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Did someone say Maxx "C" is getting worse....


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It is amazing but not to be run in 3s, and some decks can't afford to run 2s.

You see, the thing with Maxx C is that the best deck is not SO hard to side against, so making this a side deck card is a better options as it opens space on your deck for crucial consistency fixing.

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[quote name='CDDRodrigo' timestamp='1333066686' post='5894223']
It is amazing but not to be run in 3s, and some decks can't afford to run 2s.

You see, the thing with Maxx C is that the best deck is not SO hard to side against, so making this a side deck card is a better options as it opens space on your deck for crucial consistency fixing.
[/quote]

You start of with 7 cards in your hand, thats a bad thing? Atleast your Smashing Ground/Dark Hole won't be a -1 anymore.
And no maining 3 is amazing, but you can main 2 if you prefer.

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[quote name='Suck My Deck' timestamp='1333066758' post='5894226']
You start of with 7 cards in your hand, thats a bad thing? Atleast your Smashing Ground/Dark Hole won't be a -1 anymore.
And no maining 3 is amazing, but you can main 2 if you prefer.
[/quote]

Card Car D allows you to start with 7 cards as well.

Also Maxx C is terrible against Rogue decks. So Main decking 3 is definetly not the best idea right now. Plants dying also made an impact on how many Maxx you main. (God seems like the Cs got exterminated with the weeds).

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Nobody said Maxx "C" is getting worse, they are saying that they've realized that it's not as godly as people think it is. Which is true, what's the point of having a 15 card hand if you get otk'd anyway?

It's best use now is first turn. You can't guarantee drawing this first turn every day. That's why it's not godly, just good.

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Maining 3 isn't necessarily needed anymore. It can be done, mainly for decks that might need added constancy, but most decks can get away with Maining 1 and siding whatever other number they want.

Hell, maining 1 isn't even very needed.

And never Maxx "C" Fableds. Bad things can happen if you do and don't draw Veiler.

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[quote name='Kanade Otonashi' timestamp='1333066981' post='5894233']
And never Maxx "C" Fableds. Bad things can happen if you do and don't draw Veiler.
[/quote]

:(

OT: Despite that, Maxx C doesn't help you too much against Inzektors. I'll give you that it's great against Wind-Ups and Hieratics, though. There, you can side in all of your copies.

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[quote name='CDDRodrigo' timestamp='1333066891' post='5894229']
Card Car D allows you to start with 7 cards as well.

Also Maxx C is terrible against Rogue decks. So Main decking 3 is definetly not the best idea right now. Plants dying also made an impact on how many Maxx you main. (God seems like the Cs got exterminated with the weeds).
[/quote]

Waste a Normal Summon, waste your turn, opponent can easily stop it.
Maxx C is also good to stop big plays and get some advantage from it.

Oh and this is why you don't duel bad decks if you wan't to test a deck "Properly"

[quote name='Tsukasa Hiiragi' timestamp='1333066921' post='5894231']
Nobody said Maxx "C" is getting worse, they are saying that they've realized that it's not as godly as people think it is. Which is true, what's the point of having a 15 card hand if you get otk'd anyway?

It's best use now is first turn. You can't guarantee drawing this first turn every day. That's why it's not godly, just good.
[/quote]

So thats why you use 3, to draw it out faster,
Oh and CDDRodrigo said its getting worse.
Its still as godly as before.

[quote name='Kanade Otonashi' timestamp='1333066981' post='5894233']
Maining 3 isn't necessarily needed anymore. It can be done, mainly for decks that might need added constancy, but most decks can get away with Maining 1 and siding whatever other number they want.

Hell, maining 1 isn't even very needed.

And never Maxx "C" Fableds. Bad things can happen if you do and don't draw Veiler.
[/quote]

Dont Maxx C them if you dont have Veiler in your deck?

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[quote name='evilfusion' timestamp='1333067189' post='5894244'] Maxx "C" continues to make a mockery of Wind-Ups. Maxx "C" is useless against Inzektors as opposed to a Veiler. [/quote]

Not useless, Tour Guide is a card oh and even if they Inzektorloop, Maxx C can get a bit of advantage back if they xyz.

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[quote name='Suck My Deck' timestamp='1333067174' post='5894242']
Waste a Normal Summon, waste your turn, opponent can easily stop it.
Maxx C is also good to stop big plays and get some advantage from it.

Dont Maxx C them if you dont have Veiler in your deck?
[/quote]

>Waste a turn

Nah, Card Car D is set up for the next turn. You only use it if you have a way to protect yourself during your opponent's turn.

And the PoD + Card Car D engine is actually pretty cool. Not godly, but it does add consistency in a way Maxx "C" doesn't. Namely being good in most match up's rather then just against Wind-Ups and Heiratics for the most part.

[quote name='CDDRodrigo' timestamp='1333067112' post='5894239']
:(
[/quote]

:3

[quote name='Suck My Deck' timestamp='1333067329' post='5894250']
Not useless, Tour Guide is a card oh and even if they Inzektorloop, Maxx C can get a bit of advantage back if they xyz.
[/quote]

Veiler is better against them then Maxx "C" for the same reason Fiendish Chain is though. It stops their plays right away, leaving them more vulnerable against your plays.

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I've never found myself happy to see Maxx "C" in hand when facing Inzektors, opposed to Effect Veiler. I'll usually get 1 card, 2 tops, and that won't be nearly enough to stop them unless I was already winning.

I have been happy to have Maxx "C" when facing Rabbit, Hieratic, and Wind-Ups, though.

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Despite what I said countless times at how the game's focus is changing from using your resources on winning to using your resources to stop your opponent from winning and then release the finishing blow, I'd still (personally) play more consistency cards rather thsn Maxx Cs on Game 1. Then, after being able to know how to play against the opponent's deck, I can side in the necessary cards like Maxx, Veilers, Crows, etc.

I'm not imposing truth, it's my personal opinion. After tests, I found that main decking too many hand traps will hurt your chances of making plays to win, but it depends on the deck you use.

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[quote name='Kanade Otonashi' timestamp='1333067437' post='5894255']
>Waste a turn

Nah, Card Car D is set up for the next turn. You only use it if you have a way to protect yourself during your opponent's turn.

And the PoD + Card Car D engine is actually pretty cool. Not godly, but it does add consistency in a way Maxx "C" doesn't. Namely being good in most match up's rather then just against Wind-Ups and Heiratics for the most part.



:3



Veiler is better against them then Maxx "C" for the same reason Fiendish Chain is though. It stops their plays right away, leaving them more vulnerable against your plays.
[/quote]

Implying Maxx C doesnt set you up straight away.
It can do even more.
[quote name='evilfusion' timestamp='1333067534' post='5894256']
I've never found myself happy to see Maxx "C" in hand when facing Inzektors, opposed to Effect Veiler. I'll usually get 1 card, 2 tops, and that won't be nearly enough to stop them unless I was already winning.

I have been happy to have Maxx "C" when facing Rabbit, Hieratic, and Wind-Ups, though.
[/quote]

I never said it was good against Inzektors I mean its not that useless game 1.

[quote name='Î’yakuya Kuchiki' timestamp='1333067608' post='5894262']
Requoting from the source of the storm. Card Car D works better.
[/quote]

Im not going to reply to this because of how bad this post is.

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[quote name='Suck My Deck' timestamp='1333067751' post='5894270']
Implying Maxx C doesnt set you up straight away.
It can do even more.
[/quote]

It usually doesn't.

Maybe it's my luck, but I've noticed most good players either stop their plays after Maxx "C", or they win that turn cause they set up a OTK.

First turn it's awesome, yeah, but I wouldn't ever want to main deck more then 2, usually 1. Personal preference.

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[quote name='Kanade Otonashi' timestamp='1333067948' post='5894279']
It usually doesn't.

Maybe it's my luck, but I've noticed most good players either stop their plays after Maxx "C", or they win that turn cause they set up a OTK.

First turn it's awesome, yeah, but I wouldn't ever want to main deck more then 2, usually 1. Personal preference.
[/quote]

Thats the whole point, you stop their plays or + from them.
Also Gorz is really popular and Tragoedia is used sometimes aswell.

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If you weren't saying it's good against Inzektors, then what are you contradicting? I said it's terrible against Inzektors as opposed to running an Effect Veiler. You said it's not useless. But compared to Veiler, it really is. You may get to use it against a Tour Guide, but I've found that Tour Guide -> Sangan and not Xyz-ing is a very common play.

I run Maxx "C" at 2 because I want to get it more consistently in case I face Wind-Ups, who are absolutely absurd if they go first with any degree of luck, and Veiler only does so much. Maxx "C" stops them good, because if they stop their plays, I still broke even or plussed. And I run Tragoedia, so that usually helps.

But I hate it in Inzektor match-up because Maxx "C" is weaker than Veiler, but I run them 2:1 (with extra copies sided).

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[quote name='Suck My Deck' timestamp='1333068108' post='5894283']
Thats the whole point, you stop their plays or + from them.
Also Gorz is really popular and Tragoedia is used sometimes aswell.
[/quote]

Veiler stops their plays and doesn't risk letting Heratics OTK you.

I don't like Maxx "C" mainly cause the decks I play generally have better ways to either search or draw. It's a good card, but drawing it late is something that I never want and always seems to happen, so I stopped using it. And what do you know? It's been working out great so far.

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I won a game just now against Infernity because of this.
He ends his turn with 3 Barrier and 2 Void Dragons out along with Doom Dragon and Hundred Eyes.

I have ~18 cards.
I remove Laval Lady to kill the first Barrier.
Play Heavy Storm to force a Void
Play Dark Hole to force another Void
Summon Cannon to force a second Barrier
Play Rekindling to force the last Barrier
Play another Rekindling and go into Lavalval Dragon
Return 4 Lavals to deck to bounce 2 monsters
Heat Transmission Field them back to Grave
Return all 4 again - his field is empty
Set 2 Raigeki Breaks
He doesn't recover...

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[quote name='Expelsword - ä¿¡ä»°' timestamp='1333072264' post='5894460']
He doesn't recover...[/quote]
Maxx "C" 's effect actually is:
[quote]Discard this card from your hand during the Opponent's turn, then he/she selects his/her outcome:
•Loose, because you can't make a potential game-winning push to save yourself
•Attempt to Win, but the Opponent gets to add Gorz, Veiler, their Maxx "C" to their hand from their deck, and draw 12 cards[/quote]

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[quote name='CDDRodrigo' timestamp='1333066891' post='5894229']
Also Maxx C is terrible against Rogue decks.
[/quote]

This is possible the most important problem about this card, because even in tournament play, you aren't always going to face meta decks outside the top 8/16/32, meaning you have a medium-high possibility to dead draw into your Maxx "C" more often then neccesary unless againts specific match-ups like Wind-Ups and Hieratic.

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