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[Hermit Of 1200 Years] Did you just summon a bunch of monsters in one turn? [Single]


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I haven't enough sleep and found a neat picture in Zerochan. What leads those two together is completely up to you.


[img]http://i47.tinypic.com/2cqi5ms.jpg[/img]

[spoiler=If you can read the effect without having to look here, you'll get a +1.]

1 LIGHT Tuner + 1 or more non-tuner LIGHT monsters.

[b][i]"When this card is successfully Synchro Summoned; banish it: After the 3rd Draw Phase after this card was banished by this effect, you can Special Summon it. If this card is Special Summoned by its own effect, destroy it: Special Summon up to 1 LIGHT monster from your hand, Deck, and Graveyard. The effect of "Hermit Of 1,200 Years" can only be used once per duel."[/i][/b]
[/spoiler]

The perfect Agent support. It's laughably easy to summon and it's basically just a countdown to a free +3 summon just for once in the duel.[s] It gives you a dead draw if you decide to use it's other summoning condition. [/s]I'm thinking about increasing the turns you have to wait to 5, but I think that will remove any known use for this. The effect fits the Hermit part of her name well, don't you think? So as usual, rate, fix if broken and CnC is always appreciated.

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Read without having to use the box, for the second time. Am I amazing or what? Just kidding, once more.

[quote]1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters
You can Special Summon this card (from your Extra Deck) by returning 1 Level 4 LIGHT monster you control to the top of its owner's Deck. (This is treated as a Synchro Summon.) When this card is Synchro Summoned successfully: Banish it. During your 3rd Draw Phase after this effect is activated: You can Special Summon this banished card. When this card is Special Summoned by this effect: Special Summon up to 1 monster each from your hand, Deck, and Graveyard. Then, destroy this card. The effect of "Hermit of 120 Years" can only be used once per Duel.[/quote]

You're a brilliant card designer and you pretty much do everything right when it comes to picture, name, effect, etc., but I'm going to have to say this one isn't balanced, either. It's effortless to bring out, you said so yourself. And you can even benefit from returning the monster to the top of your Deck in some cases. (Don't ask me to go into detail, I'm not sure off the top of my head.)

The point is, there are no restrictions to any of the monsters you Summon, at all. You can bring out monsters of any Level, activate any effects, etc., for the simple cost of a potential bad draw the first turn after you banish this. It's way too good, as are most cards that Summon from the Deck and have no drawbacks. The 3-turn wait is absolutely not enough to keep this from being insanely good.

I'm not sure this would even make too much of a difference, but the best suggestion I could come up with right now would be to make it so the monster(s) you Summon have to be LIGHT, or Level 4 or lower.

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[quote name='Dread☆プロイセン' timestamp='1342313011' post='5978363']
Is it still broken? That's the only thing I need to know.

I might actually print this card and use it in my Agent deck to play against my friends.
[/quote]
.
[font=courier new,courier,monospace]The problem you have with this is that it went from broken to useless. There's no way to properly balance a card that summons from the hand, Deck, and Graveyard at the same time. I'm not really sure how to balance it specifically; but it's still good.[/font]

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Easily read without checking the spoiler! *coughs* But moving right along.

The problem I see with this card is that opponent doesn't have much of a chance to prevent it. (Except upon Special Summoning.)
Then again, depending on [i]what[/i] you're dueling against, this card could be completely useless. Because the effect is mandatory upon its resummoning, or you just leave it there uselessly. So you need something in the deck, hand, and graveyard, right? 'Rai-Oh', 'Anubis', etc. make its entire effect null. Also, your opponent has 3 turns to prepare for this cards return... it won't make it.

It's useless or invincible depending on whatever deck it's against. So very imbalanced.
What I can suggest is altering it a bit.
[b][i]"When this card is successfully Synchro Summoned; banish it: After the 3rd Draw Phase after this card was banished by this effect, you can Special Summon it. If this card is Special Summoned by its own effect, destroy it: Special Summon up to 1 LIGHT Fairy-Type monster from your hand, Deck, and Graveyard. The effect of "Hermit Of 1,200 Years" can only be used once per duel."[/i][/b]
Arguably the same effect, but here are the differences:
[u][b]- [/b][/u]Special Summoning allowed specifically after your Draw Phase, allowing it to be Special Summoned back whenever.
[u][b]- [/b][/u]Only works with LIGHT Fairy monsters. (More specific 'Agent' support.)
[u][b]- [/b][/u]Changed the phrasing so it not an all or nothing. The way it was before, you either summoned 1 monster from each place, or no monsters. Fixed that.
[u][b]- [/b][/u]Added a Comma to 1200. :3
The option of 'When' you summon it back can make all the difference. Also allowing your opponent more preparation time to prevent. Timing is the key factor. 'Course this could be extremely annoying late game, but that just adds to the fun.

Love the cards originality! Keep working them brain muscles.

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I love it when people make agent support it makes me feel good for still running them. That aside there is nothing balanced about saying I use earth and a shine ball and in three turns Krstyia and Hyperion will hit the field together with someone else just for the troll face. Especially when gachi, honest and Tragoedia/Gorz can by you some time

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Well, the fact that your opponent can basically prepare for the summon balances it out, don't you think? I mean, your opponent could basically just change their strategies in attempt to disrupt the Special Summon combo which makes it balanced, at least for me.

@Zelfore

Edited using your fix. Thanks a lot.

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