Agro Posted May 8, 2012 Report Share Posted May 8, 2012 [img]http://images2.wikia.nocookie.net/__cb20120117035361/yugioh/images/thumb/d/dc/InzektorSwordZektkaliber-ORCS-EN-UR-1E.jpg/300px-InzektorSwordZektkaliber-ORCS-EN-UR-1E.jpg[/img] Apparently Hopper makes all the difference. Discuss. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted May 8, 2012 Report Share Posted May 8, 2012 Makes deck more consistent. What else is there to say? Link to comment Share on other sites More sharing options...
mido9 Posted May 8, 2012 Report Share Posted May 8, 2012 This is one of those veeeeeeery few equip spells that worked. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted May 8, 2012 Report Share Posted May 8, 2012 Other than a huge one-time damage output, this really serves no purpose outside of the OTK. But Inzektors get that OTK so easily it's stupid. Link to comment Share on other sites More sharing options...
Agro Posted May 8, 2012 Author Report Share Posted May 8, 2012 [quote name='TheTurtleOnceCalledGod' timestamp='1336487885' post='5935092'] Makes deck more consistent. What else is there to say? [/quote]The fact that OCG doesn't use it? [quote name='Chris' timestamp='1336495591' post='5935121'] Other than a huge one-time damage output, this really serves no purpose outside of the OTK. But Inzektors get that OTK so easily it's stupid. [/quote]Lets Hopper get over Zaurs. Link to comment Share on other sites More sharing options...
byak Posted May 8, 2012 Report Share Posted May 8, 2012 [quote name='Chris' timestamp='1336495591' post='5935121'] Other than a huge one-time damage output, this really serves no purpose outside of the OTK. But Inzektors get that OTK so easily it's stupid. [/quote] You should probably play Inzektors more before deciding that this card exists solely for the OTK. Link to comment Share on other sites More sharing options...
evilfusion Posted May 8, 2012 Report Share Posted May 8, 2012 Card is pretty good. It combos so well with Hornet to not only get 2 Summons/Searches from Dragonfly/Centipede, but retrieve a lost Dragonfly, Centipede, or Gigamantis from the Grave. Outside of that combo, it gives a nice +800 boost that Inzektors don't mind at all. A 2400 Centipede, 1800 Dragonfly, or even a 3200 Gigamantis (or Giga-equipped Inzektor) is not too shabby, especially considering how easily Inzektors gain advantage. Simply put, it's amazing in Inzektors. For better or worse. Is it needed? Not sure. I haven't played with Inzektors enough. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted May 8, 2012 Report Share Posted May 8, 2012 [quote name='byakklon Omega' timestamp='1336500668' post='5935162'] You should probably play Inzektors more before deciding that this card exists solely for the OTK. [/quote] I've played them plenty and only needed this to get over an Evolzar once. If anything, this is one of the most annoying dead draws in the deck. =/ Link to comment Share on other sites More sharing options...
evilfusion Posted May 8, 2012 Report Share Posted May 8, 2012 [quote name='Chris' timestamp='1336502809' post='5935172'] I've played them plenty and only needed this to get over an Evolzar once. If anything, this is one of the most annoying dead draws in the deck. =/ [/quote] Okay, so maybe the 800 boost isnt required/a major selling point. What about the combos involving Hornet/etc to not only Trigger Inzektor effects, but also to retrieve a lost Inzektor like Dragonfly from the Grave? Link to comment Share on other sites More sharing options...
byak Posted May 8, 2012 Report Share Posted May 8, 2012 1. You need this card to recover from Veiler. And idk about you but I think Veiler is pretty popular in this format. 2. This card applies pressure by forcing your opponent to clear your field, or else you win next turn. If they do get rid of it, then you just play more combos next turn. 3. If you have this sitting on a Centipede or Dragonfly, they'll think twice before playing Heavy Storm 4. This card will win you games where you don't draw the right combinations of Inzektors. The beats that this card can make can get really high and even if your opponent counters it you hardly lose advantage 5. This card makes your Hero and Rabbit matchup 20x better Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 8, 2012 Report Share Posted May 8, 2012 I dunno, I tried it out and was pretty good. How come no one in the OCG uses it? Link to comment Share on other sites More sharing options...
Agro Posted May 8, 2012 Author Report Share Posted May 8, 2012 [quote name='Darkplant - VENOM' timestamp='1336512677' post='5935264'] How come no one in the OCG uses it? [/quote]^This. Actually, I was hoping you'd be the one to answer that. :\ Does anyone actually have an answer to that? Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted May 8, 2012 Report Share Posted May 8, 2012 Same reason the OCG considers Raigeki Break a staple. They're fuckin' weird. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 9, 2012 Report Share Posted May 9, 2012 [quote name='Chris' timestamp='1336515778' post='5935311'] Same reason the OCG considers Raigeki Break a staple. They're fuckin' weird. [/quote] Raigeki Break IS a staple. At least, in Inzektors. Link to comment Share on other sites More sharing options...
evilfusion Posted May 9, 2012 Report Share Posted May 9, 2012 Why is Raigeki Break a staple over something like Phoenix Wing Wind Blast or other disruptive cards that require a discard?Edit: *thinks about Rescue Rabbit* Oh yeah... Link to comment Share on other sites More sharing options...
byak Posted May 9, 2012 Report Share Posted May 9, 2012 The funny thing is Zektkalibur can theoretically make Raigeki Break better Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted May 9, 2012 Report Share Posted May 9, 2012 [quote]*thinks about Rescue Rabbit* Oh yeah...[/quote] Spin 1 of the vanillas. Effectively negates Rabbit's effect + -it doesn't send him to the grave like Break so they can't reborn/call on the same turn -gives them a bad draw on the next turn Link to comment Share on other sites More sharing options...
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