Mazaki Anzu Posted April 11, 2012 Report Share Posted April 11, 2012 [center][size=6][font=comic sans ms,cursive]"Excluded Paradise"[/font][/size][/center] [center][img]http://img685.imageshack.us/img685/8996/excludedparadise.png[/img][/center] [center][size=5][font=comic sans ms,cursive]Lore:[/font][/size][/center] [center][size=5][font=comic sans ms,cursive]Once per turn, a player can select up to 3 of their banished cards, shuffle them back into their Deck and increase the ATK of 1 monster they control by 300 for each returned card until the end of this turn.[/font][/size][/center] [center][size=5]Any good? Rate and stuff :3[/size][/center] [center]-yeah-[/center] Link to comment Share on other sites More sharing options...
Astolfo Posted April 11, 2012 Report Share Posted April 11, 2012 [color=#000066][b]What's with the card effect, and written lore? Effect on card is good/meh. The written one is horribly broken.[/b][/color] Link to comment Share on other sites More sharing options...
Mazaki Anzu Posted April 11, 2012 Author Report Share Posted April 11, 2012 [quote name='.nova' timestamp='1334175920' post='5910544'] [color=#000066][b]What's with the card effect, and written lore? Effect on card is good/meh. The written one is horribly broken.[/b][/color] [/quote] I don't know what you mean ... ? Link to comment Share on other sites More sharing options...
crocruler Posted April 11, 2012 Report Share Posted April 11, 2012 the lore's different to the effect on the card, but I like the effect on the card, and the art. 7/10 Link to comment Share on other sites More sharing options...
Mazaki Anzu Posted April 11, 2012 Author Report Share Posted April 11, 2012 [quote name='crocruler' timestamp='1334176866' post='5910552'] the lore's different to the effect on the card, but I like the effect on the card, and the art. 7/10 [/quote] Oh god! I copyed Monster Reborn's lore! I change that^^ ... Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted April 11, 2012 Report Share Posted April 11, 2012 Anzu, this card is too powerful, that's what OP-ed means. See, the current Meta (metagame) adores the concept of returning and banishing cards. This card does that, and fuels monsters with ATK as well; its cost isn't a cost, if you will, it's more of a benefit, which as a result overpowers it. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted April 11, 2012 Report Share Posted April 11, 2012 I agree with the above. Being able to return your monsters that have been banished by your opponent (Dimensional Prison, BLS, etc.) or you have banished on your own (Rescue Rabbit, Necro Gardnas, etc. etc.) and to recycle them and on top of that give one of your monsters a small, small boost is a bit broken. Then again, your opponent can use it as well. The first Deck that came to my mind is Fortune Ladies just because how I always had a few Ladies trapped in my banished pile through whatever means and had no way to return them (couldn't draw Fortune's Future for example). I suggest possibly doing a trade-off, where you can banish one card in your Deck and then add one banish card to your Deck, then possibly draw a card on top of that ? If that still is considered broken perhaps add on top of that the card you banish from your Deck cannot be the same type of card you are returning, or vice-versa (whichever seems more balanced / reasonable). Have a minimum of up to 3 cards being able to be traded, and perhaps all monsters on your side of the field gain 100-200 ATK for each card that was returned to the Deck or put in the banish zone through that effect (same thing really). Link to comment Share on other sites More sharing options...
Mazaki Anzu Posted April 11, 2012 Author Report Share Posted April 11, 2012 How about you need to add banished Monsters to your Deck instead of just any banished card? ( Monster, Spell and Trap). I have lost my feeling how to make a card balanced and not broken ever since I saw the Six Samurai's ... Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted April 11, 2012 Report Share Posted April 11, 2012 I agree, Six Sams are essentially Konami on drugs. May I make a suggestion? See, Psychic monsters would love this because it likes to return banished monsters. Also Banidragons can fall upon this card as well. I think another cost is necessary entirely. Alternatively, you could have a restriction upon it. For example, you can add "Activate this card when your banished pile contains only Monsters", because, despite maintaining the effect, it somewhat balances to a degree. Link to comment Share on other sites More sharing options...
Mazaki Anzu Posted April 11, 2012 Author Report Share Posted April 11, 2012 [quote name='Kyng' timestamp='1334183205' post='5910685'] I agree, Six Sams are essentially Konami on drugs. May I make a suggestion? See, Psychic monsters would love this because it likes to return banished monsters. Also Banidragons can fall upon this card as well. I think another cost is necessary entirely. Alternatively, you could have a restriction upon it. For example, you can add "Activate this card when your banished pile contains only Monsters", because, despite maintaining the effect, it somewhat balances to a degree. [/quote] How do I know if a card is OP or not ...? I cannot tell ... For example: I know Rageki is OP but I thought Monster Reborn is too but it is not forbidden. I thought Pot of Greed is A-okay! But it isn't. And why is Premature Burial forbidden? ... Well to be honest I don't think "Excluded Paradise" is OP but if you say so I will change the card's lore: [size=5][font=comic sans ms,cursive]Once per turn, a player can select up to 3 of their banished cards, shuffle them back into their Deck and increase the ATK of 1 monster they control by 300 for each returned card until the end of this turn.[/font][/size] [size=5][font=comic sans ms,cursive]This effect can only be used if the player has no banished Spell or Trap Cards.[/font][/size] Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted April 11, 2012 Report Share Posted April 11, 2012 A card is OP when it gives too much advantage. It can be evident (Once per turn I win) or very discreet; it can be hard to spot, trust me. I think it's better now, however the OCG needs work, nothing that isn't impossible Link to comment Share on other sites More sharing options...
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