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Perfect [CFV]


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http://www.youtube.com/watch?v=h8iPqMtF7kM


Grade 0 (16)

4 Battle Raizer (S)
4 Turbo Raizer (S)
4 The Gong (D)
4 Ring Girl Clara (H)


Grade 1 (16)

4 Raizer Custom
4 [i]The Crowd Favourite[/i] - Screamin' and Dancin' Announcer, Shout
4 Tough Boy
4 Twin Blader


Grade 2 (14)

4 High-Powered Raizer Custom
4 Magician Girl Kirara
4 Street Bouncer
2 Marvelous Hani


Grade 3 (4)

4 Perfect Raizer



By the sheer nature of the way the deck is built it simply doesn't win if it doesn't ride Perfect Raizer. It has no crits to rip and the RGs lack firepower far too much. Because of this the build's basically focused on riding Perfect Raizer with the right setup and nothing else.

Still theory but it's not like NGs have much else to work with.

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[quote name='loop-da-hoop-da-berd' timestamp='1341868473' post='5972225']
You would be better off doing like 6 stand 6 crits tbh, if it weren't for the fact that you're only playing 4 grade 3s.
[/quote]

Crits are useless when I want to draw Perfect Raizer + Other Raizers. When I get it set up, crits do nothing except win moar.

And... why would I want to drop Turbo Raizers? ._.

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