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Nu-Mou Knight

Makonoids (and other assorted FFVII cards)

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This is an idea I've had for a while. The Makonoids are like Dark Worlds, but a little more flexible. They're based off of the Makonoids from Crisis Core. Please help me improve/fix these, as they'll end up in FF Fan's CCG.

[spoiler=Makonoids][spoiler=Monsters]
[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/AntenoraTreasonousMakonoid.jpg[/IMG]
When this card is discarded by a card effect, destroy 1 monster on the field and you can Special Summon this monster from your Graveyard in Defense Position. If the destroyed monster was a monster you control, Special Summon this card in Attack Position instead and it gains 400 ATK. This card cannot change its Battle Position if Special Summoned by this effect.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/CainaInfidelicMakonoid.jpg[/IMG]
When this card is discarded by a card effect, return 1 monster you control to your hand to draw 2 cards. The returned monster cannot be discarded during this turn.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/FineMakonoidGuardian.jpg[/IMG]
When this card is discarded by a card effect, destroy 1 Spell or Trap Card on the field and 1 monster you control gains 1000 ATK until the End Phase. If this card is sent to the Graveyard as a Synchro Material Monster, monsters your opponent controls lose 500 ATK and DEF until your opponent's next End Phase.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/JudeccaDeceptiveMakonoid.jpg[/IMG]
When this card is discarded by a card effect, select 1 card on the field. The selected card cannot change its current position and cannot be flipped face-up. If the selected card is a card you control, you can discard 1 card OR draw 1 card.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/PurgatorioMakonoidofRedemption.jpg[/IMG]
When this card is discarded by a card effect, you can Special Summon it and 1 "Makonoid" Monster from your Graveyard. Neither monster can attack during the turn where this effect was activated. When this card destroys a Defense Position monster by battle, you can discard 1 card.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/LuciferoEvilKingoftheMakonoids.jpg[/IMG]
When this card is discarded by a card effect, destroy 1 face-down card on the field and Special Summon this card in Attack Position. If the destroyed card is a card you control, add 1 "Lifestream" card from your Deck to your hand. When this card is destroyed, gain Life Points equal to half the ATK of 1 monster your opponent controls and place 1 "Makonoid" monster from your Graveyard on top of your Deck.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/PtolomeaMakonoidKnight.jpg[/IMG]
When this card is discarded by a card effect, destroy 1 face-up Level 6 or lower monster and Special Summon this card from your Graveyard.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/BasicMakonoid.jpg[/IMG]
When this card is discarded by a card effect, discard 1 card.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/ExperimentN121-Makonoid.jpg[/IMG]
This card can attack twice during the same Battle Phase. If this card is discarded to the Graveyard by a card effect, Special Summon it from your Graveyard and immediately perform a Synchro Summon with "Experiment N121 - Makonoid" as the only Tuner monster. If this card is sent to the Graveyard as a Synchro Material Monster for the Synchro Summon of a "Mako" Synchro Monster, the Synchro Monster gains 300 ATK and DEF.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/ExperimentN123-MakoSOLDIER1stClass.jpg[/IMG]
This card can only be Normal Summoned or Set by Tributing 1 "Makonoid" monster you control. You can skip your normal Draw Phase to discard 1 card. This card gains or loses 1 Level each time a "Makonoid" monster is discarded by a card effect.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/ExperimentN114-MakoZack.jpg[/IMG]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster you control while you have 5 or more "Makonoid" monsters in your Graveyard. This card gains 50 ATK and DEF for each "Makonoid" monster in your Graveyard.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/ExperimentN116-MakoClaw.jpg[/IMG]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can shuffle 1 card from your Graveyard into your Deck and discard 1 card. This card cannot declare an attack during a turn where you activate this effect.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/ExperimentN124-MakoSephiroth.jpg[/IMG]
1 Tuner + 1 or more non-Tuner Synchro monsters
If "Experiment N114 - Mako Zack" was sent to the Graveyard as a Synchro Material Monster for this card's Synchro Summon, add 2 "Makonoid" monsters not used as Synchro Material Monsters this turn from your Graveyard to your hand. Your opponent recieves no Battle Damage from this card while you control another "Mako" monster, During each of your Standby Phases, this card loses 500 ATK and DEF.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/MakonoidIfrit.jpg[/IMG]
2 Level 4 monsters
This card's name is treated as "Ifrit" while face-up on the field. Once per turn, you can detach 1 Xyz Material from this card to add 1 monster from your Graveyard to your hand and discard it. When this card has no Xyz Materials attached to it, destroy this card and 1 other monster on the field.[/spoiler]
[spoiler=Spells and Traps]
[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/TheLifestreamsBlessing.jpg[/IMG]
Both players draw 2 cards, then discard 2 cards. If a player discarded 1 or more Monster Cards, their effects can be negated by that player to have monsters that player controls gain 300 ATK during this turn.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/TheLifestreamsCurse.jpg[/IMG]
Monsters gain 100 ATK for each Monster Card in their controller's Graveyard. During the Standby Phase, the turn player discards 1 card and draws 1 card. If the drawn card is a Monster Card, it can be revealed and sent to the Graveyard.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/MakonoidBirthing.jpg[/IMG]
Special Summon 1 Level 4 or lower "Makonoid" monster from your Deck or Graveyard. The Special Summoned card cannot attack or be removed from the field until your next Main Phase 2.[/spoiler][/spoiler]

[spoiler=Assorted FFVII Cards]
[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/VincentValentine.jpg[/IMG]
This card can only be Special Summoned by the effect of "Cloaked Rescue". This card cannot attack until your next End Phase after its Special Summoning. You can reveal 1 Spell or Trap Card in your hand and shuffle it into your Deck to negate the effect of a card of the same Card Type and shuffle it into your opponent's Deck.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/MakoReactor1.jpg[/IMG]
If this card is Banished or shuffled into your Deck by a card effect, send it to your Graveyard. Once per turn, you can pay 400 Life Points to draw 1 card and reveal it to your opponent. You can send this card to the Graveyard during your opponent's Main Phase 2. You can then add 1 "Mako Reactor 2" from your Deck to your hand.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/MakoReactor2.jpg[/IMG]
If this card is Banished or shuffled into your Deck by a card effect, send it to your Graveyard. Once per turn, you can pay 500 Life Points to shuffle 1 Spell Card in your Graveyard into your Deck. You can send this card to the Graveyard during your opponent's Main Phase 2. You can then add 1 "Mako Reactor 3" from your Deck to your hand.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/MakoReactor3.jpg[/IMG]
If this card is Banished or shuffled into your Deck by a card effect, send it to your Graveyard. Once per turn, you can pay 500 Life Points to shuffle 1 Trap Card in your Graveyard into your Deck. You can send this card to the Graveyard during your opponent's Main Phase 2. You can then add 1 "Mako Reactor 4" from your Deck to your hand.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/MakoReactor4.jpg[/IMG]
If this card is Banished or shuffled into your Deck by a card effect, send it to your Graveyard. Once per turn, you can pay 500 Life Points to Banish 1 monster in your Graveyard. You can send this card to the Graveyard during your opponent's Main Phase 2. You can then add 1 "Mako Reactor 5" from your Deck to your hand.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/MakoReactor5.jpg[/IMG]
If this card is Banished or shuffled into your Deck by a card effect, send it to your Graveyard. Once per turn, you can pay 500 Life Points send 1 of your Banished cards to the Graveyard. You can send this card to your Graveyard during your opponent's Main Phase 2. You can then add 1 "Mako Reactor 6" from your Deck to your hand.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/MakoReactor6.jpg[/IMG]
If this card is Banished or shuffled into your Deck by a card effect, send it to your Graveyard. Once per turn, you can pay 500 Life Points to shuffle 1 card from your hand into your Deck and draw 1 card. You can send this card to your Graveyard during your opponent's Main Phase 2. You can then add 1 "Mako Reactor 7" from your Deck to your hand.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/MakoReactor7.jpg[/IMG]
If this card is Banished or shuffled into your Deck by a card effect, send it to your Graveyard. Once per turn, you can return 1 monster you control to your hand to Special Summon 1 monster of the same Level as the returned monster's from your hand. You can send this card to your Graveyard during your opponent's Main Phase 2. You can then add 1 "Mako Reactor 8" from your Deck to your hand.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/MakoReactor8.jpg[/IMG]
If this card is Banished or shuffled into your Deck by a card effect, send it to your Graveyard. Once per turn, you can pay 600 Life Points to discard 1 card and draw 1 card. You can send this card to your Graveyard during your opponent's Main Phase 2. Once per Duel, while 8 cards with "Mako Reactor" in their card name are in your Graveyard (including this card), you can draw 2 cards and gain 1000 Life Points.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/DeepgroundMakoReactor.jpg[/IMG]
While in your Graveyard, this card's name can be treated as "Mako Reactor 8" or "Mako Reactor 1". Once per turn, you can Special Summon 1 of your Banished monsters OR 1 Level 3 or lower monster from your Graveyard. The Special Summoned monsters are destroyed at the End Phase and cannot be Tributed or sent to the Graveyard as Xyz, Fusion, or Synchro Material Monsters during this turn. Destroy this card when your opponent activates a Normal Trap Card.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/OperatingatMaximumCapacity.jpg[/IMG]
Activate this card only while "Mako Reactor 1", "Mako Reactor 2", "Mako Reactor 3", "Mako Reactor 4", "Mako Reactor 5", "Mako Reactor 6", "Mako Reactor 7", and "Mako Reactor 8" are in your Graveyard. This card's effect cannot be negated. You win the Duel.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/Omnislash.jpg[/IMG]
Activate only while 8 or more monsters are in your Graveyard and you control 2 or fewer monsters. Select 11 monster you control. The selected monster can attack each monster your opponent controls once and cannot be removed from the field during your Battle Phase. If your opponent controls no monsters when this card is activated, the selected monster can attack twice during this turn's Battle Phase and cannot be removed from the field by Trap Cards during its first attack.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/OmnislashVersion5.jpg[/IMG]
Select 1 monster your opponent controls whose ATK is 2500 or more and 2 monsters you control. Your opponent's monster loses ATK equal to the total ATK of your selected monsters. If the opponent's monster would lose more than its Original ATK, Banish it. Only 1 "Omnislash Version 5" can only be activated per turn.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/NarrowEscape.jpg[/IMG]
Activate only when an opponent's monster declares an attack. Negate the attack and return all monster cards you control to your hand. It is now your opponent's End Phase.

[IMG]http://i1084.photobucket.com/albums/j418/Shadebane/CloakedRescue.jpg[/IMG]
Activate only when a monster you control is targeted for an attack or destroyed by a card effect. If the monster is targeted for an attack, return the attacked monster to your hand. You can then Special Summon 1 "Vincent Valentine" from your Deck or hand. The attacking monster can declare another attack during this Battle Phase.[/spoiler]

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Makonoids sounding a lot like Dark Worlds. Makolonoid knight I don't think needs the attack restriction considering we have grapha whose better and doesn't have that restriction.

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[quote name='FF Fan' timestamp='1342738370' post='5983264']
Makonoids sounding a lot like Dark Worlds. Makolonoid knight I don't think needs the attack restriction considering we have grapha whose better and doesn't have that restriction.
[/quote]

True, but Grapha requires your opponent to make you discard. Knight's can be activated by your own effects.

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Nah Grapha's eff can be activated by one of your own card effs. People use DWD and the field spell all the time to trigger his eff.

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[quote name='FF Fan' timestamp='1343175234' post='5988069']
Nah Grapha's eff can be activated by one of your own card effs. People use DWD and the field spell all the time to trigger his eff.
[/quote]

Ohh right, I was thinking of Reign-Beaux. It's been a while since I've looked through DWs. The attack restriction's being removed. Also, since I didn't make note of this last time, they're supposed to be like the DWs, though not exact copies, so that I'm not relying on non-CCG cards for Bass.

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