Anbu-of-Sand Posted April 30, 2012 Report Share Posted April 30, 2012 [center][img]http://images.wikia.com/yugioh/images/7/7b/FortuneLadyLightANPR-EN-R-UE.jpg[/img] [color=blue]Discuss.[/color][/center] Link to comment Share on other sites More sharing options...
Medivh Posted April 30, 2012 Report Share Posted April 30, 2012 If you somehow get it not to be destroyed in battle, your opponent has 2 choices: Face an insane beatstick or face another potentally insane beatstick. Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 30, 2012 Report Share Posted April 30, 2012 "When...can" killed it. HAHA I BEAT YOU ALL TO IT Link to comment Share on other sites More sharing options...
EmpoleMew Posted April 30, 2012 Report Share Posted April 30, 2012 3 Light 3 Dark 3 Water 2 Wind 2 Fire 1 Earth 3 Fortune's Future 3 Future Visions 2 Time Passage 2 Slip of Fortune 2-3 CotH Staples fortunelady.ydk Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted April 30, 2012 Author Report Share Posted April 30, 2012 It's effect isn't hard to pull off IMO. There are numerous ways to pull it off besides the obvious. It's the timing IMO that you should be aware off (shame it doesn't work with Cyber Valley; Fortune Ladies would be given even mre insane draw power then they already have). [quote name='EmpoleMew' timestamp='1335747759' post='5928956'] 3 Light 3 Dark 3 Water 2 Wind 2 Fire 1 Earth 3 Fortune's Future 3 Future Visions 2 Time Passage 2 Slip of Fortune 2-3 CotH Staples fortunelady.ydk [/quote] Wind is situational / outclassed. Fire dead draws. Earth is unneeded. Time passage is a good card but also can be unneeded, and Slip of Fortune isn't the card to go too if you want a card to either negate an attack (Dimensional Prison) or bounce Fortune Lady Light (CED us more versatile). CotH I'm not too sure about, but I rarely see people run it in FL's :/ Link to comment Share on other sites More sharing options...
EmpoleMew Posted April 30, 2012 Report Share Posted April 30, 2012 [quote name='Anbu-of-Sand' timestamp='1335747964' post='5928960'] Wind is situational. Fire dead draws. Earth is unneeded. Time passage is also unneeded, and Slip of Fortune isn't the card to go too if you want a card to either negate an attack (Dimensional Prison) or bounce Fortune Lady Light (CED us more versatile). CotH I'm not too sure about, but I rarely see people run it in FL's :/ [/quote] Getting Fire in the grave sets up combos with Dark. Earth is a better first turn Light play unless you can set up a Water play with Dark and in my build, can be discard fodder for Monster Reincarnaton. Passage gives emergency outs to bigger stuff. I prefer Slip because it sets off Light without a replay. CotH is great. I'll give you Wind though. I can't link it at the moment, but I uploaded a vid of this build against DW and I only won because of Fire. It's flawed but the build works. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted April 30, 2012 Author Report Share Posted April 30, 2012 [quote name='EmpoleMew' timestamp='1335748912' post='5928978'] Getting Fire in the grave sets up combos with Dark. Earth is a better first turn Light play unless you can set up a Water play with Dark and in my build, can be discard fodder for Monster Reincarnaton. Passage gives emergency outs to bigger stuff. I prefer Slip because it sets off Light without a replay. CotH is great. I'll give you Wind though. I can't link it at the moment, but I uploaded a vid of this build against DW and I only won because of Fire. It's flawed but the build works. [/quote] The thing is, running Fire at two outs it at risk as a Dead Draw like I said. At most I'd run it only at one because in most situations you'd rather get Water for some draw power or Dark for more field presence. Not to mention you need to get it out in Attack. I'm still not a fan of Earth though. And think about this: if you CED a Light, you get a monster. Then next turn or the same turn if you still have a spare Normal Summon and Future Visions, you can get another one as well. And even with the attack being negated the problem is still there, with CED or D-Prison you can (temporarily) get rid of it. May I ask how CotH tests? I can see it work great with Fortune Lady Water, but I'm not sure how I'd feel about bringing out Dark or Light with it since we're in an explosive format. Link to comment Share on other sites More sharing options...
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