-Berserker- Posted April 17, 2012 Report Share Posted April 17, 2012 [b]NOTE: In guarani (one of the 2 official languages of my country, along with spanish), Pira = Fish; Aña = Devil[/b] [img]http://i.imgur.com/W1q2g.jpg[/img] It will be IRL when I get the Starter Deck, works 70/30 in Dueling Network. Side deck has not been tested. [spoiler='First Turn'][img]http://i.imgur.com/hd0NB.jpg[/img][/spoiler] Link to comment Share on other sites More sharing options...
-Berserker- Posted April 17, 2012 Author Report Share Posted April 17, 2012 Bump, because I remembered now I have a Wind-Up Shark, and want to include it. Should I remove the third Call to add it? Link to comment Share on other sites More sharing options...
-Berserker- Posted April 18, 2012 Author Report Share Posted April 18, 2012 Replaced Call of the Haunted with Wind-Up Shark. Now I need room for Enemy Controllerx1 Link to comment Share on other sites More sharing options...
El Majishan Posted April 18, 2012 Report Share Posted April 18, 2012 mind giving a basic playbook? I have no idea how fish works...I just know they banish stuff. Link to comment Share on other sites More sharing options...
-Berserker- Posted April 18, 2012 Author Report Share Posted April 18, 2012 Send Coelacanth to the graveyard with Undine or something. Special summon it/Banish with Gold Sarcophagus/Fenrir. Special summon it/Get tribute fodder with the Frogs+Toad+Shark Stickers. Tribute Summon it. -> Use it's effect to summon a bunch of monsters from the deck, and use them to summon bigger monsters from the Extra. In this variant, I focus on lv3 monsters because most of the Djinns are of that level, with some random lv4s to summon Maestroke. Leviair is there to recover stuff banished by Ronintoadin/Fenrir/Opponent/Sarcophagus. Sea Lancer is there because it can also recover the banished stuff, and becomes a self-protecting beatstick. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted April 18, 2012 Report Share Posted April 18, 2012 Chaos Sorcerer seems a little iffy with only 1 light monster in the main-deck, even if you have 3 in the extra that you're likely to summon. Oh, and level 8 synchro monsters don't exist, apparently? Link to comment Share on other sites More sharing options...
El Majishan Posted April 18, 2012 Report Share Posted April 18, 2012 yeah...add stardust and scrap to the extra..also...maybe poison draw frog for lancer? Link to comment Share on other sites More sharing options...
-Berserker- Posted April 18, 2012 Author Report Share Posted April 18, 2012 I summon Sorcerer even in decks where no monsters are supposed to hit the grave. This is IRL, and I had to survive until march 30 just with my december pay, so I reached a point where I had to sell stuff, including most of my extra deck. LV8 now I just have a Colossal and a Thought Ruler (they are good, but not enough to take a space, considering the levels of my monsters barely fit a lv8 summon) and a couple Road Warrior. Of course, now I have my pay of january, february and march, but I don't really like buying singles. Link to comment Share on other sites More sharing options...
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