RBY Posted May 20, 2012 Report Share Posted May 20, 2012 This deck is based around getting Red Eyes onto the field and then activating 3 Inferno Fire Blasts (preferably on the same turn) when Dark Room of Nightmare active for a total 8100 damage. Not sure how viable it would be, but I tried. One thing I think it needs is a way to search out the Inferno Fire Blasts. Monsters: [20] Red Eyes B Dragon x3 Red Eyes Darkness Metal Dragon x2 Red Eyes Wyvern x3 Red Eyes B Chick x2 Delta Flyer x3 Masked Dragon x3 Exploder Dragon x2 Elemental Hero Prisma x2 Spells: [14] Inferno Fire Blast x3 Dark Room of Nightmare x2 Gold Sarcophagus x3 Allure of Darkness Future Fusion Dark Hole Heavy Storm Mystical Space Typhoon Monster Reborn Traps: [6] Solemn Warning x2 Solemn Judgement Bottomless Trap Hole x2 Mirror Force Extra Deck: [13] Meteor B. Dragon/B Skull Dragon FGD Grenosaurus x3 Number 17 Leviathan Dragon x2 Kachi Kochi Dragon Stardust Dragon x2 Exploder Dragonwing x3 Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted May 20, 2012 Report Share Posted May 20, 2012 Gold Sarcophagus I think is your only option to search Inferno Fire Blast from your Deck. Also, Future Fusion is Limited which means you can't run more than 1 copy of it in your Deck. -3 Nightmare Wheel +3 Gold Sarcophagus -1 Future Fusion -1 Judgment of Anubis +2 Bottomless Trap Hole To make the Deck legal and Judgment of Anubis is rather situational. -1 Level Limit - Area B +1 Dark Hole Level Limit - Area B seems random in here and Dark Hole is practically a staple and it can put the game back into your favour in an instant. That's all for now. Link to comment Share on other sites More sharing options...
jabber2033 Posted May 20, 2012 Report Share Posted May 20, 2012 In addition to JD's fixes, I'd go: -2 Magical Mallet +1 Allure of Darkness +1 Mystical Space Typhoon/Heavy Storm Also throw in some Lv6 and 7 Synchros in your Extra. Link to comment Share on other sites More sharing options...
RBY Posted May 20, 2012 Author Report Share Posted May 20, 2012 [quote name='Judgment Dragon' timestamp='1337473123' post='5942907'] Gold Sarcophagus I think is your only option to search Inferno Fire Blast from your Deck. Also, Future Fusion is Limited which means you can't run more than 1 copy of it in your Deck. -3 Nightmare Wheel +3 Gold Sarcophagus -1 Future Fusion -1 Judgment of Anubis +2 Bottomless Trap Hole To make the Deck legal and Judgment of Anubis is rather situational. -1 Level Limit - Area B +1 Dark Hole Level Limit - Area B seems random in here and Dark Hole is practically a staple and it can put the game back into your favour in an instant. That's all for now. [/quote] Thanks for input, and I guess I overlooked Future Fusion. I'm glad you told me about Gold Sarcophagus because I thought that DD Capsule was the best I could hope for in searching out spells. Also, about Level Limit - Area B, I thought I'd need some kind of stall tactic and since I wouldn't be attacking with Red Eyes it wouldn't be much of a loss. I also had Draco Equiste's effect in mind. [quote name='jabber2033' timestamp='1337475175' post='5942936'] In addition to JD's fixes, I'd go: -2 Magical Mallet +1 Allure of Darkness +1 Mystical Space Typhoon/Heavy Storm Also throw in some Lv6 and 7 Synchros in your Extra. [/quote] I agree with you about the synchros, but Allure of Darkness seems a bit risky compared to Magical Mallet. Link to comment Share on other sites More sharing options...
jabber2033 Posted May 20, 2012 Report Share Posted May 20, 2012 Allure is actually better than mallet. Mallet is a -1 and a risk of getting a bad hand after the shuffle. Allure is a +0 and even though it can be a risk, good players know not to use Allure without a DARK monster in their hand. If you're unsure about what the -1 and +0 means, it's all card advantage. Say you have Magical Mallet and 3 other cards in your hand. You play Mallet, then draw 3. Since you had 4 to begin with, you end up loosing a card since Mallet goes to the Grave. You also run the risk of getting an even worse hand after drawing. With Allure, lets say it's the same thing: Allure plus 3 other cards in your hand. You play Allure, draw 2, and Banish the 1 Dark monster. You still wind up with 4 in your hand cards since 4 cards - Allure(which goes to the Grave) = 3 cards in hand + 2 drawn cards = 5 - 1 banished card = 4 remaining in hand. More cards gives you more options to work with. Link to comment Share on other sites More sharing options...
RBY Posted May 20, 2012 Author Report Share Posted May 20, 2012 [quote name='jabber2033' timestamp='1337477820' post='5942961'] Allure is actually better than mallet. Mallet is a -1 and a risk of getting a bad hand after the shuffle. Allure is a +0 and even though it can be a risk, good players know not to use Allure without a DARK monster in their hand. If you're unsure about what the -1 and +0 means, it's all card advantage. Say you have Magical Mallet and 3 other cards in your hand. You play Mallet, then draw 3. Since you had 4 to begin with, you end up loosing a card since Mallet goes to the Grave. You also run the risk of getting an even worse hand after drawing. With Allure, lets say it's the same thing: Allure plus 3 other cards in your hand. You play Allure, draw 2, and Banish the 1 Dark monster. You still wind up with 4 in your hand cards since 4 cards - Allure(which goes to the Grave) = 3 cards in hand + 2 drawn cards = 5 - 1 banished card = 4 remaining in hand. More cards gives you more options to work with. [/quote] It sounds better when you put it that way. Thanks for clearing that up. So would the deck be viable with all the changes? Link to comment Share on other sites More sharing options...
dnfabiomontezolli Posted May 20, 2012 Report Share Posted May 20, 2012 woah. this deck looks pretty tough. Link to comment Share on other sites More sharing options...
jabber2033 Posted May 20, 2012 Report Share Posted May 20, 2012 Dark Strike Fighter is Forbidden, FYI. Check the stickied Ban List in this section. You could do a pair of Number 17: Leviathan Dragon in place of them since you have a few level 3s Link to comment Share on other sites More sharing options...
RBY Posted May 20, 2012 Author Report Share Posted May 20, 2012 Thanks for telling me, I'll replace Dark Strike Fighter with Number 17 Leviathan Dragon. I just realized that I can't use Eclipse Wyvern's effect with Darkness Metal Dragon the way I thought I could, so I substituted one fo Darkflare Dragon (which I can combo with it to get Red Eyes into my hand), plus it can thin my deck by sending more dragons to the graveyard. Link to comment Share on other sites More sharing options...
jabber2033 Posted May 20, 2012 Report Share Posted May 20, 2012 I'd also drop the Golem Dragons for a pair of Solemn Warning; it's a staple. Link to comment Share on other sites More sharing options...
RyanAtlus Posted May 21, 2012 Report Share Posted May 21, 2012 Elemental Hero Prisma = Red-Eyes, no? Link to comment Share on other sites More sharing options...
RBY Posted May 21, 2012 Author Report Share Posted May 21, 2012 Thanks for telling me that (I never thought of Prisma). So: +2 Prisma -2 Exploder Dragon and for the Extra Deck: +2 B Skull Dragon -2 Grenosaurus Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted May 21, 2012 Report Share Posted May 21, 2012 [quote name='RBY' timestamp='1337605631' post='5943863'] Thanks for telling me that (I never thought of Prisma). So: +2 Prisma -2 Exploder Dragon and for the Extra Deck: +2 B Skull Dragon -2 Grenosaurus [/quote] You only need 1 B. Skull Dragon in the Extra Deck if all you're doing with it, is using it to allow Prisma to dump Red-Eyes B. Dragon from your Deck. Link to comment Share on other sites More sharing options...
RBY Posted May 21, 2012 Author Report Share Posted May 21, 2012 I was thinking that I might need more in case I do it once and it fails (Red Eyes is removed and Prisma is destroyed). In any case, I'm not sure if I'll really be able to use my extra deck much, the cards in it are there just to give me options (if I get the opportunity), so I'm not sure if having more B Skulls would matter either way. Link to comment Share on other sites More sharing options...
jabber2033 Posted May 21, 2012 Report Share Posted May 21, 2012 [quote name='RBY' timestamp='1337638295' post='5944295'] I was thinking that I might need more in case I do it once and it fails (Red Eyes is removed and Prisma is destroyed). In any case, I'm not sure if I'll really be able to use my extra deck much, the cards in it are there just to give me options (if I get the opportunity), so I'm not sure if having more B Skulls would matter either way. [/quote] B.Skull Dragon does't leave the Extra Deck with Prisma's effect. All you do is show it to your opponent then put it back in the extra. Even if you loose a Red-Eyes and Prisma, you don't loose B. Skull Dragon, thus only 1 is needed. Link to comment Share on other sites More sharing options...
Blazeking777 Posted June 1, 2012 Report Share Posted June 1, 2012 Lightpulsar & Dragon Ravine would be good choices. get out pulsar the tribute or get it destroyed brings out a red eyes metal from gave the special regular red eyes. Link to comment Share on other sites More sharing options...
Eien no Unmei Posted June 2, 2012 Report Share Posted June 2, 2012 -2 Dark Room The 3 Inferno Fire Blast deal 7200 of damage, istead of dark rooms is better put other burn cards that deal 800 of damage. As Okazi, Dragon's Gunfire, Poison of Old Man, Ceasefire, Magic Cylinder, Meteor of Destruction, Meteor Flare. Because the only card that use the dark room effect is the Fire Blasts. I do not know about Prisma, because with it, Fire Blast deal 1700 of damage and not 2400. Magical Stone Excavation can be a good idea to re-use of Fire Blasts. Link to comment Share on other sites More sharing options...
RBY Posted June 2, 2012 Author Report Share Posted June 2, 2012 [quote name='Blazeking777' timestamp='1338594936' post='5950601'] Lightpulsar & Dragon Ravine would be good choices. get out pulsar the tribute or get it destroyed brings out a red eyes metal from gave the special regular red eyes. [/quote] I don't think Lightpulsar Dragon would do well in the deck, (due to the lack of light monsters), and I removed Darkflare Dragon and Eclipse Wyvern anyway. Dragon Ravine looks like it might help, but between Future Fusion and Prisma, I don't think I'll need it. [quote name='Zweiryu Zweross' timestamp='1338608701' post='5950748'] -2 Dark Room The 3 Inferno Fire Blast deal 7200 of damage, istead of dark rooms is better put other burn cards that deal 800 of damage. As Okazi, Dragon's Gunfire, Poison of Old Man, Ceasefire, Magic Cylinder, Meteor of Destruction, Meteor Flare. Because the only card that use the dark room effect is the Fire Blasts. I do not know about Prisma, because with it, Fire Blast deal 1700 of damage and not 2400. Magical Stone Excavation can be a good idea to re-use of Fire Blasts. [/quote] Magical Stone Excavation might help, and you have a good point about Prisma (thought it would primarily help get Red Eyes into the graveyard. However, Inferno Fire Blast won't be the only card using Dark Room of Nightmare. Grenosaurus and Exploder Dragonwing will as well. Magical Cylinders could probably work in this deck, and maybe nightmare wheel as well. Link to comment Share on other sites More sharing options...
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