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Red Eyes B. Dragon Burn Deck


RBY

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This deck is based around getting Red Eyes onto the field and then activating 3 Inferno Fire Blasts (preferably on the same turn) when Dark Room of Nightmare active for a total 8100 damage. Not sure how viable it would be, but I tried. One thing I think it needs is a way to search out the Inferno Fire Blasts.



Monsters: [20]
Red Eyes B Dragon x3
Red Eyes Darkness Metal Dragon x2
Red Eyes Wyvern x3
Red Eyes B Chick x2
Delta Flyer x3
Masked Dragon x3
Exploder Dragon x2
Elemental Hero Prisma x2

Spells: [14]
Inferno Fire Blast x3
Dark Room of Nightmare x2
Gold Sarcophagus x3
Allure of Darkness
Future Fusion
Dark Hole
Heavy Storm
Mystical Space Typhoon
Monster Reborn

Traps: [6]
Solemn Warning x2
Solemn Judgement
Bottomless Trap Hole x2
Mirror Force

Extra Deck: [13]
Meteor B. Dragon/B Skull Dragon
FGD
Grenosaurus x3
Number 17 Leviathan Dragon x2
Kachi Kochi Dragon
Stardust Dragon x2
Exploder Dragonwing x3

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Gold Sarcophagus I think is your only option to search Inferno Fire Blast from your Deck. Also, Future Fusion is Limited which means you can't run more than 1 copy of it in your Deck.

-3 Nightmare Wheel
+3 Gold Sarcophagus

-1 Future Fusion
-1 Judgment of Anubis
+2 Bottomless Trap Hole

To make the Deck legal and Judgment of Anubis is rather situational.

-1 Level Limit - Area B
+1 Dark Hole

Level Limit - Area B seems random in here and Dark Hole is practically a staple and it can put the game back into your favour in an instant.

That's all for now.

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[quote name='Judgment Dragon' timestamp='1337473123' post='5942907']
Gold Sarcophagus I think is your only option to search Inferno Fire Blast from your Deck. Also, Future Fusion is Limited which means you can't run more than 1 copy of it in your Deck.

-3 Nightmare Wheel
+3 Gold Sarcophagus

-1 Future Fusion
-1 Judgment of Anubis
+2 Bottomless Trap Hole

To make the Deck legal and Judgment of Anubis is rather situational.

-1 Level Limit - Area B
+1 Dark Hole

Level Limit - Area B seems random in here and Dark Hole is practically a staple and it can put the game back into your favour in an instant.

That's all for now.
[/quote]

Thanks for input, and I guess I overlooked Future Fusion. I'm glad you told me about Gold Sarcophagus because I thought that DD Capsule was the best I could hope for in searching out spells.
Also, about Level Limit - Area B, I thought I'd need some kind of stall tactic and since I wouldn't be attacking with Red Eyes it wouldn't be much of a loss. I also had Draco Equiste's effect in mind.


[quote name='jabber2033' timestamp='1337475175' post='5942936']
In addition to JD's fixes, I'd go:

-2 Magical Mallet
+1 Allure of Darkness
+1 Mystical Space Typhoon/Heavy Storm

Also throw in some Lv6 and 7 Synchros in your Extra.
[/quote]

I agree with you about the synchros, but Allure of Darkness seems a bit risky compared to Magical Mallet.

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Allure is actually better than mallet. Mallet is a -1 and a risk of getting a bad hand after the shuffle. Allure is a +0 and even though it can be a risk, good players know not to use Allure without a DARK monster in their hand.

If you're unsure about what the -1 and +0 means, it's all card advantage. Say you have Magical Mallet and 3 other cards in your hand. You play Mallet, then draw 3. Since you had 4 to begin with, you end up loosing a card since Mallet goes to the Grave. You also run the risk of getting an even worse hand after drawing.

With Allure, lets say it's the same thing: Allure plus 3 other cards in your hand. You play Allure, draw 2, and Banish the 1 Dark monster. You still wind up with 4 in your hand cards since 4 cards - Allure(which goes to the Grave) = 3 cards in hand + 2 drawn cards = 5 - 1 banished card = 4 remaining in hand.

More cards gives you more options to work with.

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[quote name='jabber2033' timestamp='1337477820' post='5942961']
Allure is actually better than mallet. Mallet is a -1 and a risk of getting a bad hand after the shuffle. Allure is a +0 and even though it can be a risk, good players know not to use Allure without a DARK monster in their hand.

If you're unsure about what the -1 and +0 means, it's all card advantage. Say you have Magical Mallet and 3 other cards in your hand. You play Mallet, then draw 3. Since you had 4 to begin with, you end up loosing a card since Mallet goes to the Grave. You also run the risk of getting an even worse hand after drawing.

With Allure, lets say it's the same thing: Allure plus 3 other cards in your hand. You play Allure, draw 2, and Banish the 1 Dark monster. You still wind up with 4 in your hand cards since 4 cards - Allure(which goes to the Grave) = 3 cards in hand + 2 drawn cards = 5 - 1 banished card = 4 remaining in hand.

More cards gives you more options to work with.
[/quote]

It sounds better when you put it that way. Thanks for clearing that up. So would the deck be viable with all the changes?

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Thanks for telling me, I'll replace Dark Strike Fighter with Number 17 Leviathan Dragon. I just realized that I can't use Eclipse Wyvern's effect with Darkness Metal Dragon the way I thought I could, so I substituted one fo Darkflare Dragon (which I can combo with it to get Red Eyes into my hand), plus it can thin my deck by sending more dragons to the graveyard.

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[quote name='RBY' timestamp='1337605631' post='5943863']
Thanks for telling me that (I never thought of Prisma). So:

+2 Prisma
-2 Exploder Dragon

and for the Extra Deck:

+2 B Skull Dragon
-2 Grenosaurus
[/quote]

You only need 1 B. Skull Dragon in the Extra Deck if all you're doing with it, is using it to allow Prisma to dump Red-Eyes B. Dragon from your Deck.

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I was thinking that I might need more in case I do it once and it fails (Red Eyes is removed and Prisma is destroyed). In any case, I'm not sure if I'll really be able to use my extra deck much, the cards in it are there just to give me options (if I get the opportunity), so I'm not sure if having more B Skulls would matter either way.

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[quote name='RBY' timestamp='1337638295' post='5944295']
I was thinking that I might need more in case I do it once and it fails (Red Eyes is removed and Prisma is destroyed). In any case, I'm not sure if I'll really be able to use my extra deck much, the cards in it are there just to give me options (if I get the opportunity), so I'm not sure if having more B Skulls would matter either way.
[/quote]

B.Skull Dragon does't leave the Extra Deck with Prisma's effect. All you do is show it to your opponent then put it back in the extra. Even if you loose a Red-Eyes and Prisma, you don't loose B. Skull Dragon, thus only 1 is needed.

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  • 2 weeks later...

-2 Dark Room
The 3 Inferno Fire Blast deal 7200 of damage, istead of dark rooms is better put other burn cards that deal 800 of damage.
As Okazi, Dragon's Gunfire, Poison of Old Man, Ceasefire, Magic Cylinder, Meteor of Destruction, Meteor Flare.
Because the only card that use the dark room effect is the Fire Blasts.

I do not know about Prisma, because with it, Fire Blast deal 1700 of damage and not 2400.

Magical Stone Excavation can be a good idea to re-use of Fire Blasts.

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[quote name='Blazeking777' timestamp='1338594936' post='5950601']
Lightpulsar & Dragon Ravine would be good choices. get out pulsar the tribute or get it destroyed brings out a red eyes metal from gave the special regular red eyes.
[/quote]

I don't think Lightpulsar Dragon would do well in the deck, (due to the lack of light monsters), and I removed Darkflare Dragon and Eclipse Wyvern anyway. Dragon Ravine looks like it might help, but between Future Fusion and Prisma, I don't think I'll need it.


[quote name='Zweiryu Zweross' timestamp='1338608701' post='5950748']
-2 Dark Room
The 3 Inferno Fire Blast deal 7200 of damage, istead of dark rooms is better put other burn cards that deal 800 of damage.
As Okazi, Dragon's Gunfire, Poison of Old Man, Ceasefire, Magic Cylinder, Meteor of Destruction, Meteor Flare.
Because the only card that use the dark room effect is the Fire Blasts.

I do not know about Prisma, because with it, Fire Blast deal 1700 of damage and not 2400.

Magical Stone Excavation can be a good idea to re-use of Fire Blasts.
[/quote]

Magical Stone Excavation might help, and you have a good point about Prisma (thought it would primarily help get Red Eyes into the graveyard. However, Inferno Fire Blast won't be the only card using Dark Room of Nightmare. Grenosaurus and Exploder Dragonwing will as well. Magical Cylinders could probably work in this deck, and maybe nightmare wheel as well.

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