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Prohibition


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This card annoys me. A Dark World Deck sided it in and declared stuff like MST or Heavy Storm. I ended up winning one game despite this purely because his hand was SOOO bad because he opened 2 Prohibition and some other stuff that'd have been much more dangerous if he actually could pull off the combos (Like a DDV without a 2000+ monster).

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[quote name='Chris' timestamp='1339961895' post='5958332']
He called MST, Heavy and Hornet.
[/quote]

He had a lucky draw. I would do that, too, but chances of getting three copies of this opening hand are very slim.

Besides that, only put this in from the side on Game 2, if you're using (3 of) this at all

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[quote name='Chris' timestamp='1339961895' post='5958332']
Saw Malefics vs Inzektors where the Malefic player opened 3 of these, Geartown and MCED.

He called MST, Heavy and Hornet.

Was funny to watch.
[/quote]

Make Adreus with Ladybug, destroy the one on Storm, then play Storm. Easy.

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[quote name='iHop' timestamp='1340123708' post='5959284']
1 Hopper 1 Ladybug, as Hopper is used for a totally different reason.
[/quote]

2 Hopper, 0 Ladybug.

Hopper can actually function as a standalone card, doesn't clog the f*** out of your extra deck, and isn't entirely dead after 1 use, so multiples aren't entirely dead draws. Also becomes a 2500 beater with Sword equipped, becoming a very useful out to Dolkka. Also has the rare situations where it becomes a win because of the direct attack.

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[quote name='Chris' timestamp='1340123862' post='5959288']
2 Hopper, 0 Ladybug.

Hopper can actually function as a standalone card, doesn't clog the f*** out of your extra deck, and isn't entirely dead after 1 use, so multiples aren't entirely dead draws. Also becomes a 2500 beater with Sword equipped, becoming a very useful out to Dolkka. Also has the rare situations where it becomes a win because of the direct attack.
[/quote]

Inzektor's extra deck is pretty spacious anyway, I manage to get by easily while still playing 4 rank 5s and Gaia Dragon, Ladybug is an easy and useful card to start off Hornet plays and leave you with a useful outcome like a first-turn Shadow Ninja and doesn't necessitate playing 3 Sword. Also in the OTK you can use it to make Tiras if you're scared of Gorz.

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[quote name='Chris' timestamp='1340124587' post='5959297']
Why the f*** would any variant EVER run 3 Sword? ._.
[/quote]

2 Hopper will dead draw so much if you only play 2, especially if you can pull off the OTK.

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[quote name='Chris' timestamp='1340138039' post='5959390']
The f***?
[/quote]

Hopper requires Zektkaliber to be of any use, without that it's just a random monster. The direct attack effect is useless, it's only real merit is that it makes Zektkalibers force out Laggia.

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[quote name='Stan Alda' timestamp='1340139363' post='5959399']
I stopped a Final Countdown deck with one of these on my first turn. Beyond that, though, I don't use it often.
[/quote]

Damn, hadn't thought of that. Good idea.

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