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Solar Surge (10/80)


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[center][img]http://i.imgur.com/5gRtu.png[/img][/center]

[center][i]"The sun dawns brightly over the Duel Field, and it brings new power: Multi-Material Monsters."[/i][/center]

Features:
• Xyz Monsters that use multiple Xyz Materials.
• Introduces the “Oronite”, “Dragonknight” and “Masser” archetype.
• Includes some Rock-type Tuner Monster as well as support for the Rock-type Monsters.

[spoiler=#001 - #010]
[spoiler=EN001 - Solar Flash Dragon]
[center][img]http://i.imgur.com/Elakw.jpg[/img][/center]

Type: Monster
Type I: Effect
Monster Type: Xyz
Type II: Dragon
Attribute: Fire
Rank: 4
Attack: X000
Defence: 0
Card text
2 or more Level 4 Monsters
This card gains ATK equal to the number of Xyz Materials attached to this card x 1000. When an effect requires you to detach Xyz Materials from Xyz monsters you control; You can detach Xyz Materials from this card instead.
[/spoiler]
[spoiler=EN002 - Excalipurr]
[center][img]http://i.imgur.com/bPTT2.jpg[/img][/center]

Type: Monster
Type I: Effect
Monster Type: Tuner
Type II: Beast-Warrior
Attribute: Dark
Level: 4
Attack: 1700
Defence: 1600
Card text
During your opponent's End Phase: you can send the top card from yoru Deck to the Graveyard instead of conduct your normal Draw Phase; your opponent cannot activate card effects during your turn until your End Phase (This effect can only be used once per Duel).
[/spoiler]
[spoiler=EN003 - Oronite Whale]
[center][img]http://i.imgur.com/KYQME.jpg[/img][/center]

Type: Monster
Type I: Effect
Type II: Fish
Attribute: Fire
Level: 4
Attack: 0
Defence: 2000
Card text
As long as this card is face-up; Xyz monsters you control are treated to have a Level equal to their respective Rank.
[/spoiler]
[spoiler=EN004 – Oronite Goblin]
[center][img]http://i.imgur.com/y83yw.jpg[/img][/center]

Type: Monster
Type I: Effect
Type II: Fiend
Attribute: Fire
Level: 3
Attack: 1600
Defence: 0
Card text
If this card is used as an Xyz Material for an Xyz Monster; that Xyz monster gains 800 ATK. When this card is removed from the field: the Xyz Monster's battle position is changed to Defense Position, and cannot be changed until the end of your next turn, except with a card effect.
[/spoiler]
[spoiler=EN005 – Oronite Anubis]
[center][img]http://i.imgur.com/4vNPz.jpg [/img][/center]

Type: Monster
Type I: Effect
Type II: Beast-Warrior
Attribute: Fire
Level: 3
Attack: 1200
Defence: 1000
Card text
During the turn this card is detached from an Xyz monster you control and sent to the Graveyard: you can banish this card (from your Graveyard); negate the activation and effects of all Trap Cards (everywhere) until the End Phase.
[/spoiler]
[spoiler=EN006 – Oronite Centaur]
[center][img]http://i.imgur.com/iZg7g.jpg[/img][/center]

Type: Monster
Type I: Effect
Type II: Beast-Warrior
Attribute: Fire
Level: 4
Attack: 1600
Defence: 1900
Card text
Once per turn: You can send this card (from your hand) to the Graveyard or banish this card (from your Graveyard) to target 1 Xyz monster on the field; increase the ATK or DEF of the targeted monster equal to the number of Xyz Materials attached to the card x 400.
[/spoiler]
[spoiler=EN007 – Oronite Spirit Master]
[center][img] http://i.imgur.com/fhvI9.jpg[/img][/center]

Type: Monster
Type I: Effect
Type II: Spellcaster
Attribute: Fire
Level: 4
Attack: 1600
Defence: 1900
Card text
Increase the ATK of all monsters you control by the number of Xyz Materials you control x 300. When this monster is Normal or Special Summoned, while you control at least 1 Xyz monster: target 1 "Oronite" monster in your Graveyard; attach the targeted monster to 1 Xyz monster you control.
[/spoiler]
[spoiler=EN008 – Oronite Dragonoid]
[center][img]http://i.imgur.com/IoeT0.jpg[/img][/center]

Type: Monster
Type I: Effect
Type II: Dragon
Attribute: Fire
Level: 5
Attack: 2300
Defence: 1900
Card text
You can Special Summon this card (from your hand) by tributing FIRE monster you control. You can Special Summon this card (from your hand or Graveyard) by detaching 1 Xyz material on an Xyz monster you control. Once per turn: if an effect activates which requires to to detach an Xyz Material from an Xyz monster you control; you can add the Xyz Material to your hand.
[/spoiler]
[spoiler=EN009 – Oroknight Phoenix Alpha]
[center][img]http://i.imgur.com/nIjrM.jpg[/img][/center]

Type: Monster
Type I: Effect
Monster Type: Xyz
Type II: Warrior
Attribute: Fire
Rank: 3
Attack: 1900
Defence: 1400
Card text
2 Level 3 monsters
During either player's Standby Phase: you can detach 1 Xyz Material from this card; until the End Phase of the turn, this card cannot be destroyed by battle or card effect. You can attach this monster to a face-up Xyz monster you control: treat this card as an Xyz Material (you do not attach this card's Xyz Materials)
[/spoiler]
[spoiler=EN010 – Oroknight Phoenix Beta]
[center][img]http://i.imgur.com/77OLw.jpg[/img][/center]

Type: Monster
Type I: Effect
Monster Type: Xyz
Type II: Warrior
Attribute: Fire
Rank: 5
Attack: 2600
Defence: 1800
Card text
2 Level 5 monsters
You can also Xyz Summon this card by using 1 face-up "Oroknight" Xyz Monster you control as the Xyz Material, except "Oroknight Phoenix Beta". During either player's Standby Phase: you can detach 1 Xyz Material from this card; until the End Phase of the turn, this card is unaffected by effects your opponent controls. You can attach this monster to a face-up Xyz monster you control: treat this card as an Xyz Material.
[/spoiler]
[/spoiler]

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[b]Solar Flash Dragon[/b]
Its a pretty nice, flexible beat stick. It makes you want to think about risking all four monsters of yours on a single monster that may be say, Torrential Tributed (then again you may have protection for such a situation). It's main effect is pretty straight forward and pretty nice since you can use more than two monsters (I recall another XYZ with a similar effect, but this monster uses it better). Pretty nice card overall.

[b]Excalipurr[/b]
This seems a bit overwhelming. To start off, you have the option to mill instead of drawing; which leads to helping various Decks that need to get monsters in the Graveyard. The second part of that effect pretty much helping you entirely by letting you do anything without your opponent interfering. On top off that, it's a Level 4 Tuner, which means quick easy Level 8's. In my opinion it needs some sort of other restriction. Perhaps you can only use that effect once per Duel? Because milling a card and skipping a Draw Phase to make sure your opponent can't interfere in any way for a turn is a bit too much.

[b]Oronite Whale[/b]
A lovely card. It's a 2000 wall, and on top of that lets you XYZ Summon with XYZ's. It puts a usage to those XYZ's that no longer have Materials or not use them (that Vanilla XYZ) However, I think with the artwork it has it should be Wind over Fire (I can only assume you made it fire to make it less searchable). A simple yet great card overall.

This set looks promising, so I'll continue to review it time and time again :)

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[quote name='Anbu-of-Sand' timestamp='1333405241' post='5899313']
[b]Solar Flash Dragon[/b]
Its a pretty nice, flexible beat stick. It makes you want to think about risking all four monsters of yours on a single monster that may be say, Torrential Tributed (then again you may have protection for such a situation). It's main effect is pretty straight forward and pretty nice since you can use more than two monsters (I recall another XYZ with a similar effect, but this monster uses it better). Pretty nice card overall.

[b]Excalipurr[/b]
This seems a bit overwhelming. To start off, you have the option to mill instead of drawing; which leads to helping various Decks that need to get monsters in the Graveyard. The second part of that effect pretty much helping you entirely by letting you do anything without your opponent interfering. On top off that, it's a Level 4 Tuner, which means quick easy Level 8's. In my opinion it needs some sort of other restriction. Perhaps you can only use that effect once per Duel? Because milling a card and skipping a Draw Phase to make sure your opponent can't interfere in any way for a turn is a bit too much.

[b]Oronite Whale[/b]
A lovely card. It's a 2000 wall, and on top of that lets you XYZ Summon with XYZ's. It puts a usage to those XYZ's that no longer have Materials or not use them (that Vanilla XYZ) However, I think with the artwork it has it should be Wind over Fire (I can only assume you made it fire to make it less searchable). A simple yet great card overall.

This set looks promising, so I'll continue to review it time and time again :)
[/quote]
Excalipurr has been fixed.

Oronite Whale is solely a FIRE attribute due to the Archetype being FIRE Attribute; I appreciate the note, and certainly the critique you've given so far. I'm over the moon to know you'll continue to review this set.

[u][b][size=6]New Cards Added:[/size][/b][/u]

[spoiler=EN004 – Oronite Goblin]
[center][img]http://i.imgur.com/y83yw.jpg[/img][/center]

Type: Monster
Type I: Effect
Type II: Fiend
Attribute: Fire
Level: 3
Attack: 1600
Defence: 0
Card text
If this card is used as an Xyz Material for an Xyz Monster; that Xyz monster gains 800 ATK. When this card is removed from the field: the Xyz Monster's battle position is changed to Defense Position, and cannot be changed until the end of your next turn, except with a card effect.
[/spoiler]
[spoiler=EN005 – Oronite Anubis]
[center][img]http://i.imgur.com/4vNPz.jpg [/img][/center]

Type: Monster
Type I: Effect
Type II: Beast-Warrior
Attribute: Fire
Level: 3
Attack: 1200
Defence: 1000
Card text
During the turn this card is detached from an Xyz monster you control and sent to the Graveyard: you can banish this card (from your Graveyard); negate the activation and effects of all Trap Cards (everywhere) until the End Phase.
[/spoiler]
[spoiler=EN006 – Oronite Centaur]
[center][img]http://i.imgur.com/iZg7g.jpg[/img][/center]

Type: Monster
Type I: Effect
Type II: Beast-Warrior
Attribute: Fire
Level: 4
Attack: 1600
Defence: 1900
Card text
Once per turn: You can send this card (from your hand) to the Graveyard or banish this card (from your Graveyard) to target 1 Xyz monster on the field; increase the ATK or DEF of the targeted monster equal to the number of Xyz Materials attached to the card x 400.
[/spoiler]

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[b]Oronite Goblin[/b]
It has fairly decent stats, but being able to give your XYZ 800+ ATK is no laughing matter. That XYZ Gemknignt becomes a 3400 Beatstick! I suggest lowering the ATK on this by just a bit, 400-600 would be more fair in my opinion. The drawback on that is somewhat reasonable, because it makes you not want to detach this monster and only use your XYZ's effect only once or so unless you have protection. But like I said, this pretty much means Gemknight for a free beatstick. I'd say it's pretty fair.

[b]Oronite Anubis[/b]
It's a pretty simple card. In a way a Trap Stun that you can choose when to use. It's pretty nice to use your XYZ's effect during the MP1 and then to use this card's effect so you can go on with the rest of your turn without any worries. Pretty nice card overall.

[b]Oronite Centaur[/b]
The card is pretty nice. It makes for a reasonable beatstick and a nice wall, but can be dropped to give your XYZ a minimum of 400 ATK and DEF, but most of the time 800, which is just as good. A quick question though: can you use this during your opponent's turn? Most of the time you have to right down that it does, but not sure about this card. Another pretty nice card overall.

So far, I'm not really seeing any real synergy / combos with the Oronites. I see that some of them have a concept that lets you banish them from the Graveyard to do some nice things, but I'm not really seeing anything here but an Archetype that can have it's cards more so put into another Deck in order to help that Deck out. Maybe I'll look at this Archetype differently once their XYZ's, Spells, and / or Traps come out.

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  • 4 weeks later...

[quote name='HijackAttack' timestamp='1333490562' post='5900500']
Just asking, what software did you use to make the pack cover?
[/quote]No software, I asked a friend.[quote name='Anbu-of-Sand' timestamp='1333498164' post='5900680']
[b]Oronite Goblin[/b]
It has fairly decent stats, but being able to give your XYZ 800+ ATK is no laughing matter. That XYZ Gemknignt becomes a 3400 Beatstick! I suggest lowering the ATK on this by just a bit, 400-600 would be more fair in my opinion. The drawback on that is somewhat reasonable, because it makes you not want to detach this monster and only use your XYZ's effect only once or so unless you have protection. But like I said, this pretty much means Gemknight for a free beatstick. I'd say it's pretty fair.
[i][color=#000000]I'll be sure to make the fix next time round.[/color][/i]

[b]Oronite Anubis[/b]
It's a pretty simple card. In a way a Trap Stun that you can choose when to use. It's pretty nice to use your XYZ's effect during the MP1 and then to use this card's effect so you can go on with the rest of your turn without any worries. Pretty nice card overall.
[i][color=#000000]Thanks for the comment [/color][/i][color=#000000]^_^[/color]

[b]Oronite Centaur[/b]
The card is pretty nice. It makes for a reasonable beatstick and a nice wall, but can be dropped to give your XYZ a minimum of 400 ATK and DEF, but most of the time 800, which is just as good. A quick question though: can you use this during your opponent's turn? Most of the time you have to right down that it does, but not sure about this card. Another pretty nice card overall.
[color="#000000"][i]During your opponent's turn also, I'll be sure to modify it so the text reflects that.[/i][/color]

So far, I'm not really seeing any real synergy / combos with the Oronites. I see that some of them have a concept that lets you banish them from the Graveyard to do some nice things, but I'm not really seeing anything here but an Archetype that can have it's cards more so put into another Deck in order to help that Deck out. Maybe I'll look at this Archetype differently once their XYZ's, Spells, and / or Traps come out.
[i][color=#000000]You'd best wait, unless you're interested in a spoiler[/color][/i]
[/quote][u][b]New cards added. Due to YCM being a b*tch to me, I'll list them:[/b][/u]
Oronite Spirit Master
Oronite Dragonoid
Oroknight Phoenix Alpha
Oroknight Phoenix Beta

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[b]Oronite Spirit Master[/b]
The wording for this is odd; do Xyz Material count as being controlled ? xD But yeah, in most cases this can be a nice 600 ATK boost; making this a nice 2200 beater. It's effect that occurs when Normal or Special'd can make that to not only a 900 ATK boost, but also gives your XYZ Monster the chance to use it's effect once more; which is always helpful. I kinda hate how it has a better DEF Stat, but it encourages you to Normal Summon it if you want the effect (then again you can SS it to get around that problem). Otherwise I'd say it's a solid card.

[b]Oronite Dragonoid[/b]
To start off; how many FIRE Monsters in order to get it out from the hand? The card also combos well with Spirit Master, since instead of having to Tribute you can just detach the card you just well, attached. Not to mention this leads to the option of getting it from the Graveyard as well. The last part makes for great recycling, which can lead to of course; more XYZ's! However, I think you should add the word [i]instead[/i] to that last part of the effect. Not so sure if that's needed though. Otherwise, a nice card as well.

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