Ren✧ Posted July 2, 2012 Report Share Posted July 2, 2012 [center][color=#000080][img]http://i42.tinypic.com/33z2x4m.png[/img][/color][/center] [center][color=#000080]This set will be my 3[sup]rd[/sup] Super Smash Bros. Brawl set. Most of the cards will be dealing with a duel mechanic that is not commonly found in the metagame, or through most of the Yu-Gi-Oh world. This mechanic is field position, dealing with the placement of cards, Spell and Trap Card Zones, and Monster Card Zones. I find that this mechanic incorporates just the right blend of skill and luck, and it seems it would be a lot of fun to play with. My OCG is not going to be great, so any help there will be much appreciated. Without further ado…[/color][/center] [center][color=#000080][spoiler=Set Achievements][/color][/center] [center][color=#000080]· July 1[sup]st[/sup], 2012: Set Creation[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Card List][/color][/center] [center][color=#000080]EN000: ???[/color][/center] [center][color=#000080]EN001: SSB Brawler-Mario (Brawler)[/color][/center] [center][color=#000080]EN002: SSB Brawler-Ice Climbers (Brawler)[/color][/center] [center][color=#000080]EN003: SSB Boss-Ridley (Boss)[/color][/center] [center][color=#000080]EN004: Assist Trophy-Andross (Item)[/color][/center] [center][color=#000080]EN005: Item-Banana Peel (Item)[/color][/center] [center][color=#000080]EN006: Stage-Pictochat (Stage)[/color][/center] [center][color=#000080]EN007: Subspace Army-Primid (Subspace Army)[/color][/center] [center][color=#000080]EN008: Pokeball-Bellossom (Item)[/color][/center] [center][color=#000080]EN009: SSB Brawler-Fox (Brawler)[/color][/center] [center][color=#000080]EN010: SSB Brawler-Yoshi (Brawler)[/color][/center] [center][color=#000080]EN011: SSB Brawler-Diddy Kong (Brawler)[/color][/center] [center][color=#000080]EN012: SSB Brawler-Donkey Kong (Brawler)[/color][/center] [center][color=#000080]EN013: SSB Brawler-R.O.B. (Brawler)[/color][/center] [center][color=#000080]EN014: SSB Brawler-Pit (Brawler)[/color][/center] [center][color=#000080]EN015: SSB Brawler-Link (Brawler) [/color][/center] [center][color=#000080]EN016: SSB Brawler-Falco[/color][/center] [center][color=#000080]EN017: SSB Item-Gooey Bomb (Item)[/color][/center] [center][color=#000080]EN018: Item-Pitfall (Item)[/color][/center] [center][color=#000080]EN019: SSB Brawler-Zelda (Brawler)[/color][/center] [center][color=#000080]EN020:Subspace Army-Big Primid (Subspace Army)[/color][/center] [center][color=#000080]EN021: SSB Brawler-Sheik (Brawler)[/color][/center] [center][color=#000080]EN022: SSB Brawler- King Dedede (Brawler)[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Cards][/color][/center] [center][color=#000080][spoiler=Brawlers][/color][/center] [center][color=#000080][spoiler=Mario][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/79457-SSB_Brawler-Mario"][color=#000080][img]http://yugico.com/customcard/79457.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]During your Standby Phase, if this card didn't attack the turn before and was not Summoned this turn: Target 1 face-up monster your opponent controls; place the Targeted monster in an open Spell and Trap Card Zone on your opponent's side of the field, as long as this card is on the field. This card cannot attack your opponent directly this turn.[/color][/center] [center][color=#000080][spoiler=Creator’s Note][/color][/center] [center][color=#000080]Seeing as Mario is arguably Nintendo’s most famous character, I felt he should be the first card to be made. His effect is based on his [b]Down Special Move: F.L.U.D.D. [/b]In the game, Mario charges up his attack and then releases a jet of water. This attack does no actual damage to the target and is only intended to stall. You must wait a turn to use the effect(charging) and then the effect pushes the opponent’s monster back into the Spell/Trap Card Zone. Mario can then not attack directly that turn, sparing your opponent damage.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Ice Climbers][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/79501-SSB_Brawler-_Ice_Climbers"][color=#000080][img]http://yugico.com/customcard/79501.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]Once per Duel: If this card would be removed from the field; it isn't. Once per turn: You can halve this card's ATK points, until the End Phase; This card gains an additional attack. During the beginning of your Battle Phase: You can banish this face-up card; Target 1 face-up monster your opponent controls. The Targeted monster is switched to Defense Position, cannot change Battle Positions, its effect is negated, and cannot attack as long as this card is banished.[/color][/center] [center][color=#000080][spoiler=Creator’s Note][/color][/center] [center][color=#000080]The Ice Climbers are some of my favorite characters, so it only makes sense that they should get the second spot in my card creations. Well the Ice Climbers’ first ability is based on the fact that there is 2 of them, and they can be independent of each other. The second is also based on the fact there is 2 of them and they can attack independently. The last effect is based on their [b]Down Special Move: Blizzard. [/b]This move freezes enemies that are in close range. That is essentially what the effect is doing, making the cards completely useless because they are ‘frozen’.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Fox][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/82264-SSB_Brawler-Fox"][color=#000080][img]http://yugico.com/customcard/82264.jpg[/img][/color][/url][color=#000080] [/color][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/82262-SSB_Brawler-Fox"][color=#000080][img]http://yugico.com/customcard/82262.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]Once per turn, if this card is selected as an attack target; Negate the attack and move this card to an open, adjacent Monster Card Zone on your side of the field. During your Battle Phase, if there are no cards in the same column as this card on your opponent's side of the field; This card can attack your opponent directly.[/color][/center] [center][color=#000080][spoiler=Creator's Note][/color][/center] [center][color=#000080]The first effect of this card is based on Fox's [b]Side Special Move: Fox Illusion. [/b]With this move, Fox is able to dash to one side or the other, avoiding any trouble coming his way, moving to an adjacent Monster Card Zone is an obvious representation of this. The second effect is based on Fox's [b]Up Special Move: Fox Fire. [/b]With this move, Fox becomes surrounded with flames and rockets off in a direction. Attacking directly is Fox 'rocketing off', and the limitation of any cards in the same column are the obstacles that might intercept Fox while attacking.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Yoshi][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/82841-SSB_Brawler-Yoshi"][color=#000080][img]http://yugico.com/customcard/82841.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]This attacking monster cannot be destroyed by battle. If this card attacks an opponent's monster, and the attacked monster is not destroyed; Equip it to this card(this card can only be equipped with 1 Monster Card at a time). During your opponent's next End Phase; Banish any equipped Monster Cards that are equipped to this card. If this card would be destroyed, while equipped with a Monster Card by this card's effect; Special Summon the equipped monster to your opponent's side of the field instead(this is not optional).[/color][/center] [center][color=#000080][spoiler=Creator's Note][/color][/center] [center][color=#000080]This card's effect is based on Yoshi's [b]Standard Special Move: Egg Lay.[/b] With this move, Yoshi swallows an opponent(being equipped), and then poo...umm...shoots them out as an egg, best used if shot out over the edge(being banished). Not much else to say...[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Diddy Kong][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/82882-SSB_Brawler-Diddy_Kong"][color=#000080][img]http://yugico.com/customcard/82882.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]Can be Special Summoned(from hand) if you control a face-up "SSB Brawler-Donkey Kong". When this card is Special Summoned; Add 1 "SSB Item-Banana Peel" from your Graveyard to your hand. If this card is selected as an attack target: You can discard 1 card; Negate the attack and return this card to hand. If this card is returned to your hand by its own effect; Destroy the first face-up card on your opponent's side of the field in the same column as this card.[/color][/center] [center][color=#000080][spoiler=Creator's Note] [/color][/center] [center][color=#000080]The first effect is largely due to the fact that Diddy Kong and Donkey are often used as a duo, especially in the story line. The second is based off of Diddy Kong's [b]Down Special Move: Banana Peel[/b]. With this move, Diddy Kong pulls a banana peel out of nowhere and can use it...relation to the effect is obvious. The last effect is based on Diddy Kong's [b]Up Special Move: Rocketbarrel Boost [/b] With this move, Diddy Kong can dodge an attack, or be saved from falling by being blasted into the air by a pair of rocket barrels. Along with being a supportive move, this attack can still do damage. Being boosted into the air is the returning to the hand and the destroying an opponent's card is the damage. I have incorporated some new OCG into this card. The new OCG being: 'Destroy the [u]first[/u] face-up card on your opponent's side of the field in the same column as this card.' This means that the card destroyed can either be a monster or Spell/trap, depending on which one is first in the column. So if there is a monster and spell, then the monster would be destroyed while the spell is left alone. If it is just a spell in the column, then the spell is destroyed. Pretty simple. [/color][/center] [center][color=#000080]Can you see the loop with this card's effect?[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Donkey Kong][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/82890-SSB_Brawler-Donkey_Kong"][color=#000080][img]http://yugico.com/customcard/82890.jpg[/img][/color][/url][/center] [center][color=#000080]Cannot be Special Summoned from the Deck. Each time a "SSB Brawler-Diddy Kong" is Special Summoned from your hand, this card gains 200 ATK points. During your End Phase, if this card didn't attack; Place 1 Giant Punch Counter on it(max. 3). This card gains 300 ATK points for each Giant Punch Counter on it. If this card attacks; Remove all Giant Punch Counters from it, after the Damage Step. If this card, with no Giant Punch Counters on it, declares an attack on a monster in the same column as this card; Destroy the Targeted monster without applying Damage Calculations.[/color][/center] [center][color=#000080][spoiler=Creator's Note][/color][/center] [center][color=#000080]The very first effect is really just meant to balance it out, so moving on. The second is an interpretation of the idea that Donkey Kong and Diddy Kong are a duo. The rest of his effects are based on his [b]Standard Special Move: Giant Punch. [/b]With this effect, Donkey Kong charges up his attack(waiting a turn to get a Giant Punch Counter) and then releasing the power in a single attack(removing the counters). The last effect is based on the fact that Giant Punch holds a lot of power in the realm of SSBB, in terms of sheer force, so it gives DK the ability to destroy opponents stronger than himself.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=R.O.B.][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/83338-SSB_Brawler-R_O_B_"][color=#000080][img]http://yugico.com/customcard/83338.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]This card can inflict Piercing Damage. This card cannot be destroyed by cards in the same column as this card. Once per turn: You can discard 1 Spell or Trap Card; Move this card to an open Monster Card Zone on your side of the field.[/color][/center] [center][color=#000080][spoiler=Creator's Notes][/color][/center] [center][color=#000080]This card's first effect is based on ROB's [b]Standard Special Move: Robo Beam.[/b] With this ability ROB shoots a [u]piercing[/u] laser beam. The second is based on ROB's [b]Side Special Move: Arm Rotor.[/b] With this move, ROB spins his arms around, capable of hurting other brawlers as well as [u]deflect attacks.[/u] The last effect is based on ROB's [b]Up Special Move: Robo Burner.[/b] With this move ROB can fly up into the air and gain [u]mobility to dodge attacks and move around the stage faster.[/u][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Pit][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/83745-SSB_Brawler-Pit"][color=#000080][img]http://yugico.com/customcard/83745.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]If this card would be destroyed by an Effect Monster's effect: Negate the effect; destroy the Effect Monster. If this card is in the same column as a Defense Position, it can attack directly. If this face-up card is banished; Special Summon it during your next Standby Phase.[/color][/center] [center][color=#000080][spoiler=Creator's Note][/color][/center] [center][color=#000080]This card's first effect is based on Pit's [b]Down Special Move: Mirror Shield.[/b] With this move, Pit can reflect ranged attacks. The correlation is fairly obvious. The second effect is based on Pit's [b]Standard Special Move: Palutena's Arrow.[/b] With this move, Pit fires an arrow made of light. This arrow's angle can be adjusted, thus the being able to bypass the Defense Monsters. The last effect, probably the one that makes this card broken, is based on Pit's [b]Up Special Move:[/b] [b]Wings of Icarus.[/b]With this move Pit grows enchanted wings that can save him from falling off a stage or dodge an attack.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Link][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/84019-SSB_Brawler-Link"][color=#000080][img]http://yugico.com/customcard/84019.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]Once per turn: You can place the top card in your Graveyard on the bottom of your Deck(do not shuffle); Destroy 1 card in the same column or adjacent columns to this card. This card cannot attack this turn if you activate this effect.[/color][/center] [center][color=#000080][spoiler=Creator's Note][/color][/center] [center][color=#000080]This card's effect is based on Link's [b]Down Special Move: Bomb. [/b]With this move, Link throws a bomb at another target. The effect is as if the bomb is exploding on the enemy. This bomb does have limited range in the game, thus the being only able to destroy monsters in the same or adjacent columns. [/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Zelda][/color][/center] [center][color=#000080][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/89713-SSB_Brawler-Zelda"][img]http://yugico.com/customcard/89713.jpg[/img][/url] [/color][/center] [center][color=#000080]If this card is Targeted for an attack: Discard 1 card; Return this card to your hand. During your Standby Phase, if your opponent has more monsters on the field than you and this card was returned to your hand last turn; Special Summon this card(from your hand). During your End Phase, except the turn this card is Summoned: You can banish this face-up card; Special Summon 1 "SSB Brawler-Sheik"(from your hand or Deck).[/color][/center] [center][color=#000080][spoiler=Creator's Note][/color][/center] [center][color=#000080]The majority of this card's effect is based on Zelda's [b]Up Special Move: Farore's Wind.[/b] With this move she is able to teleport a short distance, usually to save herself from falling off the stage or out of some other kind of danger. This is clearly represented by the escaping of an attack by returning to the hand. The second part of Zelda's effect is based on her [b]Down Special Move: Transform[/b] With this move, Zelda can transform into Shiek.[/color][/center] [center][color=#000080][/spoiler] [/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Sheik][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/94375-SSB_Brawler-_Sheik"][img]http://yugico.com/customcard/94375.jpg[/img][/url] [/center] [center][color=#000080]If this card is selected as an attack target: You can banish 1 card in your Graveyard; Negate the attack and move this card to an adjacent, open Monster Card Zone; Inflict damage to your opponent equal to the Level of the attacking monster x300. If this card would be removed from the field by a card effect your opponent controls: You can return this card to the bottom of your Deck; Special Summon 1 banished "SSB Brawler-Zelda."[/color][/center] [center][color=#000080][spoiler=Creator's Note][/color][/center] [center][color=#000080]The first part of this card's effect is based on Sheik's [b]Up Special Move: Vanish.[/b] With this move, she teleports amidst an explosion. This explosion does damage to any Brawler unlucky enough to be near enough to Sheik at the time. Thus the damage as well as avoiding the attack. Sheik has very low attack power and relies on dodging attacks and quick bursts to win a brawl. This gives reason for the low ATK and the effects that allow her to escape danger.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=King Dedede][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/94417-SSB_Brawler-King_Dedede"][img]http://yugico.com/customcard/94417.jpg[/img][/url] [/center] [center][color=#000080]Once per turn; You can Special Summon 1 "Waddle Dee", "Waddle Doo" OR "Gordo"(from your hand or Deck. You cannot Normal Summon the turn you Special Summon a monster by this card's effect. Once per turn: You can Tribute 1 "Waddle Dee", "Waddle Doo" OR "Gordo"; Activate 1 of the appropriate effects, depending on the monster used as a Tribute.:[/color][/center] [color=#000080]●"Waddle Dee": If there is a monster directly in front of this card; Place the monster in the Spell & Trap Card Zone directly behind it. If there is a Spell or Trap Card in the Spell & Trap Card Zone directly behind the monster, destroy it. You cannot attack with this card this turn.[/color] [color=#000080]●"Waddle Doo": Target 1 face-up Effect Monster your opponent controls; Negate its effect, until your opponent's next End Phase. [/color] [color=#000080]●"Gordo": Destroy 1 face-up monster on the field. You cannot attack with this card this turn.[/color] [center][spoiler=Creator's Note][/center] [center][color=#000080]This card's effect is based on King Dedede's [b]Side Special Move: Waddle Dee Throw.[/b] With this move, he conjures up a Waddle Dee, Waddle Doo, or Gordo and throw them at an opponent. Waddle Dees are very simple and do very little damage, but they do push an opponent back slightly. Thus the moving the monster back. Plus, if you plan it right you can get rid of a pesky Spell or Trap Card. Waddle Doos shoot out electricity. Electricity is often associated with stunning. Connection is obvious. Gordos are spike balls...what else are they gonna do besides kill?[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Falco][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/84021-SSB_Brawler-Falco"][img]http://yugico.com/customcard/84021.jpg[/img][/url] [/center] [center][color=#000080]If this card is selected as an attack target: You can return 1 card on your side of the field; Negate the attack and move this card to an open, adjacent Monster Card Zone. This card inflicts Piercing Damage if it attacks a Defense Position monster in the same column. If this card inflicts Piercing Damage: You can discard 1 card; Inflict 800 damage to your opponent.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Bosses][/color][/center] [center][color=#000080][spoiler=Ridley][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/79511-SSB_Boss-Ridley"][color=#000080][img]http://yugico.com/customcard/79511.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]2 Level 7 monsters[/color][/center] [center][color=#000080]Once per turn: You can detach a number of Xyz Material Monsters from this card; activate the one of the appropriate following effects depending on the number of Xyz Material Monster detached:[/color][/center] [center][color=#000080]●1: Return all non-Winged Beast monsters on your opponent's side of the field to their hand.[/color][/center] [center][color=#000080]● 2: Banish this card. Special Summon this banished card during your opponent's next End Phase When this card is Special Summoned by its own effect; Destroy all cards on your opponent's side of the field in the column this card is in and all cards your opponent controls in the adjacent columns.[/color][/center] [center][color=#000080][spoiler=Creator’s Note][/color][/center] [center][color=#000080]I am iffy on this card. The OCG is most assuredly terrible on it. The effect is also questionable about whether it is balanced or not. Anyway, I will explain the effect. When you remove 1 Xyz Material, you return most monsters on your opponent’s side of the field to their hand. This is a representation of any of Ridley’s moves that slides across the bottom of the battle field, throwing players into the sky or off the field. Of course this is easily dodged by jumping or flying, hence Winged Beast’s invulnerability to the effect. The second effect is based on Ridley’s attack when he flies off the screen and then slams into the ground damaging any player within range.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Subspace Army][/color][/center] [center][color=#000080][spoiler=Primid][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/81821-Subspace_Army-Primid"][color=#000080][img]http://yugico.com/customcard/81821.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080][spoiler=Creator's Note][/color][/center] [center][color=#000080]I don't really feel like anything needs to be said about this card. It is a pretty bland opponent in the game, so naturally it would be a Normal Monster.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Big Primid][/color][/center] [center][color=#000080][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/94364-Subspace_Army-Big_Primid"][img]http://yugico.com/customcard/94364.jpg[/img][/url][/color][/center] [center][color=#000080][font=Verdana, Geneva, sans-serif][size=3]Can be Special Summoned(from hand) by Tributing 2 or more "Subspace Army" monsters. Cannot be Special Summoned by any other means. This card gains 800 ATK points for each monster used as a Tribute to Special Summon it.[/size][/font][/color][/center] [center][color=#000080][font=Verdana, Geneva, sans-serif][size=3][spoiler=Creator's Note][/size][/font][/color][/center] [center][color=#000080]Big Primid is honestly just a bigger version of Primid, in the game. I didn't want to make another vanilla for the Subspace Army, even though Vanillas are awesome, so I gave him a pretty generic effect for higher leveled monsters. It also keeps with the 'bad guy' theme, sacrificing your own forces to build on your own strength. I do apologize for the crappy picture, it was the best I could find.[/color][/center] [center][color=#000080][font=Verdana, Geneva, sans-serif][size=3][/spoiler][/size][/font][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Items][/color][/center] [center][color=#000080][spoiler=Banana Peel][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/81547-Item-Banana_Peel_"][color=#000080][img]http://yugico.com/customcard/81547.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]Can only be activated from your hand. Activate only when a monster you control is Targeted for an attack; Switch the attacking monster to Defense Position. If there is a Spell or Trap Card directly behind the attacking monster, destroy it. Effects cannot be chained to this card's activation.[/color][/center] [center][color=#000080][spoiler=Creator's Note][/color][/center] [center][color=#000080]In the game, this item causes anyone who hits it to slip and fall. This is represented by the attacking monster being switched to Defense Position. To make a little different from the already created card 'Book of Moon' I added the effect that destroys the Spell/Trap Card behind the switched monster and the added bonus of no chains![/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Gooey Bomb][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/87552-Item-Gooey_Bomb"][color=#000080][img]http://yugico.com/customcard/87552.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]Can only be equipped to a monster you control. If a monster equipped with this card declares an attack on another monster, neither monster can be destroyed as a result of this battle; Equip this card to the attacked monster after Damage Calculation. During either player's End Phase, if a monster they control is equipped with this card; Destroy that monster and inflict damage to the controller of the destroyed monster equal to the destroyed monster's ATK points plus 1000 [/color][/center] [center][color=#000080][spoiler=Creator's Note][/color][/center] [center][color=#000080]The OCG on this card I am sure is horrendous. In my defense though, I do believe it is a tricky effect phrase. Anyway, this item attaches itself to the target(if it hits) and then blows them up when the time runs out. Pretty obvious connection, no? I also think it would be fun to use in casual play, also it has the potential for massive burn damage.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Pitfall][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/87792-Item-Pitfall"][color=#000080][img]http://yugico.com/customcard/87792.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080][size=3]Can only be activated if you control a face-up "SSB" monster. Target 1 face-up monster your opponent controls; Banish it. Monsters Summoned in the Monster Card Zone of the monster that was banished cannot attack or be used as a Material the turn they are Summoned, as long as this card is face-up on the field.[/size][/color][/center] [center][color=#000080][spoiler=Creator's Note][/color][/center] [center][color=#000080]In the game this item, when it hits its target, smashes the opponent into the ground, making them unable to move. Banishing the monster is like smashing it into the ground. The continued inability to use the zone effectively is as if there is a gaping hole in the ground.[/color][/center] [center][color=#000080][/spoiler] [/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Assist Trophies][/color][/center] [center][color=#000080][spoiler=Andross][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/79836-Assist_Trophy-Andross"][color=#000080][img]http://yugico.com/customcard/79836.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]Only 1 "Assist Trophy" card can be on the field at a time. Once per turn: You can Target 1 Monster Card Zone your opponent controls; if the Targeted Monster Card Zone has a monster in it, return the monster to your opponent's hand, the Targeted Monster Card Zone is considered occupied as long as this card is face-up on the field. During opponent's 2nd End Phase after this card's activation; Destroy this card.[/color][/center] [center][color=#000080][spoiler=Creator’s Note][/color][/center] [center][color=#000080]Seeing as Andross is one of the most annoying Assist Trophies in the game, I thought he would be my first to create. In the game, Andross shoots grey squares at brawlers. These squares smack the players around, does some damage, and is ultimately the biggest pain in the butt ever! The effect represents shooting the square at the brawler(monster) throwing it back(returning to hand). Taking up the Monster Card Zone is an added bonus as well as a mechanic that captures the sheer annoyance Andross brings to the game.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Pokeballs][/color][/center] [center][color=#000080][spoiler=Bellossom][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/81952-Pokéball-Bellossom"][color=#000080][img]http://yugico.com/customcard/81952.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]Can only be activated during your Main Phase 1. Only 1 "Pokéball" card can be face-up on the field at a time. Any face-up monster your opponent controls in the same column or adjacent columns to this card, are flipped face-down and cannot be flipped face-up as long as this card is face-up on the field. Destroy this card during your 2nd End Phase after this card's activation.[/color][/center] [center][color=#000080][spoiler=Creator's Notes][/color][/center] [center][color=#000080]In the game, this Pokeball puts in Brawler that gets near it, to sleep. They stay asleep for a period of time, dependent on the amount of damage they have taken. Flipping the monsters face-down is an obvious representation of sleep and the limited amount of time on the field, is a representation of the fact that all Pokemon summoned from a Pokeball in the game go away after a short while.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][spoiler=Stages][/color][/center] [center][color=#000080][spoiler=Pictochat][/color][/center] [center][url="http://yugico.com/user/17096-_Renegade_/card/20548-Super_Smash_Bros__Brawl/81559-Stage-Pictochat"][color=#000080][img]http://yugico.com/customcard/81559.jpg[/img][/color][/url][color=#000080] [/color][/center] [center][color=#000080]Monster cannot be Set. Once per turn: You can skip your Standby Phase; add 1 "Stylus Stroke" card from your Deck to your hand.[/color][/center] [center][color=#000080][spoiler=Creator's Note][/color][/center] [center][color=#000080]The first part of this card's effect is supposed to represent the fact that in Pictochat, you arrival is announced to everyone in the room. The second, is merely support for the cards that will be added.[/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][color=#000080][/spoiler][/color][/center] [center][b][url="http://forum.yugiohcardmaker.net/topic/285540-ssbb-cards-majortim-3/"][color=#000080]A Rival Appears![/color][/url][/b][/center] Link to comment Share on other sites More sharing options...
Ren✧ Posted July 2, 2012 Author Report Share Posted July 2, 2012 BUMP, new card added. Link to comment Share on other sites More sharing options...
Alpha Shadow Posted July 3, 2012 Report Share Posted July 3, 2012 I am glad to see you have revived this set! I love Mario and Ice Climbers. I don't know too much on Xyz Monsters, so I can't help you there. Can't wait to see some more of your cards. Link to comment Share on other sites More sharing options...
Ren✧ Posted July 3, 2012 Author Report Share Posted July 3, 2012 Thanks for the comment, glad you like them. I should be adding a new card later today or tomorrow. Glad to have someone interested! Link to comment Share on other sites More sharing options...
Admiral Tim Posted July 6, 2012 Report Share Posted July 6, 2012 I love these cards! Great take on SSBB! Keep up the good work. Link to comment Share on other sites More sharing options...
Ren✧ Posted July 6, 2012 Author Report Share Posted July 6, 2012 @Tim: I was honestly about to give up, since no one was really commenting...but I might just keep it up EDIT: Banana Peel added. EDIT: Pictochat added. Link to comment Share on other sites More sharing options...
HulkTySSJ2 Posted July 7, 2012 Report Share Posted July 7, 2012 Looking good so far. It seems like your text boxes are different from the card maker here...are you editing the text on something different? My text seems to have shrunk a lot with updates. Link to comment Share on other sites More sharing options...
Ren✧ Posted July 7, 2012 Author Report Share Posted July 7, 2012 [quote name='hulkty' timestamp='1341629045' post='5969005'] Looking good so far. It seems like your text boxes are different from the card maker here...are you editing the text on something different? My text seems to have shrunk a lot with updates. [/quote] I am using Yugico.com's card maker because it includes Xyz. I would normally just use Judas's template on GIMP, but I didn't want to put that much effort into it. Yugico's card creator is far superior to YCM's. Thanks for the comment. Link to comment Share on other sites More sharing options...
Admiral Tim Posted July 7, 2012 Report Share Posted July 7, 2012 Still love the cards, but the icing on the cake is the "Creator's Note". It really shows how the card and the brawler/stage/item are connected. Link to comment Share on other sites More sharing options...
Alpakha Posted July 7, 2012 Report Share Posted July 7, 2012 Yugico's creator more options but YVCm creator looks more realistic Anyways, onto the cards!! I have all but one thing to say.... MAKE MORE GO! Now seriously, OCG great, Pics great, Effects good, 9/10 Link to comment Share on other sites More sharing options...
Ren✧ Posted July 7, 2012 Author Report Share Posted July 7, 2012 [quote name='Kvn523' timestamp='1341664551' post='5969351'] Yugico's creator more options but YVCm creator looks more realistic Anyways, onto the cards!! I have all but one thing to say.... MAKE MORE GO! Now seriously, OCG great, Pics great, Effects good, 9/10 [/quote] Glad you like them. I will definitely be adding more today. Probably a Pokeball and then a Subspace Army card, that way all sections will have at least 1. After that I think I will focus on brawlers for awhile. [quote name='Admiral Tim' timestamp='1341661877' post='5969334'] Still love the cards, but the icing on the cake is the "Creator's Note". It really shows how the card and the brawler/stage/item are connected. [/quote] Thanks! I always find it helpful when someone explains their card, so I try to offer the same courtesy. Link to comment Share on other sites More sharing options...
Ren✧ Posted July 7, 2012 Author Report Share Posted July 7, 2012 Primid added. Link to comment Share on other sites More sharing options...
Admiral Tim Posted July 8, 2012 Report Share Posted July 8, 2012 [quote name='~Renegade~' timestamp='1341689269' post='5969609'] Primid added. [/quote] Nice card, not much that I can say seeing as its a vanilla, but its ATK seems a bit to high for the grunt of the army. But keep up the good work. You've inspired me to restart making SSBB cards! Link to comment Share on other sites More sharing options...
Ren✧ Posted July 8, 2012 Author Report Share Posted July 8, 2012 [quote name='Admiral Tim' timestamp='1341705636' post='5969947'] Nice card, not much that I can say seeing as its a vanilla, but its ATK seems a bit to high for the grunt of the army. But keep up the good work. You've inspired me to restart making SSBB cards! [/quote] The reason I made his ATK pretty high is because normal monsters are rapidly gaining ATK in the game. So even though this Pop Culture section, I am still trying to make them have a little bit of use in the metagame. Link to comment Share on other sites More sharing options...
Admiral Tim Posted July 8, 2012 Report Share Posted July 8, 2012 [quote name='~Renegade~' timestamp='1341706089' post='5969964'] The reason I made his ATK pretty high is because normal monsters are rapidly gaining ATK in the game. So even though this Pop Culture section, I am still trying to make them have a little bit of use in the metagame. [/quote] Ah I see, you wouldn't mind if I launched my own SSBB set? It could be this set's rival, if you will. Link to comment Share on other sites More sharing options...
Ren✧ Posted July 8, 2012 Author Report Share Posted July 8, 2012 [quote name='Admiral Tim' timestamp='1341708852' post='5970014'] Ah I see, you wouldn't mind if I launched my own SSBB set? It could be this set's rival, if you will. [/quote] I don't mind at all. Can't wait to see it!Pokeball added. A brawler will be next. Link to comment Share on other sites More sharing options...
Admiral Tim Posted July 8, 2012 Report Share Posted July 8, 2012 Great Pokemon card, might I ask where you find your pics? Link to comment Share on other sites More sharing options...
Ren✧ Posted July 8, 2012 Author Report Share Posted July 8, 2012 [quote name='Admiral Tim' timestamp='1341763382' post='5970659'] Great Pokemon card, might I ask where you find your pics? [/quote] I use Super Smash Bros Brawl Dojo. But I think their wiki has all the same images. Link to comment Share on other sites More sharing options...
HulkTySSJ2 Posted July 8, 2012 Report Share Posted July 8, 2012 [quote name='~Renegade~' timestamp='1341629412' post='5969009'] I am using Yugico.com's card maker because it includes Xyz. I would normally just use Judas's template on GIMP, but I didn't want to put that much effort into it. Yugico's card creator is far superior to YCM's. Thanks for the comment. [/quote] Hm, Yugico.com? Never heard of it, but I'll check it out. Thanks. Good luck! Link to comment Share on other sites More sharing options...
Admiral Tim Posted July 8, 2012 Report Share Posted July 8, 2012 Considering we're making 'rival' sets. Would you mind me posting a link to my set. I'll let you post a link to yours in my thread. http://forum.yugiohcardmaker.net/topic/285540-ssbb-cards-majortim-2/ Link to comment Share on other sites More sharing options...
Ren✧ Posted July 8, 2012 Author Report Share Posted July 8, 2012 [quote name='Admiral Tim' timestamp='1341777989' post='5970798'] Considering we're making 'rival' sets. Would you mind me posting a link to my set. I'll let you post a link to yours in my thread. [url="http://forum.yugiohcardmaker.net/topic/285540-ssbb-cards-majortim-2/"]http://forum.yugiohc...rds-majortim-2/[/url] [/quote] Done and done!Fox added! Link to comment Share on other sites More sharing options...
Admiral Tim Posted July 8, 2012 Report Share Posted July 8, 2012 Haha, posting a link to your thread soon, love the fox card! Link to comment Share on other sites More sharing options...
Ren✧ Posted July 10, 2012 Author Report Share Posted July 10, 2012 BUMP! Sorry no new card today, tomorrow...promise... Link to comment Share on other sites More sharing options...
Ren✧ Posted July 10, 2012 Author Report Share Posted July 10, 2012 Yoshi added. One of my favorites so far! Link to comment Share on other sites More sharing options...
Ren✧ Posted July 10, 2012 Author Report Share Posted July 10, 2012 Diddy Kong added. While I don't like him much in the game, I do quite enjoy his card. Link to comment Share on other sites More sharing options...
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