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Atlantean Fury


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[img]http://i.imgur.com/GIOuG.jpg[/img]

[quote]Once per turn: You can send 1 "Atlantean" monster from your Deck to the Graveyard; then, this card can attack your opponent directly this turn. When this card inflicts Battle Damage to your opponent: You can draw 1 card. This card cannot be used as a Synchro Material Monster.[/quote]

I've noticed the Atlanteans (and surrounding support) have a good variety of effects to clear the field and things like that, but not as many cards to effectively set them off that mesh well together. With this, you've got the ability to mill one each turn, and that creates a solid strategy for things like Marksman, so you can mill it, then pop a card on the field, things like that. I'm not sure if I worded it weirdly, but it's intended to mill as a cost to be able to attack directly, etc. The fact that it's Level 3 makes it so cards like Bark of the Atlantean Ruler can revive it as well, just to better flow with the archetype. It's strongly hindered by Dimensional Fissure and Macro Cosmos, as are most of the Atlanteans anyway.

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+0 Synchros that are also Foolish Burials are cool.

Except not really at all. It's badly designed because Deep Sea Diva exists and lets you mill for no good reason other than "I feel like it", which sets off a searcher, a popper, etc.

Honestly, the only way to remotely balance it is to restrict its usages as Synchro and Xyz fodder, then even that makes it badly designed because it's so UNDERWHELMING.

This thing's direct attack would never be used, ever, unless they plan to go into Catastor or something in the name of protection, but a +1 for milling something is also incredibly bad design because Foolish Burial is possibly THE best -1 in the game and it does the same thing. You're netting plus 0s and +1s that mill for no good reason other than rewarding someone for playing the deck, correctly or not ._.

Needs to have a different cost than milling, because that's too good, and the Draw effect seems unneccesary.

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[quote name='Yuzuru Otonashi' timestamp='1337884526' post='5946167']
+0 Synchros that are also Foolish Burials are cool.

Except not really at all. It's badly designed because Deep Sea Diva exists and lets you mill for no good reason other than "I feel like it", which sets off a searcher, a popper, etc.

Honestly, the only way to remotely balance it is to restrict its usages as Synchro and Xyz fodder, then even that makes it badly designed because it's so UNDERWHELMING.

This thing's direct attack would never be used, ever, unless they plan to go into Catastor or something in the name of protection, but a +1 for milling something is also incredibly bad design because Foolish Burial is possibly THE best -1 in the game and it does the same thing. You're netting plus 0s and +1s that mill for no good reason other than rewarding someone for playing the deck, correctly or not ._.

Needs to have a different cost than milling, because that's too good, and the Draw effect seems unneccesary.
[/quote]

I suppose you're right. I didn't think about Fishborg Blaster and things along those lines; it wasn't intended for Synchro purposes so I'll fix that part.

I'm thinking maybe I'll make it so it can only mill an "Atlantean" monster as opposed to any WATER monster, just to keep it more balanced. I'm just trying to add some credibility to the Deck and make it so the effects are easier to set off.

The draw effect isn't bad because it lets you gain some advantage while at the same time having to leave a 300 monster on the field in ATK if you really want to gain the rewards of the effect.

The generic aspects of it is what makes it broken, I think.

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No, the draw is bad =/

You're encouraging people to use it to gain a quick +1 before turning it into something bigger (Say, Catastor?), and Atlanteans are the primary source of the mill being broken. Only 1 Mermail cares, and that's just a summon from the hand, and Frogs have better ways to do it than a Diva engine. Changing it to just Atlanteans doesn't change much if anything in the long run. It's still a free mill that sets off more +s.

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Any card that gives you mill and draw options is ripe for brokenness. Like stated before its more text on the foolish burial card and I get to draw (because why not swing before catastoring if any my catastor just dodged a D-prison). Also I think he is worded to where he resets when he leaves the field meaning you can use his effect synchro then revive it (I think surfacing works) and do it again meaning you have multiple mills in one turn and I don't think water monsters should be allowed such pleasures.

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[quote name='Yuzuru Otonashi' timestamp='1337885678' post='5946181']
No, the draw is bad =/

You're encouraging people to use it to gain a quick +1 before turning it into something bigger (Say, Catastor?), and Atlanteans are the primary source of the mill being broken. Only 1 Mermail cares, and that's just a summon from the hand, and Frogs have better ways to do it than a Diva engine. Changing it to just Atlanteans doesn't change much if anything in the long run. It's still a free mill that sets off more +s.
[/quote]

Well I got rid of the Synchro abilities. So now it just works as a way of strengthening Atlanteans. What's wrong with offering some support to the Deck if it doesn't allow Synchroing?

[quote name='Beginning446' timestamp='1337886506' post='5946188']
Any card that gives you mill and draw options is ripe for brokenness. Like stated before its more text on the foolish burial card and I get to draw (because why not swing before catastoring if any my catastor just dodged a D-prison). Also I think he is worded to where he resets when he leaves the field meaning you can use his effect synchro then revive it (I think surfacing works) and do it again meaning you have multiple mills in one turn and I don't think water monsters should be allowed such pleasures.
[/quote]

Like I said, I made it so you can't Synchro with it.

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[quote name='Neo Galaxy' timestamp='1337886857' post='5946190']
Well I got rid of the Synchro abilities. So now it just works as a way of strengthening Atlanteans. What's wrong with offering some support to the Deck if it doesn't allow Synchroing?

Like I said, I made it so you can't Synchro with it.
[/quote]
Xyz still exist. It's not immediately abusable with Diva, but Surfacing and the like exist.

It's too easy to get a free mill off of it for no real reason. Water has a TON of revival support now, and you have to factor in that Level 3 makes is absurdly easy to Xyz with, and set off the other Level 3 Atlanteans that you already set off once.

It'd be fine as a Level 1, but then it misses opportunities and it has 1-4-1 to search it... It's just a card bound to be TOO GOOD or too meh, as is. It needs something other than a mill/draw combo, and the mill needs to be when it's NS'd or something for while it's face-up.

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