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Junk Gardna


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[center][img]http://images1.wikia.nocookie.net/__cb20110227024203/yugioh/images/thumb/0/0f/JunkGardnaYMP1-EN-ScR-LE.png/300px-JunkGardnaYMP1-EN-ScR-LE.png[/img]
[quote][center]Junk Synchron + 1 or more non-Tuner monsters
Once per turn: You can target 1 monster your opponent controls; change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard: You can target 1 monster on the field; change its battle position.[/center][/quote][/center]
So I've been running this in my Cyber Ogre.dek, and oh my god, this card trolls so hard.
[i]Especially[/i] when teamed up with Nitro Warrior.
Discuss.

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Love da card. Great wall to hide behind, simply because most Ex. deck monsters cant run over it that easily, and you need two that can. No. 17 can do it, but it needs two turns, and then it cant attack directly. Not to mention you need something else to run over it after the eff goes.

So good card. Annoying as f*** when your opp summons it, but still.

Although, Inzektors point and laugh at this card.

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