Agro Posted April 14, 2012 Report Share Posted April 14, 2012 [img]http://images2.wikia.nocookie.net/__cb20111122143409/yugioh/images/thumb/d/da/OneDayofPeace-PHSW-EN-C-1E.jpg/300px-OneDayofPeace-PHSW-EN-C-1E.jpg[/img] [img]http://i.imgur.com/cGF3D.jpg[/img] Did you know that neither player can take damage a turn after One Day of Peace is played? Discuss. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted April 14, 2012 Report Share Posted April 14, 2012 Should never have been printed... Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted April 14, 2012 Report Share Posted April 14, 2012 If not for cards that give insta-win conditions, this card wouldn't be all that bad. Still, even without being able to inflict damage, you can still trigger effects that activate when a monster battles/declares an attack. Link to comment Share on other sites More sharing options...
Jord200 Posted April 14, 2012 Report Share Posted April 14, 2012 http://www.youtube.com/watch?v=a6ucZsJQxbQ Who on Earth thought this was a good idea? I'm amazed they made something like this a Common. Link to comment Share on other sites More sharing options...
Expelsword Posted April 14, 2012 Report Share Posted April 14, 2012 It makes Exodia crap nigh undefeatable. Link to comment Share on other sites More sharing options...
Wizarus Posted April 14, 2012 Report Share Posted April 14, 2012 [quote name='Chris' timestamp='1334372397' post='5912989'] Should never have been printed... [/quote] Blame Exodia and Countdown for not being banned Link to comment Share on other sites More sharing options...
Astolfo Posted April 14, 2012 Report Share Posted April 14, 2012 [quote name='Wizarus' timestamp='1334382749' post='5913125'] Blame Exodia and Countdown for not being banned [/quote] [color=#000066][b]They aren't a problem by themselves. This is the problem.[/b][/color] Link to comment Share on other sites More sharing options...
Blake Posted April 14, 2012 Report Share Posted April 14, 2012 ... WTF, no. Exodia and Countdown are the problem, and always have been. This just supports the problem and anything like the problem. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 15, 2012 Report Share Posted April 15, 2012 how is this bad? just cause it stopped ether player from taking damage in exchange for giving your opponent a draw and replacing itself? this is a very balanced card that stops otks that can't last more than one turn that you can see coming, and a simple stall for 1 turn. 1 turn stall isn't horrible. stall is not bad, you guys just don't understand how to get around it. if you can't do damage, then just wait for the right moment, or, idk, STOP THE EFFECT, everyone around here seems to run solemn judgement and warning, if you have it, use it. I myself have never been beaten by final countdown or exodia decks, I know how to fight them. it's simply a matter of planning and preparing for the right moment Link to comment Share on other sites More sharing options...
Canadian Posted April 15, 2012 Report Share Posted April 15, 2012 @above post: Lol 4000 lp to stop this. And the card is unfair. Link to comment Share on other sites More sharing options...
Kazooie Posted April 15, 2012 Report Share Posted April 15, 2012 [quote name='werewolfjedi' timestamp='1334515472' post='5914716'] how is this bad? just cause it stopped ether player from taking damage in exchange for giving your opponent a draw and replacing itself? this is a very balanced card that stops otks that can't last more than one turn that you can see coming, and a simple stall for 1 turn. 1 turn stall isn't horrible. stall is not bad, you guys just don't understand how to get around it. if you can't do damage, then just wait for the right moment, or, idk, STOP THE EFFECT, everyone around here seems to run solemn judgement and warning, if you have it, use it. I myself have never been beaten by final countdown or exodia decks, I know how to fight them. it's simply a matter of planning and preparing for the right moment [/quote] They're bad for the game. They reduce player interaction to near zero. I know when I have to duel "STALL STALL STALL STALL" I get bored as hell and hate the game. This card is terrible design, not because of what it is, but because of what it supports. Final Countdown and Exodia turn the game into a less enjoyable experience in general. Link to comment Share on other sites More sharing options...
Agro Posted April 15, 2012 Author Report Share Posted April 15, 2012 [quote name='werewolfjedi' timestamp='1334515472' post='5914716'] how is this bad? just cause it stopped ether player from taking damage in exchange for giving your opponent a draw and replacing itself? this is a very balanced card that stops otks that can't last more than one turn that you can see coming, and a simple stall for 1 turn. 1 turn stall isn't horrible. stall is not bad, you guys just don't understand how to get around it. if you can't do damage, then just wait for the right moment, or, idk, STOP THE EFFECT, everyone around here seems to run solemn judgement and warning, if you have it, use it. I myself have never been beaten by final countdown or exodia decks, I know how to fight them. it's simply a matter of planning and preparing for the right moment [/quote]Please see OP Duel scenario. I'll give you a hint. The player with no monsters and no hand won because he couldn't take damage while simultaneously decking the opponent out. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted April 15, 2012 Report Share Posted April 15, 2012 Stalling is bad only because of time limits and how it can abuse them. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 15, 2012 Report Share Posted April 15, 2012 [quote name='Aggro' timestamp='1334517686' post='5914757'] Please see OP Duel scenario. I'll give you a hint. The player with no monsters and no hand won because he couldn't take damage while simultaneously decking the opponent out. [/quote] the deckout is from a lightsworn deck so it doesn't really count if you think about it, they mill so much of themselves that a normal deck that doesn't really stall at all can outlast them on the deckout, so stalling shouldn't matter. I did it often enough that it became a viable strategy against the deck. on another less important note, one day of peace also draws for both players. if your fine with the effect, which also stops you from doing damage back, you could use this as a draw card as well if you don't care about how many cards the opponent has to use.[quote name='Kanade Otonashi' timestamp='1334515930' post='5914721'] They're bad for the game. They reduce player interaction to near zero. I know when I have to duel "STALL STALL STALL STALL" I get bored as hell and hate the game. This card is terrible design, not because of what it is, but because of what it supports. Final Countdown and Exodia turn the game into a less enjoyable experience in general. [/quote] oh so cause of what is supports it's bad? that's a stupid argument. it by itself is a fine card. if what it supports is an old win style that you can't handle with your "meta" decks, then it's bad? I disagree. show me how supporting an old deck style is bad. exodia is fine. final countdown is a big lucksack, true, but exodia is a viable deck design, because, forgive me if I"m wrong, but aren't all our otks basically the same as an exodia play, find the cards you need in your deck and use them all at the same time? isn't that why all otks need to be 4 cards or less, or shouldn't be bothered with? cause if you need to search your deck for 5 cards, you might as well go get exodia! Link to comment Share on other sites More sharing options...
Agro Posted April 15, 2012 Author Report Share Posted April 15, 2012 [quote name='werewolfjedi' timestamp='1334519992' post='5914785'] the deckout is from a lightsworn deck so it doesn't really count if you think about it, they mill so much of themselves that a normal deck that doesn't really stall at all can outlast them on the deckout, so stalling shouldn't matter. I did it often enough that it became a viable strategy against the deck. on another less important note, one day of peace also draws for both players. if your fine with the effect, which also stops you from doing damage back, you could use this as a draw card as well if you don't care about how many cards the opponent has to use. [/quote]I'm playing a deck around decking out. If LS can't even damage me, they're not going to win. The problem is that your going for an alternate win condition and don't give a damn what the Opponent is doing. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 15, 2012 Report Share Posted April 15, 2012 [quote name='Aggro' timestamp='1334520192' post='5914801'] I'm playing a deck around decking out. If LS can't even damage me, they're not going to win. The problem is that your going for an alternate win condition and don't give a damn what the Opponent is doing. [/quote] I am? I cant tell what deck they are using cause nothing is on the field on another note, what decks do actually care what the opponent is doing, and how do they care? Link to comment Share on other sites More sharing options...
Agro Posted April 15, 2012 Author Report Share Posted April 15, 2012 A/D Changer is banished, Feather of the Phoenix is in the Graveyard, and the Opponent has no deck and more than 8000 LP, that should be a pretty good sign that I'm running Empty Jar. Link to comment Share on other sites More sharing options...
Blake Posted April 15, 2012 Report Share Posted April 15, 2012 [quote name='werewolfjedi' timestamp='1334520488' post='5914808'] I am? [/quote] Ladies and gentlemen, the mark of a troll and/or idiot who knows just how wrong they are because they're sinking to attacking how you phrased something or your grammar. OT: Card is terrible design because it supports decks that minimize player to palyer interaction and supports OTK/FTK/Stall/Burn, all of which are badly designed decks. Link to comment Share on other sites More sharing options...
Kazooie Posted April 15, 2012 Report Share Posted April 15, 2012 [quote name='werewolfjedi' timestamp='1334519992' post='5914785'] oh so cause of what is supports it's bad? that's a stupid argument. it by itself is a fine card. if what it supports is an old win style that you can't handle with your "meta" decks, then it's bad? I disagree. show me how supporting an old deck style is bad. exodia is fine. final countdown is a big lucksack, true, but exodia is a viable deck design, because, forgive me if I"m wrong, but aren't all our otks basically the same as an exodia play, find the cards you need in your deck and use them all at the same time? isn't that why all otks need to be 4 cards or less, or shouldn't be bothered with? cause if you need to search your deck for 5 cards, you might as well go get exodia! [/quote] My god, make your posts easier to read. [b]if what it supports is an old win style that you can't handle with your "meta" decks, then it's bad?[/b] I play the undermeta, and by BAD I mean it's a bad thing to exist. When you're dueling Dino Rabbit, you can win with skill, when you're facing Exodia you just have to hope you can beat them faster then they draw their deck. There's a big difference there. [b]show me how supporting an old deck style is bad. [/b] ...Rescue Rabbit. Supports Normal Decks, old deck, broke the meta in half. Inzektors brought back Equipping cards, most people agree that they're broken in execution. Back when they were relevant, Machina's were insane with Fortress, also an old deck style. [b]exodia is fine. final countdown is a big lucksack, true, but exodia is a viable deck design,[/b] No it isn't. The entire focus is to draw your deck and win. It's a stupid concept and shouldn't exist. [b]because, forgive me if I"m wrong, but aren't all our otks basically the same as an exodia play, find the cards you need in your deck and use them all at the same time?[/b] Except Exodia is lucksacky. I could have maintained an advantage all game, but been unable to do any damage because of s*** like One Day of Peace. It's not the same. It's stupid to say they are. [b]isn't that why all otks need to be 4 cards or less, or shouldn't be bothered with? cause if you need to search your deck for 5 cards, you might as well go get exodia![/b] That's a stupid way to put it. I don't agree with that stupid idea anyway. I would rather use a OTK that takes 6-7 cards and promotes both players playing the game, then a lucksack win like Exodia that just promotes stalling. Exodia is badly designed because it ruins player interaction. Just like Countdown and Burn. Lockdowns too. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 15, 2012 Report Share Posted April 15, 2012 [quote name='Kanade Otonashi' timestamp='1334520849' post='5914814'] My god, make your posts easier to read. [b]if what it supports is an old win style that you can't handle with your "meta" decks, then it's bad?[/b] I play the undermeta, and by BAD I mean it's a bad thing to exist. When you're dueling Dino Rabbit, you can win with skill, when you're facing Exodia you just have to hope you can beat them faster then they draw their deck. There's a big difference there. [b]show me how supporting an old deck style is bad. [/b] ...Rescue Rabbit. Supports Normal Decks, old deck, broke the meta in half. Inzektors brought back Equipping cards, most people agree that they're broken in execution. Back when they were relevant, Machina's were insane with Fortress, also an old deck style. [b]exodia is fine. final countdown is a big lucksack, true, but exodia is a viable deck design,[/b] No it isn't. The entire focus is to draw your deck and win. It's a stupid concept and shouldn't exist. [b]because, forgive me if I"m wrong, but aren't all our otks basically the same as an exodia play, find the cards you need in your deck and use them all at the same time?[/b] Except Exodia is lucksacky. I could have maintained an advantage all game, but been unable to do any damage because of s*** like One Day of Peace. It's not the same. It's stupid to say they are. [b]isn't that why all otks need to be 4 cards or less, or shouldn't be bothered with? cause if you need to search your deck for 5 cards, you might as well go get exodia![/b] That's a stupid way to put it. I don't agree with that stupid idea anyway. I would rather use a OTK that takes 6-7 cards and promotes both players playing the game, then a lucksack win like Exodia that just promotes stalling. Exodia is badly designed because it ruins player interaction. Just like Countdown and Burn. Lockdowns too. [/quote]ok fine. if thats what you believe on the exodia part. sure. I do see your point though. and on the 4 card otk thing. I'm sorry there, I was here back when there were all these old ideas to get some win in some convoluted way, and the usual response from someone I respect on these subjects, crab helmet, usually brought that argument up. and on that I usually agree. if you need to get a high number of cards to make a otk, your better off not bothering and just going for some damage and finish them off later. Link to comment Share on other sites More sharing options...
Agro Posted April 15, 2012 Author Report Share Posted April 15, 2012 [quote name='werewolfjedi' timestamp='1334521415' post='5914825'] [b]from someone I respect on these subjects, crab helmet[/b] [/quote]Oh god, someone's going to die soon. OT: This card exemplifies all that is wrong with OTK decks. To say that those decks ar fine is incorrect, as they do nothing healthy for the format. Link to comment Share on other sites More sharing options...
Miror B Posted April 15, 2012 Report Share Posted April 15, 2012 Exodia may be a viable deck design, but most of those designs are "DRAW DRAW DRAW DRAW DRAW I WIN" Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 15, 2012 Report Share Posted April 15, 2012 [quote name='Aggro' timestamp='1334521540' post='5914830'] Oh god, someone's going to die soon. [/quote] excuse me? anyway...I have to go with the postion that what it supports is bad, yes. but it byself isn't a bad thing. so, anyone else support the thought of ban final countdown?[quote name='Tsukasa Hiiragi' timestamp='1334521819' post='5914835'] Exodia may be a viable deck design, but most of those designs are "DRAW DRAW DRAW DRAW DRAW I WIN" [/quote] built a search version that is more stable. and more fun, cause it works more often, and doesn't stall out for the purposes of winning. Link to comment Share on other sites More sharing options...
Agro Posted April 15, 2012 Author Report Share Posted April 15, 2012 Just because you can build a crap version of a deck that is bad for a game doesn't make the deck that is bad for the game any less bad for the game. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 15, 2012 Report Share Posted April 15, 2012 [quote name='Aggro' timestamp='1334522291' post='5914842'] Just because you can build a crap version of a deck that is bad for a game doesn't make the deck that is bad for the game any less bad for the game. [/quote] dude, just saying that draw isn't the only way to do it. you can calm down. I'm not trying to say it's any better than it was before. do not add more than what I say to what I say. I say what I mean, as best I can, and nothing more. Link to comment Share on other sites More sharing options...
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