X-Metaman Posted April 23, 2012 Report Share Posted April 23, 2012 [center][img]http://img268.imageshack.us/img268/418/magnadragonthesuperelec.jpg[/img] [b]Magnet Eagle Delta[/b] 4 Stars/WATER/Rock/Effect/1200 ATK/Unknown DEF [b]Magnet Saucer[/b] 3 Stars/WIND/Rock/Effect/1400 ATK/Unknown DEF [b]Magnet Kong Epsilon[/b] 4 Stars/EARTH/Rock/Effect/1700 ATK/500 DEF [b]Magnet Crocodile Zeta[/b] 4 Stars/WATER/Rock/Effect/1600 ATK/1200 DEF When a "Magnet" monster on the field is destroyed: You can have this card gain 400 ATK until this turn ends.[/center] [center]Note:The 4 cards have same effect. [b]Magnet Pandoll[/b] 3 Stars/EARTH/Rock/Effect/1000 ATK/1000 DEF When this card is destroyed by battle: Inflict 200 damage to your opponent. [b]Magnet Jammer[/b] Unknown Stars/Unknown Attribute/Rock/Effect/1200 ATK/Unknown DEF If this card attacks or is attacked by an opponent's monster, you can return both monsters to their owners' hands at the start of the Damage Step (without damage calculation). [b]Magnet Chameleon[/b] 2 Stars/EARTH/Rock/Effect/700 ATK/700 DEF If another card with the same name on the field is in face-up Attack Position: You can negate the effect of a monster your opponent controls.[/center] [center][b]Magna Dragon the Super-Electromagnetic Dragon[/b] 8 Stars/EARTH/Rock/Effect/3500 ATK/1500 DEF Must be Fusion Summoned by "Magnet Fusion" and cannot be Special summoned by other ways. If this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.[/center] [center][b]Magnet Fusion[/b] Normal Spell Card Tribute 1 each of "Magnet Eagle Delta", "Magnet Kong Epsilon" and "Magnet Crocodile Zeta"; Special Summon 1 "Magna Dragon the Super-Electromagnetic Dragon" from your Extra Deck. (This Special Summon is treated as a Fusion Summon).[/center] [center][b]Direct Magnet[/b] Quick-Play Spell Card Halve your Life Points and target 1 "Magna Dragon the Super-Electromagnetic Dragon" you control; halve that target's attack. During this turn, it can attack the opponent directly. [b]Magnet Reborn[/b] Normal Spell Card Pay 500 Life Points and target 1 "Magnet" monster in your Graveyard; Special Summon it. What do you think,will this cards released in real life? Let's discuss this archetype.[/center] Link to comment Share on other sites More sharing options...
Canadian Posted April 23, 2012 Report Share Posted April 23, 2012 Holy s*** Jammer lets you run 4x Grand Mole. The others are all bad. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 23, 2012 Report Share Posted April 23, 2012 F**king Magnets. Why don't they work? Link to comment Share on other sites More sharing options...
Toffee. Posted April 23, 2012 Report Share Posted April 23, 2012 [quote name='TheFinalFan' timestamp='1335215756' post='5923553'] Why don't they work?[/quote] Magnet Reborn + Rescue Cat Go crazy Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 23, 2012 Report Share Posted April 23, 2012 [s]Block Golem + 2 Magnets[/s] That doesn't work because a few of them are WATER. Link to comment Share on other sites More sharing options...
Airride Posted April 23, 2012 Report Share Posted April 23, 2012 At first I was like "AAAAAAAAW YEAH" And then I saw it was valkerion with an effect but 5 cards needed. no. Link to comment Share on other sites More sharing options...
.Rai Posted April 23, 2012 Report Share Posted April 23, 2012 I genuinely doubt these will ever be released just because the real-life Magnet archetype are *puts on sunglasses* ...more attractive. AWWWWW YEAH. But Grand Mole there is smexy. Link to comment Share on other sites More sharing options...
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