Retroninja15 Posted June 10, 2012 Report Share Posted June 10, 2012 Monsters (3): This card cannot be special summon.Must be summon by tributing 3 monster on your side of the field or normal summon by paying half your life point without tributing.Once per turn,you can draw as many cards as you want,but you must pay 1000 life points for each card drawn.Banish this card when it's remove from the field,then draw 2 cards. This card is treated as Pot of Greed,spell card, while in the graveyard,hand,or field.You can special summon this card if you have 5 or more cards in your hand or normal summon this card by paying 2000 life point without tributing.As long as this card is on the field,your opponent must pay 1000 life point to draw a card.Additionally,you can draw 2 cards instead of 1 card in your draw phase. Each player must pay 500 life point for his/her Standby Phase or they cannot summon monsters this turn.The player that paid draw one card. Spells (1): Once per turn,you can pay 2000 life point to skip your opponent draw phase.Your opponent can pay 1000 life point to negate the effect. Traps (1): Each time a card effect would let you pay for life points,you gain life points equal to the card you have to pay instead. Note:Okay guys..So what cards effects would you recommend? Oh and guys,tell me if their broken or if I need to change something. Thanks~ Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted June 10, 2012 Report Share Posted June 10, 2012 Man of Business: Just... no. Pay 4000, get this on the field. Pay 3000, draw 3. Then you can go into Self-Destruct Button, or, wait, you just drew three cards. Oh, and Frognarchs draw even more because they can generate the Tributes for it. Demon...Pot of Greed: Special Summon from where? Also, this effectively burns your opponent by 1000 per turn while giving you an extra draw per turn, not to mention its built-in Mausoleum of the Emperor effect. Also broke'd. Spirit of Greed: A measly 500 cost for both players, plus you both draw only 1 card/turn. Not bad. Why are they Rocks, by the way? Goblin Missing Upstart: You may see potential Draw Phase skipping, but I see Needle Ball as a Spell card. While you essentially lose more life than your opponent, it could prevent your opponent from lucksacking to save his/her life, which is probably a good thing according to the experts. Letter of Fortune: According to the wording, this doesn't touch cards with life point costs. Sounds hilarious with The Immortal of Thunder, but sucks otherwise. If it included costs too, then it would break cards with life point costs even further. Can you imagine Final Countdown with this? Gain 2000 life points; win in 20 turns, Demise heals to nuke, etc. Link to comment Share on other sites More sharing options...
Retroninja15 Posted June 10, 2012 Author Report Share Posted June 10, 2012 @T- Abhorrence That's why I have Letter of Fortune;which will give me life points instead of paying them.They're all rocks just because I wanted them too.If you want to be a big help,atleast help me figure out good effects for them and not broken ones. Also,imagine if Letter of Fortune is on the field and Man of Business is on the field.I could Draw 35 cards,and gain that much Life Point. BOOYA! Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted June 10, 2012 Report Share Posted June 10, 2012 So you designed Letter of Fortune to be "draw as many cards as you like and gain 1000 life points for each?" This breaks Exodia so badly, not to mention anything else that manages to pull it off. And I was just curious about them being Rocks, since they just don't look like them. I normally don't offer suggestions since they are your cards, not mine, but if you insist. 1st guy: Make Level 4 or lower, change the effect to "FLIP: You can pay 1000 life points; draw 2 cards. You can only activate this effect during your opponent's turn." Or however it's supposed to be worded. 2nd guy: Take out the Special-Summoning clause and the pay-2000-to Summon thingy. Then have the effect changed to "Inflict 1000 points of damage to your opponent each time he/she draws a card(s) or adds a card(s) from his/her Deck to his/her Hand." Or however that's worded. I'm not interested in the exact wording of cards. 3rd guy is ok. Spell card: Make it a Normal Spell card. Take out the "Your opponent can pay 1000 life points to negate this effect." Time Seal doesn't deserve to be Forbidden like it is. Trap card: It could be "Once per turn: If you have to pay life points, you don't." That still sucks, but I don't really know what to do with this one. Link to comment Share on other sites More sharing options...
Retroninja15 Posted June 10, 2012 Author Report Share Posted June 10, 2012 @T well..T,I made these cards for fun.But thanks anyway. Link to comment Share on other sites More sharing options...
Guest Hell Marquis - Kokonoe Posted June 11, 2012 Report Share Posted June 11, 2012 http://forum.yugiohc...ht-may-8th-gmt/ Next time, please follow the above in order to make your topic legal. Link to comment Share on other sites More sharing options...
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