Jump to content

My first card, please rate


lucien111

Recommended Posts

This is my first card, and any feedback would be great. Thank you.

Lore:1 Tuner + 2 or more non-Tuner Monsters
As long as your opponent has more life points than you, increase this card's ATK and DEF by 1000. When this card is destroyed as a result of battle, increase your life points by 1000.

Link to comment
Share on other sites

First off, so your threads don't get locked, you need to learn how to post cards. 1. Select card you want to post, then click on the picture of the card when it's done generating. 2. You should see an Url load under it, copy that Url and paste on your post.

Now for the card, the Ocg is bad, nice effect, but it's under powered. For a level 10, its effect isn't really worth it. Maybe if you lowered the stars, i was thinking 7. That way it's a level 7 beater with huge potential. Anyways, the pic is nice and name is awesome.

Link to comment
Share on other sites

Don't ever use a thumbnail on this website, it is like wearing your best suit to a wedding on a day it is raining. I hated that day. If you want to upload a card properly, like the poster above has already stated, click on generate which should be at the bottom of the page. A code should appear underneath your card, copy that code and paste it in a thread in between an image BBCode. An example of this is:

[CODE]
[img]pasteurlhere[/img]
[/CODE]

Until the card is uploaded the proper way, I shall not rate the card. I apologise if I come across distasteful in any way.

Link to comment
Share on other sites

It's not hard to click on the card >___>

Anyway, OCG needs to be improved;

This card gains 1000 ATK when your Life Points are lower than your opponents. If this card is destroyed by battle: Gain 1000 Life Points.

And I agree, needs to be a bit stronger. Maybe make attack 2500-2800

Link to comment
Share on other sites

[quote name='Dark Rose' timestamp='1342046673' post='5974620']
It's not hard to click on the card >___>
[/quote]

I will have to scroll, then click, then scroll, then click, then scroll, then click to review this card. But anyhow, I agree with what Dark Heart has written.

Link to comment
Share on other sites

My apologies for uploading in that manner, i was in a rush and had to get it up there and was my first time:( however now that i know that proper form of uploading cards, I shall do that in the future, thank you. As for the review of the card it is greatly appreciated.

Link to comment
Share on other sites

I can't see the ATK/DEF and I refuse to open Attachments and all that jazz, but you should try uploading it. I think there might be an issue with the Card Maker at the moment, or at least there was for me, so you can just save it and use ImageShack, PhotoBucket, or anything like that to upload it.

From what I can see, it's a Level 10 monster, which means it's going to be difficult to bring out with those requirements. Plus, the effect isn't powerful enough to warrant using those kind of resources to bring it out. I'd suggest maybe making it a Level 8 and allowing just 1 Tuner + 1 or more non-Tuner monsters, for starters.

Link to comment
Share on other sites

Updated version of the card, thank you for all the help. hopefully it is a bit better now.

[img]http://i.imgur.com/avIDA.jpg[/img]

Lore: 1 Tuner + 2 or more non-Tuner Monsters
This card gains 1000 DEF when your Life Points are lower than your opponents. If this card is destroyed by a card's effect: Gain 1000 Life Points, then draw 2 cards.

Link to comment
Share on other sites

Well, it's like a completely different card now. That said, it's somewhat interesting. By putting the DEF so high, you could very easily bring this out and throw it in Defense Mode, leaving your opponent with very few options to get around it.

That said, it's still very much prone to Compulsory Evacuation Device, Black Luster Soldier, Chaos Sorcerer, and the like, so I can't see myself wanting to waste the investment because my opponent is rarely ever going to just let me +1 like that.

Link to comment
Share on other sites

Well, the effect is a bit weak for a Level 10. It's DEF can reach 4000 which I admit is kinda hard to get through so it will stall your opponent for a while. But I don't really see a use of this card's first effect other than to force your opponent to destroy it with card effects. But still, it's not like cards such as Raiza (Back to deck), Compuloary Evacuation Device (Back to hand), Black Luster Soldier (Banish) and other non-destroying card removal cards.

The second effect is a great +1. But for me, it's not really worth all the trouble of Synching a Level 10. I don't know how to fix this other than to reduce the level, since right now, it's very weak for a Level 10 Synchro.

Link to comment
Share on other sites

That was the same point I was making; it's actually not powerful enough to keep up with the current game. I'd suggest finding a way to make it more balanced. As a matter of fact, you could probably make it so that if it's removed from the field by a card effect at all, you can draw 2 cards. That way, even if it's not "destroyed", you can still net some advantage.

It's a Level 10 Synchro with 2000 ATK. Drawing +2 cards isn't going to be broken here.

Link to comment
Share on other sites

[quote name='Dread☆プロイセン' timestamp='1342050976' post='5974736']
Well, the effect is a bit weak for a Level 10. It's DEF can reach 4000 which I admit is kinda hard to get through so it will stall your opponent for a while. But I don't really see a use of this card's first effect other than to force your opponent to destroy it with card effects. But still, it's not like cards such as Raiza (Back to deck), Compuloary Evacuation Device (Back to hand), Black Luster Soldier (Banish) and other non-destroying card removal cards.

The second effect is a great +1. But for me, it's not really worth all the trouble of Synching a Level 10. I don't know how to fix this other than to reduce the level, since right now, it's very weak for a Level 10 Synchro.
[/quote]

Number 50: Black Corn craps all over this card xD

Link to comment
Share on other sites

Once again thank you for all the feedback, it is getting me more used to the new cards of yugioh and realising the effects of many new powerful monsters. hopefully this is a bit better.

[img]http://i.imgur.com/cb6iN.jpg[/img]

1 Tuner + 2 or more non-Tuner Monsters
This card gains 1000 DEF when your Life Points are lower than your opponents. If this card is destroyed by a card's effect: Special Summon this card in face-up defense position at the End Phase of the turn this card was destroyed, then draw 1 card.

Link to comment
Share on other sites

I'm not sure if you want me to continue with the critique or not, but you're facing the same problem here that I pointed out in the prior posts. The effort you have to put in to bring it out, combined with the fact that the only beneficial aspect of it comes when it's "destroyed" by a card effect is what makes it not worth using. Especially in today's game, there are so many cards that remove from the field by every method [i]except[/i] destroying.

It's just that once you Summon it, it's way too easy for your opponent to remove it from the field.

Link to comment
Share on other sites

I would very much appreciate if you would continue to give me feedback, as it is helping me greatly. here is the revised version then, just changed to any form of leaving the field.

[img]http://i.imgur.com/eHVXD.jpg[/img]

1 Tuner + 2 or more non-Tuner Monsters
This card gains 1000 DEF when your Life Points are lower than your opponents. If this card leaves the field by a card's effect: Special Summon this card in face-up defense position at the End Phase of the turn this card was removed from the field, then draw 1 card.

Link to comment
Share on other sites

We're getting there; it's significantly better.

We've gotten the effect part down-pat. Now, it might be worth the investment to take my monsters and go into this wall of sorts. By putting it in DEF, I've got a 3000 DEF monster that can't be run over, and when my opponent does try and remove it with anything bar Black Luster Soldier - Envoy of the Beginning, it comes back and I plus off it, easily making my resources back.

The issue I think I have now is the Level. Perhaps it would be better if you kept it Level 10, but made it possible to go into it with 1 Tuner + 1 or more non-Tuners, instead of [i]requiring[/i] 2 or more. It might not seem like too much of a difference, but it does allow for a variety of plays that might not normally be doable under the conditions you've got there.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...