Jump to content

Adjusting to the Meta


Recommended Posts

[quote name='TheTurtleOnceCalledGod' timestamp='1335782706' post='5929217']
I kept considering it, but I couldn't decide whether to include it or not. I'm still a noob, give me a break :P
[/quote]

They're better than Hieratics.

TCG meta atm is Rabbit, 'Zektors, Wind-Ups (which are dropping fast), Heroes (which are rising fast) and Dark Worlds.

Link to comment
Share on other sites

[quote name='~Coolio~' timestamp='1335786474' post='5929225']
My main problem is that the higher tier of archetypes are always established with an obviously overpowered and expensive card Konami keeps alive for a banlist or two to profit off of before the next wave comes.
[/quote]

Then play undermeta.

Heck, you can even play Meta. Heroes and Dark Worlds are both budget options.

Or hell, even play "SkillDrainX.dek" since that'll give you 3/5 good matchups in the big 5 anyway.

Link to comment
Share on other sites

[quote name='Manjoume Thunder' timestamp='1335769897' post='5929170']
Mulligan until you draw Future Fusion.
Win Card Games.
And don't say that FuFu getting the axe would fix the problem. Over the years there have been plenty of 1-3-card otks
[/quote]

Eh, now I think about it, mulligan would probably wreck the game far too much. Considering how much of the meta is based on 1-3 card combos, each time you mulligan, it doesn't really wreck the consistency by how much it should do. Not to mention that bad hands is what makes some of the big decks even playable against.

[quote name='Armadilloz' timestamp='1335770125' post='5929172']
Mulligan until your Opening hand is 2x Warning, Storm, Luster, and something like Ryko that sets up your Grave and screws the Opponent over.
Win Card Games
[/quote]

You say 'until' as if you can mulligan infinitely. To get that hand of 5 cards, you could only mulligan once.

And on Koko's post, I agree. I hardly play big decks just 'cos I find them boring in a DN environment, but there's no point playing an original deck knowing it has bad match-ups against more than half of the top decks.

Link to comment
Share on other sites

[quote name='Chris' timestamp='1335794286' post='5929278']
No one seems to realise you should be playing more games with a side than without anyway, so naturally all they do is b****. It's their fault for not playing out the game like it should be played, it anything. With a good side deck, any deck can fair well.
[/quote]

Frankly because DN's majority is lazy and would rather quickly exit a game and find a new opponent than go through the whole siding process.

Link to comment
Share on other sites

[quote name='TheTurtleOnceCalledGod' timestamp='1335798252' post='5929301']
The rated should count at automatic matches. Simple as that. If they quit, it counts as a big win for you (and a loss for them in rating)
[/quote]
That's how it works. They quit, you get win and rating, they get loss and lose rating.
Only thing that's unaffected is Exp.
And they're trying to do auto matches, but there's always that red X to worry about.

OT: F*ck meta I play Roids.

Link to comment
Share on other sites

[quote name='Chris' timestamp='1335787324' post='5929230']
Then play undermeta.

Heck, you can even play Meta. Heroes and Dark Worlds are both budget options.

Or hell, even play "SkillDrainX.dek" since that'll give you 3/5 good matchups in the big 5 anyway.
[/quote]
I'm aware of the alternatives and know these decks can still be beaten with proper siding and a well-made deck(granted this is after losing a round), but it's the nature behind this that unsettles me. Can I play when a card like Dark Hole exists at 1? Yes. Would I prefer those kinds of cards not exist? Yes. I can prepare for them with a Torrential or Solemn or whatever and stop them from activating, but things like the +4 Inzektors get per turn and the Hieratic OTK just seem like massive oversights in the game - and they're either just that or a means to have a card that gets people buying pack after pack looking for it. But at least a fair amount of the decks currently topping require some level of thought to them, that's always good.

Link to comment
Share on other sites

[quote name='~Coolio~' timestamp='1335816683' post='5929500']
I'm aware of the alternatives and know these decks can still be beaten with proper siding and a well-made deck(granted this is after losing a round), but it's the nature behind this that unsettles me. Can I play when a card like Dark Hole exists at 1? Yes. Would I prefer those kinds of cards not exist? Yes. I can prepare for them with a Torrential or Solemn or whatever and stop them from activating, but things like the +4 Inzektors get per turn and the Hieratic OTK just seem like massive oversights in the game - and they're either just that or a means to have a card that gets people buying pack after pack looking for it. But at least a fair amount of the decks currently topping require some level of thought to them, that's always good.
[/quote]

If Inzektors were THAT good then why didn't they win YCS Chicago? They had more than a big enough playerbase.

Hieratics also can't even OTK in the TCG.

And you can actually adjust your main to fit the meta, surprising I know.

Link to comment
Share on other sites

What'd Inzektors lose to, TwiDrags or Rabbit or something along that line? The best decks will have no real problem against Inzektors because they can swarm and sweep with crazy advantage as well, it's just a case of JD Vs. DAD broken card palooza.

And the always present opportunity to mold a deck in accordance with a meta doesn't negate the internal flaws, surprising I know.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...