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Armageddon Shot: Because Yu-Gi-Oh's Removal is Ass.


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Continuing my theme of cards inspired by MtG, this time it's [url="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=19135"]Vindicate.[/url] What's the dice roll based on? Uhh, I don't know. I was thinking of [url="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=97233"]Shattering Spree[/url] and it's replicate, although basing it on a Die Roll as well, Yu-Gi-Oh doesn't have mana.

[img]http://i.imgur.com/kodCf.jpg[/img]
Target 1 Card your Opponent controls: Destroy it. Then, your Opponent declares a Number between 1 and 5. Roll a Dice. If the number is higher than the declared number, Target 1 Card your Opponent controls and Destroy it, then repeat the Dice Roll. If the number is lower than the declared number: Discard 1 card, [b]If your Opponent declared a number higher than 3, They discard 1 Card.[/b]

"Just when you thought you survived the first."

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You're rolling a six-sided die, correct? In that case, why would your opponent ever declare any number except 6? This card is functionally a cross between Tribute to the Doomed and Dark World Lightning: "Target 1 card your opponent controls: destroy it, then discard 1 card." It could force Lightpulsar to miss the timing, so it might be all right in Dark World.

Raigeki Break does approximately what this does (as a Trap Card).

Yugimons doesn't have Flavor Text on cards with effects, but it's fine.

EDIT: You appear to have changed the effect while I was typing. No matter! I will revise.

You will eventually discard, unless you wipe your opponent's field.

So now, unless your opponent wants to discard a card, they must take a 50/50 shot at you destroying another card and getting, at worst, a 1 for 1. And no matter what, there's a 1 in 6 chance that you'll destroy another card anyways, so if they discarded to stack the odds they'll take a -1.

This card is...about right. Yeah, it's probably fine. It's no Vindicate.

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maybe some help on the efectt : my stab in the dark ..........

with night vision googles ........

Target 1 Card on the Field: Destroy it. Then, your Opponent declares a Number between 1 and 5. Roll a Dice. If the number is higher than the declared number, Target 1 Card on the Field and Destroy it, then roll a Dice. If the number is equal to or lower than the declared number: reveal 1 card in your Hand then Discard 1 card if you do not discard the revealed card your opponent discard 1 card.

pretty good concept 1 destruction with a chance of getting a bonus at the risk of -1 hand in a way a weaker verison of lightning vortes : discard 1 card destroy all face-up monster your opponent control

but this can be a tad better you can select spell trap or monster weither its face up on face down

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It's broken based on the first part of the effect that says "Target 1 card on the field; destroy it". The fact that this is a cost-less Spell Card that has the ability to be more than a +0 makes it ridiculous. The reason Raigeki Break isn't used as much is because it's a Trap Card, so it's slower, and it requires a discard. This thing is just insane.

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[quote name='Neo Galaxy' timestamp='1339089664' post='5953487']
It's broken based on the first part of the effect that says "Target 1 card on the field; destroy it". The fact that this is a cost-less Spell Card that has the ability to be more than a +0 makes it ridiculous. The reason Raigeki Break isn't used as much is because it's a Trap Card, so it's slower, and it requires a discard. This thing is just insane.
[/quote]

well it has a chance to have a cost : discard so luck / a card effect to allow re-roll the dice decides wiether it has a cost

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[quote name='Herman The German' timestamp='1339108645' post='5953610']
well it has a chance to have a cost : discard so luck / a card effect to allow re-roll the dice decides wiether it has a cost
[/quote]

Regardless, you still get to pop a card for no cost, with the possibility that a cost could come after. In addition, you could technically hit 2 cards on the field, AND make your opponent discard a card, and repeat. Now I'm not sure if the way it's worded, should you not roll a higher number and have to discard, you don't continue rolling, or what, but either way, it's still insanely powerful and the luck-based factor doesn't exactly make it any more balanced. (Read: Sixth Sense).

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