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Why hasn't this been released yet? [Dowsing Point]


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[img]http://images.wikia.com/yugioh/images/5/58/DrowsingPoint-JP-Anime-GX.png[/img]

When this card is destroyed by a card effect and sent to the Graveyard: Add 1 Monster Card from your Deck to your hand.

GX-era anime card that seems then to be broken. Now that we got Blackwing - Boobytrap and Silvery Snow Sniper (and to an extent Toy Magician) we need more cards like this out there. And it would be funny to see your opponent hit this with Hornet.

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[quote name='Neo Galaxy' timestamp='1342048040' post='5974643']
Change it to Level 4 or lower and make it so it has to be destroyed [b]by your opponent's card effect[/b] and it's far less abuseable.
[/quote]

That should be a bit better. But still, with Rabbit, TGU, Stratos, etc., I'm not so sure about the "far less" part.

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[quote name='Kingdom Xathers' timestamp='1342048364' post='5974649']
That should be a bit better. But still, with Rabbit, TGU, Stratos, etc., I'm not so sure about the "far less" part.
[/quote]

See, changing it to your opponent's card effect, regardless of whose turn it is, makes it useless and not worth running at all. With the ideal changes that Rescue Rabbit and Tour Guide will experience in September, I don't think there are too many problem cards that this could boost. Also, why use this on Stratos when you have RotA and 2-3 E-Call? It's not as though Heroes worry about consistency.

That said, the most effective way to use this would be obviously for the opponent to hit it, and it acts as a counter to Hornet (which won't be relevant in two months anyway) and some other cards like a blind MST or Night Beam. At the same time, even if you MST it yourself, you're still -2'ing yourself and wasting the potential to hit something important, just to search a Level 4 monster. Plus, the search comes during the opponent's turn, so they can prepare for it more easily as well.

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[quote name='Chris' timestamp='1342049308' post='5974672']
You wouldn't even run this in Inzektors it's so bad. lol
[/quote]

This is true, but am I wrong in thinking there are some perks to siding it against Inzektors and Decks of the like, perhaps even Atlanteans which will surely be making splash in the near future? The ability to plus significantly off your opponent's plays and slow their combos down is definitely something I'd be interested in. Unless I'm looking at it the wrong way.

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[quote name='Neo Galaxy' timestamp='1342049627' post='5974691']
This is true, but am I wrong in thinking there are some perks to siding it against Inzektors and Decks of the like, perhaps even Atlanteans which will surely be making splash in the near future? The ability to plus significantly off your opponent's plays and slow their combos down is definitely something I'd be interested in. Unless I'm looking at it the wrong way.
[/quote]

The idea is you want to be stopping their plays.

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[quote name='Chris' timestamp='1342054822' post='5974812']
The idea is you want to be stopping their plays.
[/quote]

I get what you mean, then. So as opposed to plussing off this and taking something that could potentially change the game in your favor, you think it's best to just go with something like, I don't know, and I'm just throwing this out there randomly, but Chalice or something, that would just stop the effect altogether?

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[quote name='Chris' timestamp='1342049308' post='5974672']
You wouldn't even run this in Inzektors it's so bad. lol
[/quote]

You can run it as a side AGAINST Inzektors xD

And this could be run as a counter to MST and Heavy and whatever else in Game 2 if you run Final Countdown so you can grab Swift/Zero Gardna on top of setting that second and third Final Countdown (its hilarious to see them waste an MST on a dud) or Hope For Escape or Jar of Greed or other chainable card.

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