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SSBB Cards [Majortim! 3/?]


Admiral Tim

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[spoiler= Introduction/General Ideas]

So my YCM friend 'Renegade' has released (A very well made) set of cards based on Super Smash Bros. Brawl (SSBB). This game for the Nintendo Wii, made by Nintendo. This game is a fighting game that brings characters from all walks of Nintendo games and smashes them into one big brawl fest! It's one of my favorite games for Wii and I just wanted to capture the abilities and powers of the Brawlers in this set. I have never actually completed a set for Pop Culture. So I'm hoping to do that now.

All image credit goes to Google Images.

[/spoiler]

[spoiler= SSBB Fighters]

[Spoiler= SSBB Fighter - Diddy Kong]

[img]http://i.imgur.com/wX2Ng.jpg[/img]

Lore:
Once per turn you can roll a dice to activate this cards effect. If you roll a 1 or 2 take 500 points of damage. This card cannot attack this turn. If 3 or 4 gain 500 life points. If 5 or 6 destroy one monster on your opponents side of the field. Once per turn you can add one "SSBB Item - Banana Peel" from your deck to your hand.

[spoiler= Creator's Notes]
So as my first card in this set I decided to start with Diddy Kong. He's not my favorite character, nor the most memorable. But I had some ideas for him so i started with this card. The first effect revolves around his attack "Peanut Popgun" three things can happen with this attack. Launch a projectile (Destroy monster) explode in your face (Lose life points and can't attack) or drop a peanut which can be digest (Gain life points). The second effect is based on how Diddy Kong can throw bananas.

His ATK and DEF points refer to how Diddy Kong is a good attacker, but is small and fragile as well.

Well There you have it. the first card in this set.
[/spoiler]

[/spoiler]

[spoiler= SSBB Fighter - Donkey Kong]

[img]http://i.imgur.com/wDSeA.jpg[/img]

Lore:

This card gains 300 ATK if you control a "SSBB Fighter - Diddy Kong". Once per turn when this monster declares attack, you can select a monster on your opponents side of the field. That card cannot declare an attack next turn.

[spoiler=Creator's Notes]

The first part of Donkey Kong's effect is more my opinion than anything else. I remember in-game, he was always paired up with Diddy Kong. The second effect is based on his attack "Hand Slap" which is a powerful attack the buries the opponent and traps him if it is used correctly.

[/spoiler]

[/spoiler]

[/spoiler]

[spoiler=SSBB Items]

[spoiler= SSBB Item - Smash Ball]

[img]http://i.imgur.com/RlOGG.jpg[/img]

Lore:
Activate this card when you control a monster with "SSBB Fighter" in its name. Once per turn: You can pay 1000 life points; add a card with "SSBB Final Smash" from your Deck to your hand and activate it, if you are able.

[spoiler=Creator's Notes]

Well There isn't much to explain here. A smash ball allows Brawl fighters to access their final smash. Which is literally their best and most powerful effect. There's nothing much to this card as It needs the fighters and final smash cards for support.

[/spoiler]

[/spoiler]

[/spoiler]

[spoiler= Final Smashs]

[spoiler= SSBB Final Smash - Rocketbarrel Barrage]

[img]http://i.imgur.com/FbdlE.jpg[/img]

This card can only be activated when you have a face up "SSBB Item - Smash Ball" and "SSBB Fighter - Diddy Kong". Destroy one spell or trap card and one monster card your opponent controls. During your end phase destroy this card. "SSBB Fighter - Diddy Kong" cannot declare an attack next turn.

[spoiler= Creator's Notes]

Coming soon...

[/spoiler]

[/spoiler]

[/spoiler]

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"A new challenger approaches!"

I love the cards! Especially Diddy Kong! After years of playing this game I never knew that he could sometimes eat the peanut! I'll have to remember that!

The only part I am having a hard time grasping is the last sentence in smash ball. It seems just to be a statement that is already included in the knowledge of the game(meaning Yugioh not SSBB)...

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[quote name='~Renegade~' timestamp='1341784794' post='5970945']
"A new challenger approaches!"

I love the cards! Especially Diddy Kong! After years of playing this game I never knew that he could sometimes eat the peanut! I'll have to remember that!

The only part I am having a hard time grasping is the last sentence in smash ball. It seems just to be a statement that is already included in the knowledge of the game(meaning Yugioh not SSBB)...
[/quote]

Haha, the actual card never states whether you can activate the effects of a final smash card, but I'll fix it up a bit to clarify. Thanks for the comment!

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OH! Then I word it like this.

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Activate this card when you control a monster with "SSBB Fighter" in its name. Once per turn: You can pay 1000 life points; add a card with "SSBB Final Smash" from your Deck to your hand and activate it, if you are able.[/size][/font][/color]

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[quote name='~Renegade~' timestamp='1341788412' post='5971015']
OH! Then I word it like this.

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Activate this card when you control a monster with "SSBB Fighter" in its name. Once per turn: You can pay 1000 life points; add a card with "SSBB Final Smash" from your Deck to your hand and activate it, if you are able.[/size][/font][/color]
[/quote]

No, I mean two separate effects. One that searches out the cards but if you happen to have it in your hand then you can activate it as long as the card is on the field.

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[quote name='Admiral Tim' timestamp='1341862947' post='5972103']
No, I mean two separate effects. One that searches out the cards but if you happen to have it in your hand then you can activate it as long as the card is on the field.
[/quote]

Well then if I understand what you are saying, get rid of the last line of the effect then on the Final Smash cards put: Can only be activated if you control a face-up "SSBB Item- Smash Ball"

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[quote name='~Renegade~' timestamp='1341866177' post='5972160']
Well then if I understand what you are saying, get rid of the last line of the effect then on the Final Smash cards put: Can only be activated if you control a face-up "SSBB Item- Smash Ball"
[/quote]

Ok, thanks, added a final smash.

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The 'during your End Phase destroy this card' is unneeded seeing as it is a Quick-Play Spell and will resolve the turn it is activated. The limit that stops Diddy Kong from attacking I think is also unneeded, seeing as it has very limited activation requirements.

Note: Might want to change your title to include [4/??] instead of 3

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