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Dragunity [Cifer]


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[center]
[img]http://i.imgur.com/1eVpu.jpg[/img]

Open with BW - Zephyros and Ravine/Terraforming
Ravine -> Discard Zephyros, add Phalanx
Bounce Ravine, SS Zephyros
Ravine -> Discard Phalanx, add Dux
Summon Dux, grab + SS Phalanx
Zephyros + Phalanx to Vajrayana
Vaj grab + SS Phalanx
Phalanx + Dux to Vajrayana
Grab + SS Phalanx
Rank 6 into Atum
Detatch Vajrayana, SS REDMD from deck
REDMD SS Vajrayana
Vajrayana + Phalanx to any level 8
Set backrow
???
Profit

Or just, ya know, play Dragunity like you want.
But yea. All that was just from opening Zephyros and a Ravine.[/center]

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[quote name='Devil's Advocate' timestamp='1336442532' post='5934768']
Needs more Aklys. Da fuq is with Cerburrel?
And no one cares about your combos.
[/quote]

Aklys is for random field control.
I'd very rarely go with the Legionnaire + Aklys combo. If anything, I'd use Vajryana with it, and swing, then REDMD for Phalanx or something.
Cerburrel is amazing. Discard it for Ravine, profit like a madman?

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[quote name='Cifer' timestamp='1336442658' post='5934771']
Aklys is for random field control.[/quote]

Crow exists, you know. If your one copy gets Banished, that's going to ruin your combo pieces, even if you rely on it with Vajayajay. Minimum should be 2 in most cases, but I run 3 in my build.

[quote]Cerburrel is amazing. Discard it for Ravine, profit like a madman?
[/quote]

Cerburrel passes as nothing more than a bad tech. It can still be stopped by all of the same things Phalanx can be.

I suppose if you want real advice on your Deck, though, I would recommend taking out the Dark Bribes and replacing those with the Mystletainns you already have. As stated before, minimum of 2 Aklys so that even when you get Crow'd, you still have enough targets at your disposal for field control (even though you're enemy is more tempted to Banish Phalanx to stop the combo). Don't know why you need Sangan; you'll draw into your hand traps eventually. Speaking of hand traps, 3 Veiler is amazing right now because of lack of priority and other stuff. A 2nd Zephyrus might be helpful in some cases. Fiendish Chain is bad so replace those with Call of the Haunted. You don't need Avarice: Dragunities like to be in the Graveyard. Side out that third MST and replace it with a third Consonance.

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That combo is pretty neat. Considering how important that BW is:

[quote]A second Zephyrus might be helpful in some cases.[/quote]

I don't really like Fiendish Chain right now. If you want effect negation I'd go with Effect Veiler. Or, Skill Drain. You're throwing SDDs out turn one like it's your job, so it wouldn't be too hard to play a game of protect-the-anti-meta-continuous-trap-card-with-stardust-dragon. I have never been particularly good at that game tbh, but it's a possibility.

Also, On DN I saw someone tech a Garuda the Wind Spirit. Gimmicky, but maybe it interests you

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[quote name='Tiger Tracks' timestamp='1336456376' post='5934959']
Also, On DN I saw someone tech a Garuda the Wind Spirit. Gimmicky, but maybe it interests you
[/quote]

Garuda is bad and you should feel bad. Dragunitys don't need Skill Drain either, mainly because of all the Graveyard work that they produce. It's just like how they don't need Pot of Avarice.

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REDMD looks terrible in here. The only Dragons you run are Synchros and the Tuners. You dont want to banish a Synchro to bring out REDMD, and while I suppose you could easily ditch another Phalanx using Ravine, it seems like REDMD would be dead at almost all times because there's almost never a strategic opportunity to.

Running cards with a high probability of being dead just because of Ravine's capability to turn them into fodder is counterproductive. The Terraforming argument (extra copies can be ditched by Ravine) is valid due to the fact it can search the Deck's key card (Ravine, obviously) in the event you dont have one already. REDMD does not have the same benefit.

Cerburrel does seem too random in here. I know it's use, but I question how valuable that actually is.

The combo you made in the opening post seems to be justifying running Rank 6s. How reliable is that combo if you don't open with Zephyros? How often on a regular basis do you bring out 2 Level 6 Dragon Synchros quickly enough where Xyzing for Atum is considered a good play?

Perhaps that's what your Mystletain in Side is supporting...

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[quote name='evilfusion' timestamp='1336503497' post='5935177']
REDMD looks terrible in here. The only Dragons you run are Synchros and the Tuners. You dont want to banish a Synchro to bring out REDMD, and while I suppose you could easily ditch another Phalanx using Ravine, it seems like REDMD would be dead at almost all times because there's almost never a strategic opportunity to.
Running cards with a high probability of being dead just because of Ravine's capability to turn them into fodder is counterproductive. The Terraforming argument (extra copies can be ditched by Ravine) is valid due to the fact it can search the Deck's key card (Ravine, obviously) in the event you dont have one already. REDMD does not have the same benefit.
Cerburrel does seem too random in here. I know it's use, but I question how valuable that actually is.
The combo you made in the opening post seems to be justifying running Rank 6s. How reliable is that combo if you don't open with Zephyros? How often on a regular basis do you bring out 2 Level 6 Dragon Synchros quickly enough where Xyzing for Atum is considered a good play?
Perhaps that's what your Mystletain in Side is supporting...
[/quote]

You don't need to open Zephyros. All you ever need is to have Ravine and get Zephyros at any point in the duel.
It's just more hilarious when you do it first turn.

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[quote name='Devil's Advocate' timestamp='1336484110' post='5935070']
Garuda is bad[/quote]

I agree

[quote name='Devil's Advocate' timestamp='1336484110' post='5935070']you should feel bad.
[/quote]

So should you. If you missed the part where I said it's a gimmick than I don't know what to say.

[quote name='Devil's Advocate' timestamp='1336484110' post='5935070']
Dragunitys don't need Skill Drain either, mainly because of all the Graveyard work that they produce
[/quote]

That's like saying Plants didn't want Royal Oppression because of all the special summoning they did. The idea here is to get a Stardust Dragon (or two) on field and then flip Skill Drain after you've finished setting up. There is an added benefit (arguably) of the field spell and Dragunity dragons being giant targets for MST, meaning Skill Drain is slightly more like to stay around.


@ evilfusion: The combo doesn't need to go off first turn. And running a second copy of Zephyros wouldn't be a bad idea either. The second copy being dead is less of a problem than the second copy's ability to add consistency to a threatening play early game. Ideally.

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I know that much. I'm asking how often the combo is worth focusing on.

Skill Drain would be terrible in Dragunity. It's not only about the Graveyard, it's about the fact all the monsters are terrible if they can't use their effects. Veiler likes to cripple Dux, for example. You'd always be better off using something like Fiendish Chain or Veiler rather than Skill Drain, because Veiler and Fiendish Chain don't screw over your basic Dragunities.

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