Agro Posted April 6, 2012 Report Share Posted April 6, 2012 http://yugioh.wikia.com/wiki/Magical Does anyone actually completely and totally understand them in a way everyone can agree upon past the fact that you should only be running 3 of them? (Batel, Temper, & Junon) As far as I can tell there's no one best way to run them and if there is, not everyone agrees upon it. Therefore, I've decided it worth everyone's while to talk about the Magical archetype as a whole. Main Talking Points: 1. What's their best use? 2. What do they need to be better? Discuss. Link to comment Share on other sites More sharing options...
Kazooie Posted April 6, 2012 Report Share Posted April 6, 2012 [quote name='Aggro' timestamp='1333680207' post='5903334'] [url="http://yugioh.wikia.com/wiki/Magical"]http://yugioh.wikia.com/wiki/Magical[/url] Does anyone actually completely and totally understand them in a way everyone can agree upon past the fact that you should only be running 3 of them? (Batel, Temper, & Junon) As far as I can tell there's no one best way to run them and if there is, not everyone agrees upon it. Therefore, I've decided it worth everyone's while to talk about the Magical archetype as a whole. Main Talking Points: 1. What's their best use? 2. What do they need to be better? Discuss. [/quote] They need something to make sure you won't just draw dead Books at the wrong time. That's the problem I've seemed to run into most of the time. Link to comment Share on other sites More sharing options...
Legend Zero Posted April 6, 2012 Report Share Posted April 6, 2012 Gachi Gachi, Chaos, Junon (mini DAD), and basically a walking Heavy. Its fun to play, but its lack of good cards (still mad at Konami for Return of the Duelist) cause it to be nothing more than casual. However, I find little fault with my version, though there are still some. Link to comment Share on other sites More sharing options...
Azuh Posted April 6, 2012 Report Share Posted April 6, 2012 [quote name='Kanade Otonashi' timestamp='1333680452' post='5903341'] They need something to make sure you won't just draw dead Books at the wrong time. That's the problem I've seemed to run into most of the time. [/quote] Book of Spell Spellbook [Continuous Spell] Once per turn, you can reveal 1 "Book of Spell" Spell Card in your hand and shuffle it into your Deck to add 1 "Book of Spell" Spell Card from your Deck to your hand. Link to comment Share on other sites More sharing options...
Î’yakuya Posted April 6, 2012 Report Share Posted April 6, 2012 I agree with Kanade. Most draws or starting hands are dead books and they only work by supporting existing Spellcasters and other Books. I think duelists tend to add more thngs to this deck to make it protected or consistent, but as said there is no perfect way to run this, since there aren't enough supports for them uet. Since the archetype is broad, you can mix it with other Spellcaster decks possibly. The other issue personally is being able to get out Temper. You keep searching Books and yet there's no other support. Link to comment Share on other sites More sharing options...
Brinolovania Posted April 6, 2012 Report Share Posted April 6, 2012 Magicals are too damn balanced. Konami made (the good ones) too well. I gotta say, Gagaga magicals look cool because you can run 10+ Monster Reborn. Link to comment Share on other sites More sharing options...
~Yurakura~ Posted April 6, 2012 Report Share Posted April 6, 2012 I want to use some of them in my fortune lady deck. Temper can bring out Dark, which is really nice, and Necronomicon can banish fortune ladies to be used with Fortune's Future, and a revived Fortune Lady Dark will have a lot of attack points because of it. Just my thoughts though Link to comment Share on other sites More sharing options...
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