Jump to content

elemental mash up


Recommended Posts

as the tittle suggest like monarch but munch bettter they use different attributes but the same attributes as well to support each other this is very argo style these guys have 2 forms a peice their orb then once released there powerhouse state

here they are
[Spoiler=one of the main spell card]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/CallForthTyrianOrbz.jpg[/img]
When this card is activated, it is treated as a Continuous Spell Card. Once Per Turn you can send 1 Level 10 Monster from your Hand to Special Summon 1 "Tyrian Orbz" Monster with the same (printed) Attribute from your Hand, Deck or Graveyard in Attack Position. all face-up monster you control gain 100 ATK and DEF for every monster in your Graveyard and Banish Pile with the same (printed) Attribute. When this face up card is removed from the Field set 1 "Call Forth Tyrian Orbz" from your Hand, Deck, Graveyard or, Banish Zone expect this card. You can only control 1 face-up "Come Forth Tyrian Orbz".
[/Spoiler]
[Spoiler=Field Spell Card]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbzCitadelThroneRoom.jpg[/img]
You can not flip monsters you control face-down. Once Per Turn Special Summon 1 "Tyrian Orbz Neutral Token" (Aqua-Type/EARTH/Level 1/ATK 0/DEF 0) to your Opponent's side of the Field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon or used as Synchro Material for a Synchro Summon. Once Per Turn select one of these effects *Special Summon 1 "Tyrian Orbz" monster from your Deck in Attack Position. *add 1 "Tyrian Orbz" monster or "Tyrian Orbz Warlord" monster from your Deck to your Hand All face-up monster you control gain 100 ATK and DEF for every monster in your Graveyard and Banish Pile with the same Attribute. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card . ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card. During your Opponent's Standby Phase you can pay Life Points equal to number of face-up "Tyrian Orbz" or "Tyrian Orbz Warlord" monster you control x 300 or destory this card.

i feel its important to comment on this it seems like this would be a bad idea but there a "few tricks" that would turn the so call neg eff of this card into a pos eff for you at least
[/Spoiler]
[Spoiler=the light orb]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbz-Ligkus.jpg[/img]
When your Opponent control monster(s) and you control no monster you can Special Summon this card from your Hand. You can banish this card from your Graveyard to add 1 Level 10 monster from your Graveyard or Deck to your Hand.
[/Spoiler]
[Spoiler=light released state]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbzWarlord-Sukgil.jpg[/img]
This card can not be Set. You can Special Summon this card from your Hand or Graveyard be sending 1 face-up "Tyrian Orbz" monster with the same (printed) Attribute you control to the Graveyard. while you control face-up "Call Forth Tyrian Orbz" this card gain this effect : Once Per Turn during any player's turn you can add 1 "Tyrian Orbz" or "Tyrian Orbz Warlord" monster from your Graveyard or Deck to your Hand then havle this card's ATK and DEF until the End Phase.
[/Spoiler]
[Spoiler=dark orb]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbz-Darkus.jpg[/img]
When your Opponent control monster(s) and you control no monster you can Special Summon this card from your Hand. You can banish this card from your Graveyard to send 1 card on the Field to the Graveyard.
[/Spoiler]
[Spoiler=dark released state]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbzWarlord-Sukrad.jpg[/img]
This card can not be Set. You can Special Summon this card from your Hand or Graveyard be sending 1 face-up "Tyrian Orbz" monster with the same (printed) Attribute you control to the Graveyard. while you control face-up "Call Forth Tyrian Orbz" this card gain this effect : Once per turn, during your Main Phase, you can send 1 card in your Hand to the Graveyard and pay 1000 Life Points to have this card gain 1000 ATK until the End Phase. When this card is removed from the Field and sent to the Graveyard both players take damage equal to this card's ATK.
[/Spoiler]
[Spoiler=fire orb]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbz-Firkus.jpg[/img]
When your Opponent control monster(s) and you control no monster you can Special Summon this card from your Hand. You can banish this card from your Graveyard all face-up monster gain this effect until the End Phase : Once Per Turn you Opponent loses 200 Life Points.
[/Spoiler]
[Spoiler=fire released state]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbzWarlord-Sukrif.jpg[/img]
This card can not be Set. You can Special Summon this card from your Hand or Graveyard be sending 1 face-up "Tyrian Orbz" monster with the same (printed) Attribute you control to the Graveyard. while you control face-up "Call Forth Tyrian Orbz" this card gain this effect : Once Per Turn during any player's turn this card loses 500 ATK and DEF your Opponent lose 500 Life Points.
[/Spoiler]
[Spoiler=water orb]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbz-Watkus.jpg[/img]
When your Opponent control monster(s) and you control no monsters you can Special Summon this card from your Hand. You can banish this card from your Graveyard to have all your Opponent face-up monsters lose 400 ATK and DEF until the End Phase.
[/Spoiler]
[Spoiler=water released state]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbzWarlord-Suktaw.jpg[/img]
This card can not be Set. You can Special Summon this card from your Hand or Graveyard be sending 1 face-up "Tyrian Orbz" monster with the same (printed) Attribute you control to the Graveyard. while you control face-up "Call Forth Tyrian Orbz" this card gain this effect : Once Per Turn during any player's turn your Oppponet sends 1 card in their hand to the Graveyard then you can return this face-up card you control to your Hand to have your Opponent send 1 card in their Hand to the Graveyard
[/Spoiler]
[Spoiler=wind orb]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbz-Winkus.jpg[/img]
When your Opponent control monster(s) and you control no monsters you can Special Summon this card from your Hand. You can banish this card from your Graveyard to return 1 card on the Field to its owner's Hand.
[/Spoiler]
[Spoiler=wind release state]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbzWarlord-Sukniw.jpg[/img]
This card can not be Set. You can Special Summon this card from your Hand or Graveyard be sending 1 face-up "Tyrian Orbz" monster with the same (printed) Attribute you control to the Graveyard. while you control face-up "Call Forth Tyrian Orbz" this card gain this effect : Once Per Turn during any player's turn you can return 1 card on the field to its owner's Hand, if you use this card effect return this card to your Hand.
[/Spoiler]
[Spoiler=earth orb]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbz-Earkus.jpg[/img]
When your Opponent control monster(s) and you control no monster you can Special Summon this card from your Hand. You can banish this card from your Graveyard to select monster on the Field its switched to Defensive Position.
[/Spoiler]
[Spoiler=earth release state]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbzWarlord-Sukrae.jpg[/img]
This card can not be Set. You can Special Summon this card from your Hand or Graveyard be sending 1 face-up "Tyrian Orbz" monster with the same (printed) Attribute you control to the Graveyard. while you control face-up "Call Forth Tyrian Orbz" this card gain this effect : Once Per Turn during any player's turn you can select 1 monster on the Field then select one of these effects *change it to Defence Postion *if it is in Defence Position send it to the Graveyard.
[/Spoiler]
[Spoiler=1st neutral]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbzWarlord-TheNeutralVikiplartuen.jpg[/img]
This card can not be Set. You can Special Summon this card from your Hand or Graveyard during any player's turn by sending 1 face-up "Tyrian Orbz Warlord" monster with the you control to the Graveyard. this face-up card is not treated as LIGHT monster. All your Opponent's face-up monster gain all the Attributes of all face-up monsters on the Field. Once Per Turn add 1 "Tyrian Orbz Citadel Throne Room" from your Deck Graveyard or Banish Zone to your Hand.Your Opponent can not flip monsters face-down Once Per turn during your Opponent Turn if your Opponent controls 1 or more set monster(s), your gain 1000 Life Points.
[/Spoiler]
[Spoiler=2nd neutral]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/TyrianOrbzWarlord-TheNeutralDokiflartuen.jpg[/img]
This card can not be Set. You can Special Summon this card from your Hand or Graveyard during any player's turn by sending 1 face-up "Tyrian Orbz Warlord" monster with the you control to the Graveyard. this face-up card is not treated as DARK monster. All your Opponent's face-up monster gain all the Attributes of all face-up monsters on the Field. Once Per Turn add 1 "Tyrian Orbz Citadel Throne Room" from your Deck Graveyard or Banish Zone to your Hand.Your Opponent can not flip monsters face-down Once Per turn during your Opponent Turn if your Opponent controls 1 or more set monster(s), Draw 1 card.
[/Spoiler]

more to come ...

Link to comment
Share on other sites

I don't care how bad the archetype might be, Call Forth Tyrian Orbs is stupidly broken. Like, really, it's a free summon from the deck or Graveyard each turn at the cost of a card in hand. Plus you made it weird and a Quickplay for some reason. Needs to be SEVERELY nerfed, but with how broken you made it, just scrapped altogether.

The field is stupid because giving your opponent tokens that they can't get rid of is a horrible idea that could quickly be broken. The rest is disorganized, but the fact that you can SS straight from deck makes this, again,broken as hell and you should just delete it altogether. Plus it's EXTREMELY unoriginal and stupid with Clear World copied in =/

The Light Orb is broken because it's a free search for no reason that balances out whatever you used it for, for free. Not to mention it searches Tragoedia of all things. Restrict it to the archetype and make it discard to search, if anything, and only while you control a "Tyrian" monster.

Gonna cover ALL the releases last, to make sure I'm not missing anything.

... Dark Orb has the same issues as the first, except this one just completely gets around any wall. Needs a cost OTHER than banishing from the graveyard =/

Water and Fire orbs are absolutely terrible, even with the grave cost. There's no real reason to use them, as they do nothing but piddling increases/burn.

Wind is... interesting. I don't think it's broken, but I don't think it's perfectly balanced either. Not sure what to do with it.

Earth is outclassed by A/D Changer unless the rest of the cards in the deck prove otherwise.

The Released forms are stupid design. You only have to run 1 of each of the ones you want to use because of the nature of the set you made. Yet, you can pretty constantly have them, and for little cost.

Light is stupidly broken because of the fact that it's a quick effect and not stuck to any given phase. Okay, I attack, then after, halve and search. Your End Phase? Halve and search. There is no drawback to it, at all. Restrict it to Main Phase 1 and you should lower the ATK.

Dark is horribly underpowered. There's no reason to run it because it's just a crappy beatstick compared to the others. Granted, it has a potent attribute, so I can see why, but still horrible. HOWEVER, an easy 4000 beater that sets off each of the orbs is damn horrible design and is stupid if you want to make this deck even slightly realistic.

Fire is, again, piddling burn, but at least it doesn't cost a card in hand. Not that taking that away from Dark is a good idea. Still, a 3000 beater that deals 500 a turn and has the same issues as Light is bad design.

... Water would be ridiculous if not for the Water Orb sucking. You know what? It STILL is. You can EASILY drop your opponents hand with it, because for every Orb you have in hand, they lose 2 in hand. Not to mention it's damn searchable. Scrap this. Now. Hand Damage is a damn broken concept that you should generally avoid.

Again, Wind doesn't seem completely balanced (not sure which direction) but it's not broken either. Unsure what to do.

Earth has balance issues, but it's not completely busted. Still, it can effectively kill any monster because, again, you made it a damn quick effect. Quick Effects are easy to break. Stop them now.

Both Neutrals are broken for the fact they are a free search that makes summoning them a +1, considering the spell is damn Broken and I'm sure you're promoting loops with it.

Now, for this first neutral... What the hell? You put a LOT of mismatching effects into it for no reason. And you made it way too easy to summon, because it basically lets you put that single copy of the warlord you were running back in the grave, where you might want it, so you can bring it out and use it AGAIN. Bad design yet again because it's a +0 beater. Granted, you're giving up a beater, but reuse.

Second one is exactly the same, except this one potentially allows a draw that you'll never use. So see the first one.

All in all, you just made a mess of either broken or horrible cards. There's no semblance of good design except for the WIND monsters, and those are in no way enough to redeem this. You took the powerful aspects of more than a few decks and mashed them together for no reason. That's horrible design and shows you just wanted to be a showoff to the guy that posted Monarch support. Don't pull this crap, actually learn how to make cards and balance them =/

Link to comment
Share on other sites

This card can not be Set. You can Special Summon this card from your Hand or Graveyard be sending 1 face-up "Tyrian Orbz" monster with the same (printed) Attribute AS THIS CARD you control to the Graveyard.

a error in the special summon effect

field token so you ss 1 of the orb right off the bat and or a warlord

release forms need monster of same attribute ex fire for fire you cant not use light for dark

water discard is 1 instead of 2 a mess up on my part

each attribute effects is based off the general attribute theme effect like monarch you get something then throw your beater that eff can be used more than once and the monster recyclable

how would you write each card's effects ?

Link to comment
Share on other sites

Herman do you see what you write sometimes? I mean you must not see the above post reminds me of what I said on three of your other archetypes.

Basic rules of thumb: [list]
[*]You CANNOT summon monsters from the deck just because you feel like
[*]You CANNOT lock your opponents field and give them no way out with one card
[*]You MUST have draw backs
[/list]

[quote name='Yuzuru Otonashi' timestamp='1341381297' post='5966944']
All in all, you just made a mess of either broken or horrible cards. There's no semblance of good design except for the WIND monsters, and those are in no way enough to redeem this. You took the powerful aspects of more than a few decks and mashed them together for no reason. That's horrible design and shows you just wanted to be a showoff to the guy that posted Monarch support. Don't pull this crap, actually learn how to make cards and balance them =/
[/quote]

Gonna disagree the mini wind orb kinda gives a lot more pluses to monarchs as a set special > tribute>remove/bounce and bounce again. Big Wind dude however is horrible for his unsealed effect you have to bounce him. Pleadias is insulted by such waste of resources.

Link to comment
Share on other sites

[quote name='Beginning446' timestamp='1341385515' post='5966994']
Gonna disagree the mini wind orb kinda gives a lot more pluses to monarchs as a set special > tribute>remove/bounce and bounce again. Big Wind dude however is horrible for his unsealed effect you have to bounce him. Pleadias is insulted by such waste of resources.
[/quote]
... How does a basic bounce give plusses? Hand to field an vice-versa is +0.

The combo you mentioned with wind orb is a -1 that promotes dead draws. While I don't think it's really balanced, it's not as bad as Lignt or Dark.

And released wind seems bad but I'm wary of a loop involved, because it bounces to reuse.

[quote name='Herman The German' timestamp='1341385210' post='5966991']
This card can not be Set. You can Special Summon this card from your Hand or Graveyard be sending 1 face-up "Tyrian Orbz" monster with the same (printed) Attribute AS THIS CARD you control to the Graveyard.
a error in the special summon effect
[/quote]
And it doesn't balance anything at all because light is still broken as all hell =/

Not to mention I misread originally. You basically have it set to loop 2 Warlords of the same attribute.

Which breaks them even MORE.

[quote name='Herman The German' timestamp='1341385210' post='5966991']
field token so you ss 1 of the orb right off the bat and or a warlord
[/quote]
So why does it have to clog their field sans ring destroyed?

[quote name='Herman The German' timestamp='1341385210' post='5966991']release forms need monster of same attribute ex fire for fire you cant not use light for dark[/quote]
This changes nothing about how broken the ligh ttrio is =/

[quote name='Herman The German' timestamp='1341385210' post='5966991']
water discard is 1 instead of 2 a mess up on my part
[/quote]
My point remains completely unchanged about it.

[quote name='Herman The German' timestamp='1341385210' post='5966991']
each attribute effects is based off the general attribute theme effect like monarch you get something then throw your beater that eff can be used more than once and the monster recyclable
[/quote]
So you tried to make monarchs without the balance... Are you even listing to yourself? That's a terrible idea and anyone with the slightest inkling of knowledge of the game, if even specific knowledge, should know that.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...