27, 2012 Yes, it would be FAR easier to abuse in the OCG... but you do know that even in the OCG if you hit tgu on summon they would get the search... Link to comment Share on other sites More sharing options...
MORPHINGJARFORTHEWIN Posted March 28, 2012 Report Share Posted March 28, 2012 What about this: -You can discard this card from your hand during your opponent's turn when you control no monsters: Destroy one monster your opponent controls, then summon one level 3 or below monster from your graveyard in Face-up Defense mode. It cannot change its battle position. This meets what you want and also adds something else. What I got from some of the comments is that it was underpowered. Please tell me if thats not what you meant by your comment. I feel this would be more useful. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 28, 2012 Author Report Share Posted March 28, 2012 Wow. That would be extremely broken. If I was going to generate a free card advantage, I don't think I would do it by getting a Special Summon tho, because that would be ultra broken. It would be at the very most a draw. But I don't see why I should change it, it seems balanced the way it is while your version would be a +1. Am I missing something? Link to comment Share on other sites More sharing options...
sasder47 Posted March 28, 2012 Report Share Posted March 28, 2012 okay but not that useful... Link to comment Share on other sites More sharing options...
thekazu4u Posted March 28, 2012 Author Report Share Posted March 28, 2012 I am confused now. I thought that people were arguing that it was TOO powerful, a card absolutely eclipsing raigeki break. Now, I am seeing comments suggesting it is UP'd. Should I change something? It is hard to make design decisions based on conflicting opinions where neither provides a significant argument. Link to comment Share on other sites More sharing options...
MORPHINGJARFORTHEWIN Posted March 29, 2012 Report Share Posted March 29, 2012 [quote name='thekazu4u' timestamp='1332951922' post='5892434'] I am confused now. I thought that people were arguing that it was TOO powerful, a card absolutely eclipsing raigeki break. Now, I am seeing comments suggesting it is UP'd. Should I change something? It is hard to make design decisions based on conflicting opinions where neither provides a significant argument. [/quote]I thought that they were saying that the card was UP'ed, which is why I made my suggestion, but if you think thats broken then OK, but what I want to know is what you think, if its way powerful, or too UP''ed. Then I can give a better suggestion I hope. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 29, 2012 Author Report Share Posted March 29, 2012 Maybe instead I should Banish the monster instead of destroying that. I would like that more than simply getting a Special Summon or something, because the entire point would be to use on first turn and on first turn you don't have monsters to special summon in the graveyard. Link to comment Share on other sites More sharing options...
.Leo Posted March 29, 2012 Report Share Posted March 29, 2012 To even need to be playing this card to get out of a situation is bad. Unless you are going second, this card really doesn't do anything outside of your first turn. While they might be useful down the road, this card becomes dead weight in your hand. Smashing Ground would be a better alternative since you can use it at anytime and not have to wait until you have no monsters. I just feel that this card is not effective enough to do anything in any meta. Cyber Dragon outclasses this card as a turn 2 because of its ability to abuse Chimeratech when playing against Wind-ups, Machina, Gadgets, a combination of the last two, etc... Personally, I would never use this card because there are way better alternatives. You could make it better by adding some other effect to the card. Not quiet sure what it could be though. EDIT: @above post: That wouldn't do to much because of Tour Guide -> Leviair plays. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 29, 2012 Author Report Share Posted March 29, 2012 Wow and I thought people would be saying the card is UP'd. [quote] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]@above post: That wouldn't do to much because of Tour Guide -> Leviair plays. [/quote][/size][/font][/color] [font="tahoma, helvetica, arial, sans-serif"][color="#5a5a5a"][size=3]Hmm... what other type of effect should I be adding in your opinion... I am trying to stop OTKs and games in which huge advantage is generated on first turn. If I can make this card have a bigger impact on the game, what impact do you think it should be?[/size][size=2] One option I could think of is serving as a MST/Smashing double, that only works in opponent's turn when you control no monsters. [/size][/color][/font] Link to comment Share on other sites More sharing options...
.Leo Posted March 30, 2012 Report Share Posted March 30, 2012 Like you suggested above, destroying spells and traps might be a good idea, considering many people don't overextend with monsters turn one, they like to get a backrow presence first. I say this should be the effect: [b]You can banish this card and 1 other from your hand while you control no monsters: Destroy 1 Monster and 2 Spell or Trap Cards your opponent controls.[/b] With the above effect, it would become very versatile, but still kinda situational. Not sure what I would think of a card with this effect yet though. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 30, 2012 Author Report Share Posted March 30, 2012 I can't change to Banish from hand, and Banishing/discarding other cards because I wish to keep the group of "the Ancients" cards having the same cost. Link to comment Share on other sites More sharing options...
.Leo Posted March 30, 2012 Report Share Posted March 30, 2012 Okay, that is fare enough. Just have them discard the cards instead of banishing then. It is pretty interchangeable since the rfp is just as abusable as the graveyard now a days. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 31, 2012 Author Report Share Posted March 31, 2012 Ok, so how about if it negated the effect of AND destroyed the card, instead of destroying spell/traps as well? I decided against that because these cards are supposed to be defensive mainly and spell/trap destruction is mostly offensive. Plus, it could not use the effect if they did not have face-down spell/traps so it would not work against the Wind-Up loop for example etc... Link to comment Share on other sites More sharing options...
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