-xXPAINXx- Posted May 6, 2012 Report Share Posted May 6, 2012 Title says it all. what dy'all think, ay? -Edit- Card won't show :/ -Edit- Lemme try again... -Edit- Made it a higher level monster so it isn't too easy to summon. Also restricted the effect a bit. [IMG]http://i1251.photobucket.com/albums/hh559/TheSleepwalker17/newkirby.jpg[/IMG] Link to comment Share on other sites More sharing options...
Doc. Posted May 6, 2012 Report Share Posted May 6, 2012 Save the cards to your computer then upload them to tinypic, then copy and paste the [img] stuff into the topic. Link to comment Share on other sites More sharing options...
-xXPAINXx- Posted May 6, 2012 Author Report Share Posted May 6, 2012 got it ^-^ tanks Link to comment Share on other sites More sharing options...
Mistery Hunter Posted May 7, 2012 Report Share Posted May 7, 2012 The card is pretty good, it resembles kirby and the OCG isn't bad either. if i'd have to rate this card i's say 9.5/10 Because the effect is rather unlogical, instead of removing from play, equiping it would seem more logycal Link to comment Share on other sites More sharing options...
Xi-3 Posted May 7, 2012 Report Share Posted May 7, 2012 'Remove from play' is now 'banish,' isn't it? Equipping would be logical, even if the original monster cannot be recovered. After all, taking cards out of the game is significantly harder to undo. I think having the card as a mid-tier monster (Level-6) is smart because that shows how high level the ability of stat absorption is -- however you do not have any limits over Kirby's ability to absorb high-tier monsters' stats. I do not know if Kirby should be able to absorb from a monster more than two levels higher than himself. Link to comment Share on other sites More sharing options...
Mistery Hunter Posted May 7, 2012 Report Share Posted May 7, 2012 In the original kirby, he could absorb anything except the strongest enemies and bosses, but yes remove from play is now banish. I do think that the effect should be, when this card is summoned select any level 8 or below monster on either players field or graveyard..... (my ocg isn't good so don't mind that) But I think that any monster is indeed op, i mean, hey look i summon kirby, now i absorb FGD look now kirby has 5000ATK and is invincible : ) Link to comment Share on other sites More sharing options...
-xXPAINXx- Posted May 8, 2012 Author Report Share Posted May 8, 2012 I realize it's over-powered, but how can I further compensate for it? X/ It already can't be special summoned and gets banished when it leaves the field. I did think about equipping as an effect, but I felt that banishing a monster of your choice might be a more appreciated effect. idk, I might change it to that. I'll be putting in that it also cannot target lvl 10 and above creatures, I guess. -edit- I'll also make it so he can't use the effect on Fusion, Synchro, or Xyz monsters. Link to comment Share on other sites More sharing options...
MarkKetron Posted May 8, 2012 Report Share Posted May 8, 2012 It looks pretty good :3 for future reference though on those cards that have really long effects that make hard to read include what the effect is so it is easier for everyone to see :3 Link to comment Share on other sites More sharing options...
Xi-3 Posted May 8, 2012 Report Share Posted May 8, 2012 I don't think you need to go [i]quite[/i] so far. Making it a Level-8 means it's that much harder to summon. Limiting the level-higher that Kirby can absorb from suffices, in my opinion. I think it would be funny if he absorbed a Synchro or Fusion monster. The opponent would go "what the..? I just spent all those turns summoning that!" Making it so the absorbed monster comes back (does that really happen?) is Epic Overkill, in my opinion. I honestly liked Kirby as a Level-6. Just make it so he can only absorb from Level-8 and lower monsters and I think you'll be fine. Link to comment Share on other sites More sharing options...
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