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UNIT HEROES


PrimeAceJohn

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So, this is one of my first actual decks I created. I think I kind of overpowered the Fusion Monsters' effects, but I'm sorta' new to all this so I REALLY need some suggestions, advice, etc.

Basically, I'm making this fanfic that's taken after Yu-Gi-Oh! GX and Before Yu-Gi-Oh! 5d's.

This deck is basically a custom continuous deck of the Elemental Heroes.

I'm HOPING to make more so I REALLY need you guys to check this link out: [url="http://forum.yugiohcardmaker.net/topic/285789-unit-heroes-please-help/"]http://forum.yugiohc...es-please-help/[/url]

These are some of them. I didn't want to put to much yet, but I can assure there'll be more.

(EFFECTS AT END)

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EFFECTS:


Mezo - Every time a trap card targets this card, discard 1 card to negate the effect and then draw one card at the end phase of the turn the trap card was activated.

Mezran - Every time a spell card targets this card, you can discard 1 card to negate the effect and then draw one card at the end phase of the turn the spell card was activated.

Waytel – You gain 300 LP for every ‘Plasma’ monster on the field.

Ledala – You gain 400 LP for every face-up spell/trap card on the field.

Cilco - During any battle phase, this card gains 200 ATK/DEF for every 'Plasma' monster on the field, graveyard, removed pile, or hand.

Achard – When this card destroys a monster, inflict an extra 500 points to your opponent.

Tempra - When this card is sent to the graveyard, inflict 200 points to your opponent for each spell and trap your opponent controls.

Valyna – Once per turn, you may discard one card to destroy all face-up level 3 or lower monsters your opponent controls. This card cannot attack the turn it uses its effect.

Tholan – When this card attacks, all face-up LIGHT monsters on your side of the field gain 700 DEF.

Kilia – When this card is sent to the graveyard, inflict 200 points to your opponent for every FIRE monster in each players graveyards.

Nymia – If this card is in your graveyard, all your face-up FIRE monsters gain 300 ATK/DEF.

Yerpal – If this card is used to XYZ summon, Synchro summon, or Fusion summon, you can have this card treated as two level 2 monsters non-TUNER or two level 4 monsters TUNER.

Laela – This card gains 300 ATK/DEF for every FIRE or PYRO monster on the field.

Tyden – When this card destroys a monster, draw 1 card and show it to your opponent. If the card is a monster, you can inflict 500 points to your opponent.

Fydar – Once per turn, for every spell card in your graveyard, gain 200 LP and draw 1 card. This card cannot attack the turn it uses its effect.

Elmeta – Once per turn, you can half the attack of this monster to attack your opponent directly until the end of the battle phase.

Malaya – Once per turn, you can send the top card of your deck to the graveyard to negate the effects of all spells and traps on your opponent’s side of the field. This card cannot attack the turn you use this effect.

Dugra – Once per turn, you can inflict 200 points to your opponent for each spell/trap on the field. This card cannot attack the turn it uses its effect.

Nelena - Once per turn, for every WATER monster in your removed pile, field, or graveyard, destroy just as much spells and traps on the field. This card cannot attack the turn it uses its effect.

Silda – You can switch this card to face-up defense position to have one of your opponent’s monster not attack until the beginning of their second turn.

Brodis – While in defense position, this card cannot be destroyed. Once per turn, you gain 100 LP. You can tribute this card to draw 3 cards from your deck.

Nadorn - Once per turn, you can remove one 'Unit' monster from your graveyard or hand to inflict 800 points of damage.

Letra – You can negate one attack that targets this card once per turn. Every time you negate an attack, you can draw 1 card.

Letor – Once per turn you can change the level of this card from a level 1 to 8. If this card changes its level, destroy 1 spell or trap card on the field. This card cannot attack the turn it uses its effect.

Bedic - After a monster with 'Unit' in its name is destroyed or if you have a monster with less attack points then the attack points of your opponents monster, special summon this card from your hand. When this card is summoned, you can change the level of this card from 1 to 4.

Corda – If your opponent controls a level three or lower monster, discard cards equal to the number of level 3 or lower monsters your opponent controls to destroy all of them.

Clawla – For every level 3 or lower monster on the field, this card gains 300 ATK/DEF. When this card attacks, it can attack as much as every level 3 or lower monster on the field.




Flame Master - "1 Fire Monster" + "1 or more WARRIOR type monster[s]"
During battle phase, this card gains 500 ATK/DEF for every FIRE monster removed from play, in the graveyard, and other FIRE monsters on the field. If this card inflicts damage or destroys a monster, inflict 500 damage to your opponent for every monster on the field. When this card is sent to the graveyard, special summon 1 FIRE monster from your graveyard.

Aqua Master - "1 Water Monster" + "1 or more WARRIOR type monster[s]"
During battle phase, this card gains 500 ATK/DEF for every WATER monster removed from play, in the graveyard, and other WATER monsters on the field. If this card inflicts damage or destroys a monster, gain 500 LP for every monster on the field. When this card is sent to the graveyard, special summon 1 WATER monster from your graveyard.

Shadow Master - "1 Dark Monster" + "1 or more WARRIOR type monster[s]"
During battle phase, this card gains 500 ATK/DEF for every DARK monster removed from play, in the graveyard, and other DARK monsters on the field. If this card inflicts damage or destroys a monster, gain 500 LP for every spell and trap in your opponent’s graveyard. When this card is sent to the graveyard, special summon 1 DARK monster from your graveyard.

Plasma Master - "1 PLASMA Monster" + "1 or more WARRIOR type monster[s]"
During battle phase, this card gains 500 ATK/DEF for every LIGHT monster removed from play, in the graveyard, and other LIGHT monsters on the field. If this card inflicts damage or destroys a monster, Inflict 500 damage for every spell and trap you control. When this card is sent to the graveyard, special summon 1 PLASMA monster from your graveyard.

Silver Master - "1 Earth Monster" + "1 or more WARRIOR type monster[s]"
During battle phase, this card gains 500 ATK/DEF for every EARTH monster removed from play, in the graveyard, and other EARTH monsters on the field. If this card inflicts damage or destroys a monster, Inflict 500 damage for every spell/trap your opponent controls. When this card is sent to the graveyard, special summon 1 EARTH monster from your graveyard.

Gust Master - "1 Wind Monster" + "1 or more WARRIOR type monster[s]"
During battle phase, this card gains 500 ATK/DEF for every WIND monster removed from play, in the graveyard, and other WIND monsters on the field. If this card inflicts damage or destroys a monster, gain 500 points for every spell/trap your opponent controls. When this card is sent to the graveyard, special summon 1 WIND monster from your graveyard.

Volt Master - "1 LIGHT Monster" + "1 or more WARRIOR type monster[s]"
During battle phase, this card gains 500 ATK/DEF for every LIGHT monster removed from play, in the graveyard, and other LIGHT monsters on the field. If this card inflicts damage or destroys a monster, inflict 500 points for every spell/trap in your graveyard. When this card is sent to the graveyard, special summon 1 VOLT monster from your graveyard.


Divine Master - “1 Dark Monster”+"1 Volt Monster" + "1 Plasma Monster” + “1 Water Monster” + “1 Wind” + “1 Fire Monster” + “1 Earth Monster”
During Battle phase, this card gains 500 ATK/DEF for every different attribute monster in your graveyard. If this card inflicts damage or destroys a monster, you can destroy inflict 500 points of damage to your opponent and gain 100 LP for every different attribute monster in your graveyard and removed pile. If this card would be targeted by the effect of a card effect your opponent controls, you can remove 1 ‘Unit’ monster in your graveyard from play to negate the effect. When this card is sent to the graveyard, special summon 1 ‘Unit’ Fusion, Synchro, or XYZ monster from your graveyard, removed pile, or extra deck.

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