FUNE Posted July 12, 2012 Report Share Posted July 12, 2012 [center][b][size=5][font=trebuchet ms,helvetica,sans-serif][size=7][color=#8b4513]WELCOME... TO MY MEDIEVAL SET SHOWCASE[/color][/size][/font][/size][/b][/center] [center][b][font=trebuchet ms, helvetica, sans-serif][size=4][color=#000000]Hy there, this is my newest set, the medieval one... i know it needs some work and i need some help whit the traps (ideas and images for the ideas), but i think that in the overall it turned out pretty good, and i would advice you to give it a look (:[/color][/size][/font][/b][/center] [left][spoiler=Monsters''][spoiler=Vannila''][/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/8.jpg[/img][/left] [left]A dark dragon from the deeps of the enchanted forest, whit a huge power, but to slow to defend itself.[/left] [img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/9.jpg[/img] [left]Once a strong warrior, this man was aged by time, gaining a strange form and a thought skin.[/left] [img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/19.jpg[/img] [left]A renegade gifted whit the power of nature, using it to destroy it's enemys.[/left] [img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/23.jpg[/img] [left]A Knight who rides the mos powerful horse, smashing his enemys on the way to complete his quest.[/left] [img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/29.jpg[/img] [left]The best of his rank at Eledis, but not enought against the remaing world.[/left] [img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/34.jpg[/img] [left]The rage and ferocity in it's eyes cause fear even to the strongest human. Capable of destroying an entire army this monster was contained for years, but now his back for revenge.[/left] [left][/spoiler][/left] [left][spoiler=Effect''][/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/2.jpg[/img][/left] [left]You can only use this card's effect once per turn. Roll a six-sided dice, inflict direct damage to your opponent's life points equal to the result x 100.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/3.jpg[/img][/left] [left]Pay 200 life points to activate this effect. Toss a coin, if you call it right detroy 1 Spell or Trap Card on the Field.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/4.jpg[/img][/left] [left]You can only activate this effect when your opponent attacks whit a monster. Toss a coin, if you call it right, reduce the opponent's monster ATK to half, until the end of the turn if you call it wrong reduce the ATK and DEF of this card to half untill the end of this turn.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/15.jpg[/img][/left] [left]When this card attacks or is attacked you can discard a card from the top of your deck to remove from play the opponent's monster.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/16.jpg[/img][/left] [left]Once per turn, during your Main Phase, you can equip this card to any Medieval-Type monster on your side og the field OR uneqquip this card and Special Summon it on the field in face-up Defense Position. While equipped to a monster increase it's ATK by 400. If the equipped monster is destroyed, you can remove this card from play instead.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/18.jpg[/img][/left] [left]You can only activate this cards effect once a turn. Toss a coin, if you call it right increase the ATK of this card by 300 points and this card cannot attack your opponent directly until the end of the turn. If you call it wrong put it in Defense Position and its battle position cannot be changed until the End Phase of your next turn.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/20.jpg[/img][/left] [left]You can attack your opponent's Life Points directly, if you do, roll a six-sided dice. Increase the ATK of this card by the result X 100 untill the end of the turn. Turn this card to Defense Position in the end of your turn.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/21.jpg[/img][/left] [left]You can only activate this effect once per turn, during your Main Phase. Reduce the ATK of this card to half until the end of your turn. Then toss a coin, if you call it right you can attack you opponent's life points directly, if you call it wrong reduce the DEF of this card to 0 untill your next Standby Phase.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/22.jpg[/img][/left] [left]When this card is destroyed by battle and sent to the Graveyard: You can Special Summon one "Knight of Summoning", in face-up Attack Position. Also you can pay 100 Life Points to Special Summon one "Zombie Ogre Token".[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/24.jpg[/img][/left] [left]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 'Knight' monsters, except this card, from your side of the field, hand or Graveyard. The ATK and DEF of this card is equal to the number of Medieval-Type monsters removed from play x 1000[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/26.jpg[/img][/left] [left]This card can only be Normal Summoned or Set by tributing two Medieval-Warrior-Type monsters on your side of the field. As long as thins card remains faced up on the field all Medieval-Warrior-Type monsters have their ATK increased by 300 during your Battle Phase.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/28.jpg[/img][/left] [left]If there is any face-up Medieval-Type monster on your side of the field, increase the ATK of this card by 300 points.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/31.jpg[/img][/left] [left]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "The King's Summoning Staff". As long as "Knights' King" is on the field this card's ATK and DEF are 3000. When "Knights' King" is destroyed or removed from play, remove this card from play.[/left] [left][/spoiler][/left] [left][spoiler=Ritual''][/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/27.jpg[/img][/left] [left]This card can only be Ritual Summoned with the Ritual Spell Card "Conquering the Dragon". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.[/left] [left][/spoiler][/left] [left][spoiler=Synchro''][/left] [img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/17.jpg[/img] "Knight of Sunlight" + "Hell Patrouler" For each face-up 'Knight' monster on your side of the field, excluding this card, this monster gains 200 ATK points. [left][/spoiler][/left] [left][spoiler=Token''][/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/35.jpg[/img][/left] [left]Summoned from the acient times by an Evil Knight, this creature doesn't fell any pain, smashing all of his enemys whit it's huge force.[/left] [left][/spoiler][/left] [left][/spoiler][/left] [left][spoiler=Magic''][/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/1.jpg[/img][/left] [left]You can only activate this card when you have "Archer Sister Darwen", "Archer Sister Owa" and "Archer Sister Wither" on the field. Reduce the ATK and DEF of the all 'Archer Sister' monsters on the field by 300 untill your next Standby Phase. Reduce the ATK of all your opponent's monsters on the field to 0 untill the end of the turn.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/7.jpg[/img][/left] [left]This card is used to ritual summon "Skilled Dragon Knight". You must also tribute "Skilled Knight" and pay 200 Life Points.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/11.jpg[/img][/left] [left]You can only activate this card when "Dark Dragon" is face-up on the field. Remove "Dark Dragon" from play. Inflict 3000 points of direct damage to your opponent's Life Points.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/13.jpg[/img][/left] [left]You can only equip this card to an Medieval-Type monster. Increase the ATK of the equipped monster by 600. You can pay 200 Life Points to return this card from the Graveyard to your hand.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/14.jpg[/img][/left] [left]As long as this card is face-up on the field "The Castle of Eledis" cannot be destroyed nor removed from play. If this card is destroyed, you can discard one card from your hand instead.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/25.jpg[/img][/left] [left]This card can only be equiped to a Medieval-Type monster. The equipped monster has it's ATK reduced to half. The equipped monster can attack your opponent's Life Points directly. When this card is in the Graveyard you can discard one card to return it back to your hand.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/30.jpg[/img][/left] [left]As long as this card is face-up on the field increase the ATK and DEF of all Medieval-Type monsters by 300 and decrease the ATK and DEF of all Light and Dark monsters by 100.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/32.jpg[/img][/left] [left]This card can only be equipped to "Knights' King". When "Knight's King" is equipped whit this card you can remove from play 2 Medieval-Type monsters from your side of the field, hand or Graveyard to Special Summon one "King's Elite Warrior".[/left] [left][/spoiler][/left] [left][spoiler=Trap''][/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/5.jpg[/img][/left] [left]Active only when your opponent declares an attack. Pay 500 Life Points. Remove the attacking monster from play and inflict direct damage to your opponent's life points equal to half the ATK of the attacking monster.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/6.jpg[/img][/left] Activate only when your opponent has more monsters on the field than you. Destroy all monsters your opponent controls. [img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/10.jpg[/img] [left]This card can only be activated by removing 5 Medieval-Type monsters from your Graveyard. As long as this card remains faced-up on the field all your Medieval-Type monsters can attack twice a turn.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/12.jpg[/img][/left] [left]Activate only when your opponent activates a Spell or Trap Card. Negate the effect of the Spell or Trap card and destroy it.[/left] [left][img]http://i1020.photobucket.com/albums/af323/MAXIMOSMAX/asad/33.jpg[/img][/left] [left]You can only activate this card's effect when your opponent attacks whit a monster. Remove the monster from play and inflict direct damage to both players' Life Points equal to the ATK of the monster.[/left] [left][/spoiler][/left] [center][font=trebuchet ms,helvetica,sans-serif][color=#FF0000][size=6][b]PLEASE RATE AND LIVE A COMMENT[/b][/size][/color][/font][/center] [center][font=trebuchet ms,helvetica,sans-serif][color=#FF0000][size=6][b]HELP WOULD BE MUCH APPRECIATED[/b][/size][/color][/font][/center] Link to comment Share on other sites More sharing options...
FUNE Posted July 12, 2012 Author Report Share Posted July 12, 2012 bump Link to comment Share on other sites More sharing options...
FUNE Posted July 12, 2012 Author Report Share Posted July 12, 2012 bumpeti bump Link to comment Share on other sites More sharing options...
FUNE Posted July 12, 2012 Author Report Share Posted July 12, 2012 updated: more traps, one knight and one token Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 12, 2012 Report Share Posted July 12, 2012 Vanillas: 1st: Interesting for being the strongest Level 8 DARK Dragon, but nothing special. 2nd: Hideously terrible, 2700 DEF isn't enough to warrant a Level 7 monster with only 1600 ATK. The only redeeming quality this guy has is Chaos End Master. 3rd: Worthless. There's 3 other monsters with this ATK, Type, and even one has the same Attribute. 4th: Stronger the all the other Level 4 Warriors makes it interesting, but it's still meh. 5th: Even more worthless than the 3rd one. 6th: There's only 1 other Level 7+ Beast, and that has 100 less ATK than this. So this is interesting, but not enough. Effects: 1st: Weak, terrible burn effect. Next. 2nd: A worse version of Mobius the Frost Monarch. Much worse. 3rd: The cost is a joke, banishing your opponent's monster is serious business. It's hideously broken. 4th: The destruction-saving is interesting, the ATK gain sucks. Not worth getting this guy out. 5th: The extra ATK is nice, the back-up effect is, unfortunately, really bad. Decreasing by 300 instead would've worked. 6th: Interesting since it can possibly deal more than 1000 damage by itself. The Defense effect makes it better, but it can still die rather easily. 7th: The cost of halving its ATK was good enough, this thing sucks if half the time you pull off its effect, you just get a 800/0 monster that can't direct attack like it's supposed to. 8th: The Bubonic Vermin effect is meh, since things don't die in battle all the time anymore. The token effect makes for stalling, and personally, I'm glad it's a token with ATK. :/ 9th: An easy-to-get-out 3k beatstick. It is very easy to get monsters in the Graveyard. 10th: The Summoning requirements are unnecessary, the ATK gain is garbage. 11th: A pointlessly weak monster with a pointlessly weak ATK gaining effect that has a loophole that makes it gain the ATK even if it's your only monster. Pointlessly weak. 12th: Just too hard to get out. You need a monster and an Equip Spell, which doesn't state where you can even Special Summon this guy from. The Ritual: Hideously weak. You need a Skilled Knight, which is pointlessly weak, and then a Level 2 monster, and the 200 life point cost is pointless. The Synchro: Also hideously weak. It is more like a Fusion monster than a Synchro, and it's more worth it to keep your two monsters instead because this doesn't do much at all. Spells: 1st: Much too situational. You need 3 terribly weak monsters to use its effect, though the effect is ok-ish. Still, horrid. 2nd: This isn't even how Ritual Spells even work... Oh well, Ritual Spells are usually pointless anyway, there's only a few with additional effects. 3rd: It's decent. It's reliant on a Level 8 vanilla, and the burn is pretty good at covering the cost of losing him. 4th: Broken, but not in the way you think. The ATK gain is meh and horribly outclassed, it's the fact that equipping this to Gearfried lets you return this to your Hand 39 times, in the same turn. 5th: A self-protecting Field Barrier for a horribly terrible Field Spell. Not too bad, though the discard cost to save it usually won't be worth it. And before anyone else goes "Fableds/Dark Worlds," this would be a hideously terrible tech in either of those Decks. 6th: Better than Shooting Star Bow for monsters with 2k or less ATK, worse than it for the stronger ones. The retrieval effect is a bit costly, but it still exists nevertheless. 7th: The ATK/DEF gain is barely noticeable, the ATK/DEF loss is even less noticeable. Horrid. 8th: Where do you Special Summon him from? It'd be meh-ish if it were from the Deck, since you're relying on a specific 2-card-combo to get a second 3k beater. Traps: 1st: A better Dimensional Prison. The cost can be neglected, but the half-Magic Cylinder effect is nice. 2nd: Way too easy to pull off. It's a Raigeki-the-trap if you have no monsters. Broken also. 3rd: A decent cost for a OTK-esque effect. Well, it's a Trap, so it'll take a while. 4th: Brooooooke like no tomorrow. It's literally a free negation. Solemn Judgement has a huge cost, and it's Limited. Well, that's a bad example since life points hardly matter. Still, this is just broken. 5th: Oh look, it's Tokkosho of Ghost Destroying. Worse than your first trap. I'm just not going to say anything about your fake type and the fact that your monsters have two of them. I'll leave the honor of a long rant over that to someone else. Link to comment Share on other sites More sharing options...
FUNE Posted July 12, 2012 Author Report Share Posted July 12, 2012 [quote name='A Background Character' timestamp='1342101319' post='5975314'] Vanillas: 1st: Interesting for being the strongest Level 8 DARK Dragon, but nothing special. 2nd: Hideously terrible, 2700 DEF isn't enough to warrant a Level 7 monster with only 1600 ATK. The only redeeming quality this guy has is Chaos End Master. 3rd: Worthless. There's 3 other monsters with this ATK, Type, and even one has the same Attribute. 4th: Stronger the all the other Level 4 Warriors makes it interesting, but it's still meh. 5th: Even more worthless than the 3rd one. 6th: There's only 1 other Level 7+ Beast, and that has 100 less ATK than this. So this is interesting, but not enough. Effects: 1st: Weak, terrible burn effect. Next. 2nd: A worse version of Mobius the Frost Monarch. Much worse. 3rd: The cost is a joke, banishing your opponent's monster is serious business. It's hideously broken. 4th: The destruction-saving is interesting, the ATK gain sucks. Not worth getting this guy out. 5th: The extra ATK is nice, the back-up effect is, unfortunately, really bad. Decreasing by 300 instead would've worked. 6th: Interesting since it can possibly deal more than 1000 damage by itself. The Defense effect makes it better, but it can still die rather easily. 7th: The cost of halving its ATK was good enough, this thing sucks if half the time you pull off its effect, you just get a 800/0 monster that can't direct attack like it's supposed to. 8th: The Bubonic Vermin effect is meh, since things don't die in battle all the time anymore. The token effect makes for stalling, and personally, I'm glad it's a token with ATK. :/ 9th: An easy-to-get-out 3k beatstick. It is very easy to get monsters in the Graveyard. 10th: The Summoning requirements are unnecessary, the ATK gain is garbage. 11th: A pointlessly weak monster with a pointlessly weak ATK gaining effect that has a loophole that makes it gain the ATK even if it's your only monster. Pointlessly weak. 12th: Just too hard to get out. You need a monster and an Equip Spell, which doesn't state where you can even Special Summon this guy from. The Ritual: Hideously weak. You need a Skilled Knight, which is pointlessly weak, and then a Level 2 monster, and the 200 life point cost is pointless. The Synchro: Also hideously weak. It is more like a Fusion monster than a Synchro, and it's more worth it to keep your two monsters instead because this doesn't do much at all. Spells: 1st: Much too situational. You need 3 terribly weak monsters to use its effect, though the effect is ok-ish. Still, horrid. 2nd: This isn't even how Ritual Spells even work... Oh well, Ritual Spells are usually pointless anyway, there's only a few with additional effects. 3rd: It's decent. It's reliant on a Level 8 vanilla, and the burn is pretty good at covering the cost of losing him. 4th: Broken, but not in the way you think. The ATK gain is meh and horribly outclassed, it's the fact that equipping this to Gearfried lets you return this to your Hand 39 times, in the same turn. 5th: A self-protecting Field Barrier for a horribly terrible Field Spell. Not too bad, though the discard cost to save it usually won't be worth it. And before anyone else goes "Fableds/Dark Worlds," this would be a hideously terrible tech in either of those Decks. 6th: Better than Shooting Star Bow for monsters with 2k or less ATK, worse than it for the stronger ones. The retrieval effect is a bit costly, but it still exists nevertheless. 7th: The ATK/DEF gain is barely noticeable, the ATK/DEF loss is even less noticeable. Horrid. 8th: Where do you Special Summon him from? It'd be meh-ish if it were from the Deck, since you're relying on a specific 2-card-combo to get a second 3k beater. Traps: 1st: A better Dimensional Prison. The cost can be neglected, but the half-Magic Cylinder effect is nice. 2nd: Way too easy to pull off. It's a Raigeki-the-trap if you have no monsters. Broken also. 3rd: A decent cost for a OTK-esque effect. Well, it's a Trap, so it'll take a while. 4th: Brooooooke like no tomorrow. It's literally a free negation. Solemn Judgement has a huge cost, and it's Limited. Well, that's a bad example since life points hardly matter. Still, this is just broken. 5th: Oh look, it's Tokkosho of Ghost Destroying. Worse than your first trap. I'm just not going to say anything about your fake type and the fact that your monsters have two of them. I'll leave the honor of a long rant over that to someone else. [/quote] Hy, thanks for the comment... Just wana say that: 1st- I tried to don't make this set to much overpowered, so mayb i think it is a little underpowered... there is a thin line between them, XD 2nd- Many times you refered i used effects from cards i don't even know... yes i got some from the first generation of yugioh cards, but many of the cards you mencion i dont even know, so it was a coicidende... 3rd- the set isn't finished, i still have some monsters, traps and spells to put in... and whit those you can see there is a strategy on this set: removing from play as much of your monsters (medieval) as you can, and using life points as a sacrifice, so then, whit the magic i am working on you get life points for every removed Medieval-Type monster... so it kinda compesates... 4th- I would really grateful if you or anyone would help me improving this cards... 5th-thinks again for the help! bum Link to comment Share on other sites More sharing options...
FUNE Posted July 12, 2012 Author Report Share Posted July 12, 2012 bump Link to comment Share on other sites More sharing options...
mikel. Posted July 12, 2012 Report Share Posted July 12, 2012 Wow i just zoomed right thought them, why? staff as this takes me hours to comment on, though would like to but just many, i will judge you on my feelings i had, first i felt that they are a bit going to be overpower, images don't pull or look realisic, some do but most not...gammer might be..i won't say much just this is my thoughts. Link to comment Share on other sites More sharing options...
FUNE Posted July 15, 2012 Author Report Share Posted July 15, 2012 bump Link to comment Share on other sites More sharing options...
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