evilfusion Posted May 11, 2012 Report Share Posted May 11, 2012 Okay, so I broke down and decided to play around with Wind-Ups for a little bit. So far, the Deck's been extremely consistent in the past 10-15 games, only losing once or twice, and usually being close games in those cases. But when I play with them, I can't help but feel there's something lacking, or that there's something very awkward about the Deck or playstyle. I don't normally focus all my effort on the Wind-Up loop, or Hunter much at all, for that matter, but the Deck is capable of doing it and has once or twice (Chain Burn is sad now). Since I'm not really an expert on building Wind-Ups, I'm hoping someone else could maybe point out areas that are weaker or lacking. The Deck's focus is on Xyzing, preferring to maintain resources rather than swarm all at once with the intent to kill the opponent and/or their hand. Furthermore, I use a larger Trap lineup than may be necessary, but that aids me a great deal with this playstyle. [spoiler=Image] [img]http://i.imgur.com/tmo7k.jpg[/img] [/spoiler] [i]Changes:[/i] [i]-Wind-Up Warrior[/i] [i]+Wind-Up Soldier[/i] Written list [b]Monsters: 21[/b] [2] Wind-Up Hunter [2] Wind-Up Rabbit [3] Wind-Up Rat [3] Wind-Up Magician [3] Wind-Up Shark [1] Wind-Up Soldier [2] Photon Thrasher [3] Tour Guide [1] Sangan [1] Effect Veiler [b]Spells: 9[/b] [2] Wind-Up Factory [1] Pot of Avarice [1] Monster Reborn [1] Dark Hole [1] Heavy Storm [2] Mystical Space Typhoon [1] Book of Moon [b]Traps: 10[/b] [2] Solemn Warning [1] Solemn Judgment [2] Torrential Tribute [2] Bottomless Trap Hole [1] Fiendish Chain [2] Compulsory Evacuation Device [b]Extra: 15[/b] [1] Leviair, the Sea Dragon [3] Wind-Up Zenmaity [1] Wind-Up Zenmaines [1] Number 17: Leviathan Dragon [1] Number 30: Acid Golem of Destruction [1] Daigusto Emeral [1] Number 50: Black Corn [1] Number 39: Utopia [1] Number C39: Utopia Ray (completely optional) [1] Number 32: Shark Drake (I love this thing so much) [1] Number 61: Volcasaurus [1] Tiras, Keeper of Genesis [1] Wind-Up Zenmaioh If you want to make corrections, I'd greatly appreciate suggestions of what to put in or take out, and maybe a little reasoning behind it. I'm not fluent with the Deck yet and would like to learn what other people know on the subject before making a decision. Link to comment Share on other sites More sharing options...
Synchronized Posted May 11, 2012 Report Share Posted May 11, 2012 I would suggest two of those Djinns;[b]Teptempo and Muzurhthym[/b]. Temptempo is a great out to Xyz's and the other one can be a nice difference from Acid Golem because it can strike when you need it to. Then, it gives you an out to more situations. I've found Leviair to be somewhat useless in Wind-Ups because it's not often your stuff (aside from Rabbit, I guess) is banished, but then again, I haven't had as much experience with the Deck as I'd like yet, either. Link to comment Share on other sites More sharing options...
evilfusion Posted May 11, 2012 Author Report Share Posted May 11, 2012 Hmm...I'll look at them. Leviair probably isnt needed. I used it once or twice, one case to weaken an EHERO the Shining by stealing my opponent's Stratos and Alius, but the move also got me a Rank 4 afterwards...will probably test that. Acid Golem killed Shining with impunity later. Link to comment Share on other sites More sharing options...
Synchronized Posted May 11, 2012 Report Share Posted May 11, 2012 Don't get me wrong, I like Acid Golem, too. But Wind-Ups function best as a Rank 3/5 toolbox, really. These are the two I was talking about: [IMG]http://images2.wikia.nocookie.net/__cb20120417233737/yugioh/images/thumb/7/72/TemtempothePercussionDjinn-YS12-EN-SR-1E.jpg/300px-TemtempothePercussionDjinn-YS12-EN-SR-1E.jpg[/IMG] [i]This one is good as an out to some Xyz and powers itself up in the process. The fact that it's a quick effect means it puts your opponent in a situation where summoning Laggia, etc., isn't exactly the best approach to take because you can detach upon summon, as well.[/i] [IMG]http://images2.wikia.nocookie.net/__cb20120417233511/yugioh/images/thumb/7/74/MuzurhythmtheStringDjinn-YS12-EN-SR-1E.jpg/300px-MuzurhythmtheStringDjinn-YS12-EN-SR-1E.jpg[/IMG] [i]A lot of people don't like this one, but I think having this and Acid Golem gives you a variety of options and allows for a second beatstick if something happens to the Golem. Plus, you can use its effect on other Djinns if you needed to, so it offers another plus.[/i] Link to comment Share on other sites More sharing options...
Dwarven King Posted May 11, 2012 Report Share Posted May 11, 2012 My suggestion are based on the real life Wind-Up deck my friend and I put together. He won his Nationals invite with it at Fort Worth and went to Day Two at Dallas. He would have went even further at Dallas, but the judges coached his opponent and jipped him on a ruling. But that's another story. Anyway, my suggestions. First off, you need a second Veiler. -1 Photon Thrasher +1 Effect Veiler Second, I've found Soldier to be better than Warrior. But that's mostly preference. And I would do Kitten over the second Thrasher, but again, preference. Now, onto the Leviar subject. KEEP IT! You can do amazing plays with! Use Rabbit to banish a Magician/Rat that's already used it's effect. Then go into Leviar to grab Magician/Rat and continue to do crazy stuff. It works REALLY well. Also, lastly, maybe drop Judgment for a second Fiendish Chain? Link to comment Share on other sites More sharing options...
evilfusion Posted May 11, 2012 Author Report Share Posted May 11, 2012 I think I only used Warrior over Soldier because I felt Warrior was more flexible, since Warrior can turn a Level 3 into a Level 4 to become a Rank 4, but I only run 1 Warrior and it's rarely comboed with Rat without Shark or an actual Level 3 being available. Also, Soldier has a bigger bite to it with 1800 base ATK up to 2200, so yeah, I'll swap them, see if that helps. Warrior feels awkward. -Wind-Up Warrior +Wind-Up Soldier Photon Thrasher's actually been doing really well as an opening play, but I'll see how the Veiler and Kitten work out a few times before officially switching them. I originally ran 2 Fiendish Chain, but then felt Veiler would help against a lot, so I swapped 1 Chain for a Veiler. Solemn Judgment seems a bit too good to take out. Okay, will keep Leviair. Link to comment Share on other sites More sharing options...
Agro Posted May 11, 2012 Report Share Posted May 11, 2012 [quote name='evilfusion' timestamp='1336758781' post='5937183'] Hmm...I'll look at them. Leviair probably isnt needed. I used it once or twice, one case to weaken an EHERO the Shining by stealing my opponent's Stratos and Alius, but the move also got me a Rank 4 afterwards...will probably test that. Acid Golem killed Shining with impunity later. [/quote]No. Keep 1 Leviair. They're going to try banishing your stuff so it's important to keep. My only question: Do you REALLY need to run Photon Thrasher? Link to comment Share on other sites More sharing options...
byak Posted May 11, 2012 Report Share Posted May 11, 2012 -1 Hunter -2 Magician -1 Soldier -2 Photon Thrasher (wat) +1 Rabbit +1/2 Veiler +2/3 Reaper/Snowman -1 Factory +1 MST -2 Compulsory -1 Fiendish +1 Mirror Force +2 Prison/Smashing (preference) And of course you need Leviair, not only does it counter Bottomless and Crow plays, but you can do some combos with it and Rabbit. Link to comment Share on other sites More sharing options...
evilfusion Posted May 12, 2012 Author Report Share Posted May 12, 2012 General consensus is Photon Thrasher does nothing for the Deck. Will oblige. -2 Photon Thrasher +Effect Veiler +Wind-Up Kitten (temporary, only for testing purposes). @byak: Really? Removing 2 Magician and putting in another Rabbit? Isn't Magician one of the key cards of the Deck? And maybe it's just my style (at the moment), but I was worrying that Rabbit was clogging a bit at 2. Why is 3 better and Magician being reduced to 1? Hunter I fully understand due to it being so recyclable, and searched primarily by Zenmaity. Link to comment Share on other sites More sharing options...
byak Posted May 12, 2012 Report Share Posted May 12, 2012 Because you only need 1 Magician? By the time you get to your second and third there won't be any better combos to make with it. Although I'd probably play 2 because of the Magician Shark combo with Daigusto Emeral. Without Emeral I would only play 1 though. Why would Wind-Up Rabbit ever clog? That card is ridiculous on its own and drawing multiple copies is no big deal. And I don't think Wind-Up Kitten is good at all. Link to comment Share on other sites More sharing options...
evilfusion Posted May 12, 2012 Author Report Share Posted May 12, 2012 I haven't quite tested the Deck enough to be sure of Rabbit's purpose other than Triggering Factory and/or Magician (and Rank 3 fodder, of course). Which is why I'm confused why Magician is being cut. I suppose it does that evil semi-stall Swarm with Rat. Kitten probably isnt good. I'll probably just put it aside for Reaper or Snowman instead. Link to comment Share on other sites More sharing options...
byak Posted May 12, 2012 Report Share Posted May 12, 2012 Wind-Up Rabbit never dies and it lets your Wind-Ups avoid Veiler. Link to comment Share on other sites More sharing options...
Dwarven King Posted May 13, 2012 Report Share Posted May 13, 2012 [quote name='evilfusion' timestamp='1336763026' post='5937257'] I think I only used Warrior over Soldier because I felt Warrior was more flexible, since Warrior can turn a Level 3 into a Level 4 to become a Rank 4, but I only run 1 Warrior and it's rarely comboed with Rat without Shark or an actual Level 3 being available. Also, Soldier has a bigger bite to it with 1800 base ATK up to 2200, so yeah, I'll swap them, see if that helps. Warrior feels awkward. -Wind-Up Warrior +Wind-Up Soldier Photon Thrasher's actually been doing really well as an opening play, but I'll see how the Veiler and Kitten work out a few times before officially switching them. I originally ran 2 Fiendish Chain, but then felt Veiler would help against a lot, so I swapped 1 Chain for a Veiler. Solemn Judgment seems a bit too good to take out. Okay, will keep Leviair. [/quote] Let me know how the second Veiler and Kitten work over the Thrashers. I understand keeping the Judgment. Maybe since you don't focus on the loop, drop the second Hunter for a second Fiendish chain? In my opinion, more than one Hunter is plain silly unless you focus on the loop. As for the rest of the Monster line-up, you got that down perfectly. ^^[quote name='evilfusion' timestamp='1336832482' post='5937962'] General consensus is Photon Thrasher does nothing for the Deck. Will oblige. -2 Photon Thrasher +Effect Veiler +Wind-Up Kitten (temporary, only for testing purposes). @byak: Really? Removing 2 Magician and putting in another Rabbit? Isn't Magician one of the key cards of the Deck? And maybe it's just my style (at the moment), but I was worrying that Rabbit was clogging a bit at 2. Why is 3 better and Magician being reduced to 1? Hunter I fully understand due to it being so recyclable, and searched primarily by Zenmaity. [/quote] ...I should learn to scroll down more before replying. .-. Keep. Three. Magicians. Why? Summon Magician. Summon Shark. Trigger Magician. Summon second Magician. Shark effect down to level three. Trigger second Magician. This right here will let you loop while still having field presence, swarm the field for game, or whatever you feel like doing. It's all up to your imagination. Rabbit is fine at two. Yes, it's effect is quite amazing. But it's not needed at more than two. As for Kitten (directed at a post that I don't feel like quoting), it's a personal choice that my friend and I use because it fits our play style. ^^ Link to comment Share on other sites More sharing options...
evilfusion Posted May 13, 2012 Author Report Share Posted May 13, 2012 For now, yeah, I'm dropping a Hunter for the second Fiendish Chain. I think I was running 2 in case of Bottomless. Link to comment Share on other sites More sharing options...
Dwarven King Posted May 13, 2012 Report Share Posted May 13, 2012 If you want, I can do a few matches with you. Link to comment Share on other sites More sharing options...
evilfusion Posted May 13, 2012 Author Report Share Posted May 13, 2012 Maybe tomorrow. Hmm...or Tuesday. Will have more freedom and time once school's done with. Link to comment Share on other sites More sharing options...
Dwarven King Posted May 13, 2012 Report Share Posted May 13, 2012 Alright. Shoot me a message sometime and I'll use my DN Wind-Up deck that's similar to the one in real life. Link to comment Share on other sites More sharing options...
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