RBY Posted May 8, 2012 Report Share Posted May 8, 2012 Here a link to where I originally posted it: [url="http://forum.yugiohcardmaker.net/topic/241977-some-new-spell-cards/"]http://forum.yugiohc...ew-spell-cards/[/url] [img]http://i50.tinypic.com/dxiz2f.jpg[/img] Lore:You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 4000 or more. You cannot activate this card if your Life Points are higher than 4,000. You can now Normal Summon monsters with one less tribute. All of your monsters inflict piercing damage and gain 1,000 Attack when attacking a defense position monster. In two turns you will automatically lose the duel. The idea behind this card is to give you a big boost when your backed into a corner, but at the risk of losing. Link to comment Share on other sites More sharing options...
Akeno_Ederis_17 Posted May 8, 2012 Report Share Posted May 8, 2012 You should make it a continuous card that destroys itself rather than a normal spell card with a lingering effect. (so you can still get out of loosing the duel) Over all, It's balanced (for me) since by activating the card you made a contract to lose the duel after 2 turns. The boost are pleasant, However, if you're opponent managed to put you in a corner, that would mean that s/he would have beat-sticks on his/her field,so the boost of this card will not be very useful, which is a very big drawback. 8/10 for me Link to comment Share on other sites More sharing options...
RBY Posted May 8, 2012 Author Report Share Posted May 8, 2012 Thanks for the feedback. I wasn't sure how to balance this card out because in the orignal thread, the original version of this cards was rated as too powerful (you could normal summon any monster without tributes and the automatic loss would come one turn later), so I decided to just restrict it more (did I go too far with that?). Also, I think making it continuous and allowing someone to get out of the negative effect would deflate the purpose of it. Its supposed to be a card that creates a race against the time to win the duel (hence why you would only use if you had nothing left to lose anyway). Link to comment Share on other sites More sharing options...
Akeno_Ederis_17 Posted May 9, 2012 Report Share Posted May 9, 2012 This being a dead draw (Only on the early game) helps on balancing tis card. I don't think its OP'ed nor underpowered, yet not balanced. but the concept of "race against the time to win the duel" is good, however, there's a less possibility that you will win since you only get boost against defensed positioned monsters. There are cards that can affect the battle positions but a player would unlikely be centering is deck or strategy on this card. :l Link to comment Share on other sites More sharing options...
RBY Posted May 9, 2012 Author Report Share Posted May 9, 2012 [quote name='Zei_Ederis_17' timestamp='1336551767' post='5935596'] This being a dead draw (Only on the early game) helps on balancing tis card. I don't think its OP'ed nor underpowered, yet not balanced. but the concept of "race against the time to win the duel" is good, however, there's a less possibility that you will win since you only get boost against defensed positioned monsters. There are cards that can affect the battle positions but a player would unlikely be centering is deck or strategy on this card. :l [/quote] So should I change the effect so that the attack boost is applied to all monster the player controls? That way it wouldn't be reliant on cards that change battle position to be fully effective. Or should I make it like "Skyscraper" in that when your monsters attack they gain the 1,000 point boost? Either one would have nearly the same effect when attacking, but the second one would leave the monsters more vulnerable during the opponent's turn. Link to comment Share on other sites More sharing options...
Sander Posted May 9, 2012 Report Share Posted May 9, 2012 What makes the card bad is the fact that it requires you to have 4000 life points less than your opponent to activate it, and that you cannot activate it if your Life Points are higher than 4000. That means that you either have to use Psychics or something in the sorts to get your Life Points to the point that they're 4000 or your opponent has 4000 or more Life Points, otherwise, you'd be depending on your opponent to get you to the point that you haven't lost the duel, ie it will be a dead draw most of the time and depending on your opponent is just bad. The conditions alone make the card bad, but the part where it reads that you lose the duel after two turns just makes the card horrible. tl;dr: Why would I run this over Mausoleum of the Emperor? Link to comment Share on other sites More sharing options...
RBY Posted May 9, 2012 Author Report Share Posted May 9, 2012 [quote name='Zanda Panda' timestamp='1336579235' post='5935718'] What makes the card bad is the fact that it requires you to have 4000 life points less than your opponent to activate it, and that you cannot activate it if your Life Points are higher than 4000. That means that you either have to use Psychics or something in the sorts to get your Life Points to the point that they're 4000 or your opponent has 4000 or more Life Points, otherwise, you'd be depending on your opponent to get you to the point that you haven't lost the duel, ie it will be a dead draw most of the time and depending on your opponent is just bad. The conditions alone make the card bad, but the part where it reads that you lose the duel after two turns just makes the card horrible. tl;dr: Why would I run this over Mausoleum of the Emperor? [/quote] Thank you for the critique. I might be getting and idea of how to balance this out. So should I removed the restrictions on when it can be used, because the fact that you lose is important to the card so I'm not going to change that (maybe postpone it a turn or two). If the restrictions are removed, then this would still be risky (due to you losing in two turns), but it would be usable. As for how it compares to Mausoleum of the Emperor, the revised version allows levels 5 and 6 monsters to be summoned without tributes (no life point costs either). However, level 7 and higher monsters would still require 1 tribute. In the original version of this card (which I linked to), you could summon any level 5 or higher monster without tributing. Should I bring it back to that to compensate for the automatic loss in two turns? Link to comment Share on other sites More sharing options...
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