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[Cardfight!! Vanguard] June Kero Kero Ace - 2012


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[center]So it begins.

[img]http://img843.imageshack.us/img843/9799/t1uz2llnxdzoe.jpg[/img]

Dat Kai face.[/center]

[center]_________________________________________________________[/center]
[center]
[img]http://img580.imageshack.us/img580/43/3blsp2sx2gidm.jpg[/img][/center]
[center]
Dark Lord of Abyss
Grade 3/Dark Irregulars - Human/11000 Power/No Shield
Activate (Vanguard) LB4: [Counter Blast 2 cards, Soul Blast 2 cards] During this turn, this Unit gains 1000 Power for each <<Dark Irregulars>> in your Soul
Continuous (Vanguard/Rearguard): If you control a non <<Dark Irregulars>> Vanguard or Rearguard, this Unit loses 2000 Power.[/center]
[center]_____________________________________________________[/center]
[center]
[img]http://img840.imageshack.us/img840/7049/rsdjjzuvdbntc.jpg[/img]

Emblem Master
Grade 2/Dark Irregulars - Human/9000 Power/5000 Shield
Activate (Vanguard/Rearguard): [Counter Blast 1 card] Whn this Unit's Attack hits the Vanguard, if you have a <<Dark Irregulars>> Vanguard, pay the cost. If you do, Soul Charge (3?) Cards.[/center]
[center]_________________________________________________

[img]http://img826.imageshack.us/img826/8021/n265w3avnculo.jpg[/img]

Yellow Bolt
Grade 1/Dark Irregulars - Human/7000 Power/5000 Shield
Activate (Vanguard/Rearguard): By having this Unit Rest, if you have a <<Dark Irregulars>> Vanguard, Soul Charge 1 card.[/center]
[center]___________[/center]

[center][img]http://img37.imageshack.us/img37/4250/d0xs8gyyobyko.jpg[/img][/center]
[center]Free Traveler
Grade 2/Dark Irregulars - Human/8000 Power/5000 Shield
Auto: [Counter Blast 1] When this Unit appears in the Vanguard/Rearguard Circle, if you have a <<Dark Irregulars>> Vanguard, you can pay the cost. If you do, search your Deck for up to 1 Grade 2 or lower <<Dark Irregulars>>, place it in your Soul, then shuffle your Deck.[/center]

[center][img]http://img6.imageshack.us/img6/2641/1sqwbafmvcvzw.jpg[/img][/center]

[center]Devil In Shadow
Grade 0/Dark Irregulars - Human/4000 Power/10000 Shield
Auto: When you Ride this Unit with another <<Dark Irregulars>>, you can call this Unit to a Rearguard Circle.
Activate (Vanguard): [Counter Blast 1 Card; Place this Unit into your Soul] Look at up to the top 5 cards of your Deck, look for up to 1 Grade 3 or higher <<Dark Irregulars>>, show it to your opponent, add it to your hand, then shuffle your Deck.[/center]

[center][img]http://img84.imageshack.us/img84/9819/e9yvjbshfxofx.jpg[/img][/center]

[center]Battle Sister Glaze/Glacé[/center]
[center]Grade 2/Oracle Think Tank - Human/8000 Power/5000 Shield
Auto (Vanguard/Rearguard): When this Unit attacks, if you have no cards in your Soul, this Unit gains 3000 Power.[/center]

[center][img]http://img841.imageshack.us/img841/5986/tm7urxxgg6an6.jpg[/img][/center]

[center]Oracle Guardian Shisa
Grade 2/Oracle Think Tank - Battleroid/7000 Power/5000 Shield
Auto (Vanguard/Rearguard): When this Unit's Attack Hits the Vanguard, if you have 4 or more <<Oracle Think Tank>> Rearguards, draw 1 card.[/center]

[center][img]http://img837.imageshack.us/img837/3245/iix4siwahdwpw.jpg[/img][/center]
[center]Moonsault Swallow
Grade 1/Oracle Think Tank - High Beast/6000 Power/5000 Shield
Auto (Rearguard): During a Battle in which this Unit Boosts a <<Oracle Think Tank>>, if that Attack Hits the Vanguard, you can return this Unit to your hand.[/center]

[center][img]http://img819.imageshack.us/img819/5666/ywioiisl4z462.jpg[/img][/center]

[center]Nightmare Doll Amy
Grade 3/Pale Moon - Workeroid/10000 Power/No Shield
Auto (Vanguard): When your Main Phase Begins, Soul Charge 1 Card, during this Turn, this Unit gains 2000 Power.
Auto (Vanguard): [Counter Blast 5 Cards, Soul Blast 8 Cards] When this Unit's Attack Hits the Vanguard, you can pay the cost. If you Do, place all of your <<Pale Moon>> Rearguards into your Soul, then select up to 5 <<Pale Moon>> from your Soul, and call them to seperate Rearguard Circles.[/center]

[center][img]http://img444.imageshack.us/img444/9189/aaotwpkwarvaw.jpg[/img][/center]

[center]Midnight Invader
Grade 3/Pale Moon - Chimera/10000 Power/No Shield
Auto (Vanguard/Rearguard): When this Unit Attacks a Vanguard, if you have a <<Pale Moon>> Vanguard, this Unit gains 2000 Power during this Battle.[/center]

[center][img]http://img840.imageshack.us/img840/9906/7cgiw9xmtmtrm.jpg[/img][/center]

[center]White Rabbit of Moonlight, Pellinore
Grade 3/Gold Paladin - Human/10000 Power
Auto (Vanguard) [LB4]: [Select 2 of your <<Gold Paladin>> Rearguards, place them at the bottom of your Deck in any order.] When this Unit Attacks, you can pay the Cos. If you Do, select up to 2 of your <<Gold Paladin>> Units, during this turn, they gain 5000 Power.
Auto: [Select 1 of your <<Gold Paladin>> in your hand, discard it] When this Unit appears in a Rearguard Circle from your Deck, if your opponent has a Grade 2 or higher Vanguard, you can pay the cost. If you do, place this Unit in your Vanguard Circle.[/center]

[center][img]http://img716.imageshack.us/img716/1697/rqm3rpdoitwiy.jpg[/img][/center]

[center][Something] Messenger
Grade 0/Gold Paladin - Human/5000 Power/10000 Shield
Auto: When you ride this with another <<Gold Paladin>> You can call it to a Rearguard Circle.
Auto (Rearguard]: [Counter Blast 1 Card, Place this Unit in your Soul] During a Battle in which this Unit Boosts, when the Attack Hits the Vanguard, you can pay the cost. If you do, look at up to the top 3 cards of your Deck, search for 1 <<Gold Palandin>>, call it to a Rearguard at Rest, , the place the remaining cards to the bottom of your Deck in any order.[/center]

[center][img]http://img594.imageshack.us/img594/9532/wpaycowh14jlc.jpg[/img][/center]
[center]Lop Ear Shooter
Grade 2/Gold Paladin - Human/9000 Power/5000 Shield
Auto: [Select 1 card in your hand, discard it] When this Unit appears in a Rearguard Circle from the Deck, if you have a <<Gold Paladin>> Vangusard, you can pay the cost. If you do, look at up to the top 3 cards of your Deck Deck, select 1 <<Gold Paladin>> from them, call it to a Rearguard Circle, then place the remaining cards to the bottom of your Deck in any order.[/center]

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[center][img]http://img862.imageshack.us/img862/2673/xnce7ro53iynx.jpg[/img][/center]
[center][Something Something] Dindoran
Grade 1/Gold Paladin - Human/6000 Power/5000 Shield
Auto: [Soul Blast 1] When this Unit is called to a Rearguard Circle from the Deck, if you have a <<Gold Paladin>> Vanguard, you can pay the cost. If you do, draw 1 card.[/center]

[center][img]http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc6/s480x480/208847_489675641046445_31181134_n.jpg[/img][/center]
[center]Fire Spitter (?), Kyarii
Auto (Vanguard/Rearguard): [CB2] When this unit's attack hits and you have a <<Pale Moon>> Vanguard, you may pay the cost. If paid, draw 1 card.[/center]

[center][img]http://img507.imageshack.us/img507/4104/mqfjr5ijecyjs.jpg[/img][/center]
[center][Something of Something] Griflet
Grade 3/Gold Paladin - ???/10000 Power/No Shield
Auto (Vanguard): [Counter Blast 2 Cards] When this Unit's Attack hits the Vanguard, you can pay the cost. If you do, select 1 of your <<Gold Paladin>> Rearguards, it stands.
Auto (Rearguard): [Counter Blast 2 Cards] When this Unit's Attack hits the Vanguard, you can pay the cost. If you do, select 1 of your Grade 1 or lower <<Gold Paladin>> Rearguards, it stands.[/center]

[center][img]http://img72.imageshack.us/img72/3198/l6r9h20ua82ma.jpg[/img]
Dreamy Ammonite
Grade 1/Pale Moon - Chimera/7000 Power/5000 Shield
Auto: During your opponent's turn, when this Unit is sent from the Rearguard Circle to the Drop Zone, target 1 "Dreamy Ammonite" in your Soul, call it to a Rearguard Circle.[/center]

[center][img]http://img826.imageshack.us/img826/9952/jo8pxs0yuobww.jpg[/img]
Pee Ka Boo
Grade 2/Pale Moon - Workeroid/8000 Power/5000 Shield
Auto [Soul]: [Soul Blast 1 Card] When your Main Phase begins, if you have a <<Pale Moon>> Vanguard, you can pay the cost. If you do, call this Unit to a Rearguard Circle.
Auto (Rearguard): When your End Phase Begins, if you have a <<Pale Moon>> Vanguard, Place this Unit into your Soul.[/center]

[center][img]http://img837.imageshack.us/img837/2500/xe5fcyoeqteyg.jpg[/img]
Quantum Magician
Grade 1/Pale Moon - Demon/6000 Power/5000 Shield
Activate (Reargurd): [Counter Blast 1 Card, Place this Unit into your Soul] If you have a <<Pale Moon Vanguard>>, select 1 "Quantum Magician" in your Soul, call it to a Rearguard Circle. When your End Phase begins for that turn, place that Unit into your Soul. If you do not, select 1 "Quantum Magician" from your Soul, and call it to a Rearguard Circle.[/center]

[center][img]http://img545.imageshack.us/img545/7853/gvxeivxgzhujx.jpg[/img]
Dreamy Fortress
Grade 2/Pale Moon - Chimera/9000 Power/5000 Shield
Auto: During your opponent's turn, when this Unit is sent from the Rearguard Circle to the Drop Zone, target 1 "Dreamy Fortress" in your Soul, call it to a Rearguard Circle.[/center]

[center][img]http://img692.imageshack.us/img692/3842/axmtbpnh5jjp2.jpg[/img]
Jumping Grain/Crane
Grade 1/Pale Moon - Elf/7000 Power/5000 Shield
Auto: When this Unit appears from the Soul in a Rearguard Circle, if you have a <<Pale Moon>> Vanguard, ths Unit gains 3000 Power during this turn.[/center]
[center][img]http://img256.imageshack.us/img256/5886/5inqmiagik2rq.jpg[/img][/center]
[center]Innocent Magician
Grade 0/Pale Moon - Human/4000 Power/10000 Shield
Auto: When you Ride this Unit with another <<Pale Moon>>, you can call this Unit to a Rearguard Circle.
Activate (Vanguard): [Counter Blast 1 Card; Place this Unit into your Soul] Look at up to the top 5 cards of your Deck, look for up to 1 Grade 3 or higher <<Pale Moon>>, show it to your opponent, add it to your hand, then shuffle your Deck.[/center]

[center][img]http://img7.imageshack.us/img7/6641/rcxafsvyvz0os.jpg[/img][/center]

[center]Pale Moon Stand Trigger, Vanilla[/center]

[center][img]http://img21.imageshack.us/img21/8985/jtwpamfxpt1ee.jpg[/img][/center]

[center]Pale Moon Heal Trigger Vanilla[/center]

[center][img]http://img401.imageshack.us/img401/6638/mpjkxdtjldooy.jpg[/img][/center]

[center]Dark Irregular Heal Trigger Vanilla[/center]

[center][img]http://img196.imageshack.us/img196/1809/8dvawanqnsuvu.jpg[/img][/center]

[center]Lamp Camel, he's the Grade 2 on Hit Drawer for GN.[/center]

[center][img]http://img228.imageshack.us/img228/6923/q7o1avfrqjyre.jpg[/img][/center]

[center]Dumb Bell Kangaroo
Grade 3/Great Nature - High Beast/10000 Power/No Shield
Auto (Vanguard): [Counter Blast 2 Cards] When this Unit's Attack hits the Vanguard, you can pay the cost. If you do, select 1 of your <<Great Nature>> Rearguards, it stands.
Auto (Rearguard): [Counter Blast 2 Cards] When this Unit's Attack hits the Vanguard, you can pay the cost. If you do, select 1 of your Grade 1 or lower <<Great Nature>> Rearguards, it stands.[/center]

[center][img]http://img692.imageshack.us/img692/2606/nxx2fwd2ehjmx.jpg[/img][/center]

[center]Multimeter Giraffe
Grade 2/Great Nature - High Beast/8000 Power/5000 Shield
Auto (Vanguard/Rearguard): When this Unit Attacks, if there are 2 or more [something] cards in your opponent's Damage Zone, this Unit gains 3000 Power during this Battle.[/center]

[center][img]http://img443.imageshack.us/img443/1984/hhzdyvf0bnjau.jpg[/img][/center]

[center]Ruler Chameleon
Grade 0/Great Nature - High Beast/3000 Power/10000 Shield
Auto: [Counter Blast 1 Card] When your End Phase begins, when this Unit is sent from the Rearguard Circle to the Drop Zone, if you have a <<Great Nature>> Vanguard, you can pay the cost. If you do, look through your Deck for up to 1 "Ruler Chameleon", show it to your opponent, add it to your hand, then shuffle your Deck.[/center]

[center][img]http://img88.imageshack.us/img88/7154/bb7wchfwpe7ug.jpg[/img][/center]
[center]Surometer Giraffe
Grade 1/Great Nature - High Beast/6000 Power/5000 Shield
Auto (Rearguard): When this Unit Boosts a <<Great Nature>> Vanguard, if your opponent has 2 or more face-up cards in their Damage Zone, the Boosted Unit gains 4000 Power during this battle.[/center]

[center][img]http://img12.imageshack.us/img12/8350/ydbq14i5b3trw.jpg[/img][/center]
[center]Tic-Toc Flamingo
Grade 1/Great Nature - High Beast/7000 Power/5000 Shield
Auto: During your Main Phase, when this Unit appears in a Rearguard Circle, select 1 of your <<Great Nature>> Rearguards, during this turn, it gains: "Auto: During the End Phase of your Turn, When that Unit is sent from Rearguard Circle to the Drop Zone, select 1 card in your Damage Zone, unflip it."[/center]

[center][img]http://img85.imageshack.us/img85/6382/pbx2egn1n8dug.jpg[/img][/center]

[center]Dark Knight of Nightmareland
Grade 0/Dark Irregulars/4000 Power/10000 Shield
Activate (Rearguard): [Place this Unit into your Soul] Select 1 of your <<Dark Irregulars>> Units, it gains 3000 Power during this turn.[/center]

[img]http://img62.imageshack.us/img62/1593/bt3y5yffzmxtu.jpg[/img]

It seems Midnight Bunny might be re-released and have it's art re-done as a promo? Idk.

The Monocular and Binocular Tigers apparently are 003 RRR and 011 RR.
Vanguard/Rearguard: When this Unit Attacks the Vanguard, {other Rearguards; usual effect}.

[img]http://img696.imageshack.us/img696/1452/emlxshvulqw9x.jpg[/img]

Apparently July Kero Kero Ace - 2012 will be all about Aqua Force. Or something.

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BT08 UNITS CONFIRMED

Armed Instructor Bison and Duckbill-efinvsoidvfisnfvidevfwib-thing are in it.

[url="http://img4.imageshack.us/img4/2468/2hsrisx8mmndx.jpg"]http://img4.imageshack.us/img4/2468/2hsrisx8mmndx.jpg[/url]

[url="http://img402.imageshack.us/img402/2964/vustshbszgkdc.jpg"]http://img402.imageshack.us/img402/2964/vustshbszgkdc.jpg[/url]

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