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I'm going to bed


I made a poll.  

4 members have voted

  1. 1. Should this card target?

    • Yes, it should target.
      3
    • No, it should not target.
      1


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/Completely irrelevant title.
[img]http://i.imgur.com/6MyOt.jpg[/img]
In the days of old, this card would be horrendously broken because you just wait a turn to kill [i]anything[/i], but given how speedy and S/T-hating this format is, I'm beginning to think that this isn't broken. Anyway, go tell me that I am wrong, everything I say is wrong, and that this should never be printed because I am wrong. Gogogo.

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[quote name='Herman The German' timestamp='1342220860' post='5976967']
this card gotta on the field for your opponent turn mst or heavy storm will stomp this bt good anthor orb to protect this one
[/quote]

Please, take 5 minutes to post and actually make sense. Thank you.

As for the card, it's balanced for me, but this fast format would kill it before your Standby Phase. It could still see some use, so it's a nice card overall.

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[quote name='Damage Inc.' timestamp='1342221883' post='5976986']
Please, take 5 minutes to post and actually make sense. Thank you.
[/quote]

its does makes sense as a continuous spell card it has to remain on the field for the rest of your turn and your opponent turn until your next standby phase

mystic space typhoon and heavy storm would stomp this bad before it effect kicks in

a suggestion to add anthor orb to protect this one

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Actually, being MST bait and vulnerable is somewhat the point of this card. If your opponent can't get rid of it, then you can get rid of something your opponent has.

And I have no idea on what you mean "add another orb." Do you mean "Get another orb if this is destroyed," "send an orb from somewhere to the Grave to save this card?" Well, whatever it is, I doubt it should be added. I personally like simple effects, and if protecting this card means so much to you, go ahead and use Curse of Royal or something.

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[quote name='A Background Character' timestamp='1342222418' post='5976992']
And I have no idea on what you mean "add another orb." Do you mean "Get another orb if this is destroyed," "send an orb from somewhere to the Grave to save this card?" Well, whatever it is, I doubt it should be added. I personally like simple effects, and if protecting this card means so much to you, go ahead and use Curse of Royal or something.
[/quote]

there "charging orb" how about a "cover orb"

if a face-up continuous spell with orb in its name you control would be removed from the field send this card in your hand or face up card you control to the graveyard ....

as example

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Hey, Character! You know that thing you said about this card being bad and you should feel bad?

Well, this card is too strong. You shouldn't feel bad though; it's accidental.

The problem with this isn't being cheap 1 for 1 removal. The problem is that the destructive effect is the non-Targeting effect of an already-active Continuous Spell Card, so if your opponent can't destroy it, barely anything can negate it.

If you increase the wait time to 2 turns and make the effect target, I think it would pass.

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[quote name='newhat' timestamp='1342224136' post='5977023']
Hey, Character! You know that thing you said about this card being bad and you should feel bad?

Well, this card is too strong. You shouldn't feel bad though; it's accidental.

The problem with this isn't being cheap 1 for 1 removal. The problem is that the destructive effect is the non-Targeting effect of an already-active Continuous Spell Card, so if your opponent can't destroy it, barely anything can negate it.

If you increase the wait time to 2 turns and make the effect target, I think it would pass.
[/quote]
So you mean like this: [i]"During your 2nd Standby Phase after activation: You can send this face-up card to the Graveyard; target 1 card on the field, and destroy it."[/i]
That does seem like it'd work, but a little long in my opinion. Maybe if it was only 1 turn and targeted, but also only affected either a face-up or set card. That would seem fair.

Whatever way you go for, I do agree, it should target. Adds a little more balance.

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I'm curious on how exactly targeting would help balance the card. I'm sure it would help, but just how?

And I'm not so sure on making it last two turns. Just look at Gold Sarcophagus, which Decks exactly use it to actually fetch something from the Deck rather than do a banish pile combo or something involving Necroface? As for the face-up or face-down restriction: Face-down cards are usually killable by MST and face-up cards are usually killable by Smashing/Soul Taker. I'm not sure the meta sees face-up S/Ts or face-down monsters consistently enough, and even then, there is [s]Nobleman of Crossout[/s], Shield Crush, and lolTwister or so. :/

Anyways, we have someone here thinking it's UP (probably), someone thinking it's normal, and two people thinking it's a bit OP. This is... interesting.

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No. Just no. 2 turns is WAAAY too much. It's nice as it is, you don't even need the targeting because, let's face it, this format is full of S/T hate. If you want to make it target, it should go like this:

During your Standby Phase: you can target 1 card on the field; destroy it and send this face-up card to the Graveyard.

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Not OP, just... fairer? *shrugs*
Some cards can prevent or entirely ignore targeting. That's way targeting just seems fitting.

[quote name='Damage Inc.' timestamp='1342246834' post='5977519']
No. Just no. 2 turns is WAAAY too much. It's nice as it is, you don't even need the targeting because, let's face it, this format is full of S/T hate. If you want to make it target, it should go like this:

During your Standby Phase: you can target 1 card on the field; destroy it and send this face-up card to the Graveyard.
[/quote]
^ I agree wholeheartedly.

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[center]This card wouldn't be problematic even when the fact that this card could target anything on the field would mean an instant red-light; the waiting balances an otherwise liberal attempt at a 1-for-1 that destroys any one card on the field.[/center]

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This is actually quite interesting.

Like you said, back in the days of Goat Control, this would be crazy. Now, I'm not even sure if it would be run. It's definitely balanced, I think. Your opponent has more than enough time to get around it, or to at least prepare for it, which is a nice restriction.

It's versatile enough that it might be worth trying out as a tech in some places. One of the things it does do is put your opponent in a situation where bringing out Laggia or something along those lines might not be worth it, but then again, Inzektors just laugh at it.

It's good though; balanced and effective.

Sorry I missed you! :P

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Well, it's been nearling 48 hours since I put up the poll, and I expected it to have more voters than this. I'm hesitant to go off the decision from a poll that has only 4 votes, but bumping this might attract more voters. Thank you all for your time. This entire discussion feels like I pumped at least some life in RC, even for a short period of time.

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