Darj Posted May 7, 2012 Report Share Posted May 7, 2012 UPDATE! [img]http://i.imgur.com/ydsUJ.png[/img] ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ [img]http://i.imgur.com/tP07C.jpg[/img] [spoiler=Deck List] [color=#8b4513][b]Monsters: 20[/b][/color] Genex Recycled x3 Machina Peacekeeper x2 Genex Ally Birdman x3 R-Genex Turbo x3 Machina Gearframe x3 Machina Fortress x3 Clockwork Shikigami x3 [b][color=#008000]Spells: 11[/color][/b] Allure of Darkness x1 Monster Reborn x1 Mind Control x1 Heavy Storm x1 Dark Hole x1 Limiter Removal x1 Mystical Space Typhoon x3 Solidarity x2 [color=#800080][b]Traps: 9[/b][/color] Ultimate Offering x2 Compulsory Evacuation Device x3 Roll Out! x2 Call of the Haunted x2 [color=#000000][b]Extra Deck: 15[/b][/color] Ally of Justice Catastor x2 Genex Ally Triforce x2 Vindikite R-Genex x1 Genex Ally Axel x1 Locomotion R-Genex x2 Ally of Justice Decisive Armor x1 WInd-Up Zenmaines x2 Geargiganto X x3 Number 15: Gimmck Puppet - Giant Killer x1 [color=#0000cd][b]Side Deck: 15[/b][/color] Machina Peacekeeper x1 Heavy Mech Support Platform x1 Kinetic Soldier x2 Cyber Dragon x1 Machina Cannon x1 Solidarity x1 Forbbiden Lance x2 Rivalry of Warlords x3 Imperial Iron Wall x2 Wind-Up Arsenal Zenmaioh [/spoiler] [color=#696969][b]Other options:[/b][/color] Genex Neutron Unknown Synchron One for One Instant Fusion Armory Arm? Xyz Reborn? Forbidden Chalice? --------------------------------------------- This is a variant of Machina+Genex Deck with a focus in adding monsters to the hand, with the aid of both Gearframe and Turbo, and perform mutiple Summons with "Ultimate Offering". - "Genex Recycled" is useful in this Deck because it makes Catastor with Turbo, or Axel with Fortress to proceed with the Summon of Locomotion. - "R-Genex Turbo" also aids with the Summon of Fortress (from the hand) by adding Recycled to the hand and thus completing the required 8 Levels. - I included Shikigami in this Deck because, in theory, it should ease the Summon of both Fortress and Locomotion, but I have not tested it yet. Before Shikigami I had Genex Neutron x3. - Vindikite is there just in case I get to take control, with Mind Control or Locomotion, of an opponent's Level 5 or 7 WIND monster. [b]About the Side Deck:[/b] - Card banishment really hurts this Deck, so I included the Imperial Iron Walls. - Heavy Mech is for adding extra ATK to my monsters when facing beatstick Decks. - I made this Deck back when Six Samurais were top-tier, so I sided the "Kinetic Soldiers". I don't know what other cards I could Side so I left them there. Any suggestion for this Deck? Link to comment Share on other sites More sharing options...
Airride Posted May 8, 2012 Report Share Posted May 8, 2012 That genex tuner that isnt birdman has no reason to exist here(Exept loco but the best way of making loco is Caius + Birdman) Turbo is bad Birdman is best @2. Peacekeeper is bad to meh. -3 Bad egenex tuner, Turbo -1 Birdman -2 Peace -1 Allure -2 Roll out +1 Neutron +6 Gadgets (Y u no run) +1 Cannon (From side) +2 Chain (Y u no run) +2 Prisions (Y u no run) For the side... -1 Peace -1 Heavy -2 Kinetic -1 Cannon(to main) -1 Zenmaiou (Whatever) +2 Duradark +1 Starlight +1 Cydra +2 Shadow Mirror (Inzeeeekts) Extra: 3 Chimeratech 3 of all the machine Xyz because you can (Exept ones you can't bring out, like zenmou[whatever] and Carrier because it's bad) also 3 Triforce If this isn't IRL, 2/3 tinplate goldfish gets in tthe main somehow. PS: Use the sort button, please. Link to comment Share on other sites More sharing options...
Darj Posted May 8, 2012 Author Report Share Posted May 8, 2012 First of all, thanks for the feedback. - I know Gadgets are awesome with Machinas and Ultimate Offering, but my goal is to build a decent Genex+Machina Deck; if I add Gadgets then it wouldn't be a "Machinex" Deck anymore. So, I might stick with Turbo+Recycled, 2 Genex monsters that go well with Machinas, unless you have other kind of Genex in mind. Perhaps Crushers and other Genex Allies? - This surpises me: 3 Chimeratechs? Isn't 1 enough nowadays? Link to comment Share on other sites More sharing options...
Darj Posted August 28, 2012 Author Report Share Posted August 28, 2012 UPDATE! [img]http://i.imgur.com/ydsUJ.png[/img] - I replaced CotH with "Iron Calls". They have proved to be more useful as they are faster and allows me to Summon Turbo/Gearframe for "Gear Gigant X" , or Recycled for a Synchro Summon. - The big change is the Flat Top + SKY FIRE: I realized that Recycled + Fortress made Flat Top with ease, which then could Special Summon the SKY FIRE I can discard for the Summon of the Fortress Synchro Material. It became one more reason for sticking with Turbo + Recycled. - Because Turbo + Recycled basically sets up the materials for "Dark Simorgh", I am siding 2 of the latter just in case I run into Decks that abuse face-downs (running a variant of this Deck with mained Simorgh saved me from a Last Countdown Deck). Of course I wouldn't be able to run Solidarity in that case, but then I can replace those with the Robes for general protection. I have not done this yet, but I guess that having both Simorgh and SKY FIRE on the field will grant me a lot of control on the field. - I know Machine King recommends 2, but I am keeping Birdman at 3 because it allows me to pull nice combos: 1. If both Flat Top and SKY FIRE are on the field, I can return SKY FIRE to my hand and Summon this, then discard SKY for any Fortress in my Graveyard, and Special Summon SKY back with Flat Top. 2. On hand: "Clockwork Shikigami" + 2 Birdmans = Wind-Up Zenmaines and Clockwork in hand for future use. - You will notice I am not running the well known Solemns. I personally dislike those cards and instead prefer to have more S/T destruction, hence the 3 MSTs and "Night Beams". Likewise, instead of running Torrentials and D. Prisons, I run Compulsories because they are Chainable. - Also I like my Decks with 20 Monsters and 20 Spell/Traps, but if I have to run more/less monsters to take this Deck to the next level, I can break this "rule" of mine. - From my games on DN, I have found that Dark Worlds are this Deck's worst enemy as they can even play around Fortress to activate its mandatory discard effect on Grapha or Snoww, so I am siding the Shadow Mirrors. However, I not sure if I should run them because it also affects Clockwork, Locomotion and Flat Top; I would have to rely on Fortress while the Mirror is active. With "Ultimate Offering" being Limited this September, this Deck might do better than the standard Gadget Machine Decks but I don't know, we shall see. Changes I am considering, but first want an opinion or two: +1 Book of Moon SKY FIRE on main instead of Side +1 Machina Cannon/-1 Machina Fortress -1 Allure of Darkness Any suggestions? Thanks for reading. P.D. Just want to state that this Deck isn't in real life. Link to comment Share on other sites More sharing options...
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