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Transforming Land


7swords

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I think field spells are under used lately except for a few water decks so I am trying to make a field spell deck.
[img]http://i.imgur.com/HL2Mb.jpg[/img]
[img]http://i.imgur.com/fp7VO.jpg[/img]
[img]http://i.imgur.com/uqx88.jpg[/img]
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Okay, first, I'm gonna get the Grammar nazification out of the way.

"There" = Their
His = Their (I'm a girl, I play.)


There's more but I'll move right along and go for something more productive

Transforming Land: Cool idea, but effectively, it's just going to lead to insane deck thinning Terraforming > Transforming land, use Transforming land to search for another transforming land, activate that one, search for another and only then do you hit the field spell you actually want, you've just thinned your deck by four cards at no cost,and cleared it before your opponent could make use of it, broken.

Undersea: Recover ANY card from your graveyard and THEN discard. Better in Darkworlds than the Darkworld field card. Broken.

Volcano: Utterly pointless. Underpowered. A once per turn discard might be totally dead against the wrong decks, in fact hindering you in the long run.

Also, field spells aren't underused

Necrovalley
Geartown
Dragon Ravine - Just to name a few, are all seeing play.

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[quote name='7swords' timestamp='1337348322' post='5941798']
I think field spells are under used lately except for a few water decks so I am trying to make a field spell deck.
[/quote]

[img]http://images1.wikia.nocookie.net/__cb20111020044243/yugioh/images/thumb/0/01/TheGatesofDarkWorldSDGU-EN-C-1E.jpg/300px-TheGatesofDarkWorldSDGU-EN-C-1E.jpg[/img]

Volcano is stupidly good, you spanner. It's free hand rape. Why do you think Wind-Ups are meta? Also, Undersea isn't better than Gates because Gates is more consistent and draws you cards. The only things you want in GY with DWs are Grapha and Grapha's food which Gates does fine. Oh look, I can search my deck for 4 probably useless field spells, which I'm forced to run to f*** up my deck for this mediocre play! Only thing it would be good with is some wierd discard to do X deck, because it makes free fodder, otherwise it's just deck thinning.

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[quote name='Lady Freya' timestamp='1337350560' post='5941819']
Okay, first, I'm gonna get the Grammar nazification out of the way.

"There" = Their
His = Their (I'm a girl, I play.)


There's more but I'll move right along and go for something more productive

Transforming Land: Cool idea, but effectively, it's just going to lead to insane deck thinning Terraforming > Transforming land, use Transforming land to search for another transforming land, activate that one, search for another and only then do you hit the field spell you actually want, you've just thinned your deck by four cards at no cost,and cleared it before your opponent could make use of it, broken.

Undersea: Recover ANY card from your graveyard and THEN discard. Better in Darkworlds than the Darkworld field card. Broken.

Volcano: Utterly pointless. Underpowered. A once per turn discard might be totally dead against the wrong decks, in fact hindering you in the long run.

Also, field spells aren't underused

Necrovalley
Geartown
Dragon Ravine - Just to name a few, are all seeing play.
[/quote]

Do not know what to add because she clearly spoke the good truth on this matter and I almost do nothing but fully agree with her statement.

I will add though I don't understand the concept you are reaching for. What is a field card deck? A deck dedicated to field cards does not seem like the most productive choice a person can makes. Second though the person above did list 3 she also referenced Gate's of Dark World which is a staple in dark world decks. Third you stated you don't see fields spells except in a couple water decks. I must ask did you stop playing after a long period of time because there were these creatures called Malefics and they do not exist without field cards. In short I think your concept may have been flawed from inception. For the simple fact you did try to balance every card out by making both players able to access the effects. The effects nonetheless are still overpowering

When I look at it seems like you gave dark world decks 3 new field cards.

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Actually, Gates Vs. Undersea isn't as simple as "It gives you draws" to make Gates the better card.

Undersea could be used to constantly recycle drawing cards, while all the while ditching the dark world monsters given to you, or, because the discard occurs after the recycle, you can just discard the same card over and over again, Abuse with Snoww, Grapha, Broww, the possibilities are endless. Sure, you can make a pretty strong case for gates being stronger, but the moment you get Undersea out with just one decent target in the graveyard you more or less win in dark world. or hell, recycle Monster Reborn with it to hit discarded monsters outside of DW, the card is broken as hell and has a lot more utility options than gates.

Also, Volcano: Yes, it's free hand rape, but it's mutual hand rape, and if I was struggling due to the lack of hand advantage, it wouldn't be hard to side around it, and hell, better yet if this card actually came out, there's a damn good chance that I would start siding at least a few Dark World cards myself (not that I don't do that anyway, considering I'm used to a DW meta in my home town...) The point is, yes, Hand rape is a good idea, but honestly, Volcano is kind of a weak way to do it, especially considering all you need to do to get rid of a field spell is play another field spell, not even run any destruction with it.

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