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Doomsday Tokeneer [ An odd Token Summoning thing, Fires of Doomsday support ^///^


Lunar Origins

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[center][img]http://i.imgur.com/95zIq.jpg[/img]

Doomsday Tokeneer
DARK / Level 5
[ Fiend / Effect ]
During either player's Main Phase or Battle Phase, you can banish this card from your Graveyard; Special Summon 1 "Shadow Token" (Fiend-Type/DARK/Level 4/ATK 1400/DEF 2000) to your side of the field in face-up Defense Position. This token cannot be Tributed for a Tribute Summon during the turn it is Summoned. This token also cannot be used as a Synchro Material Monster during the turn it is Summoned. When this banished card is shuffled into the Deck: Add 1 "Fires of Doomsday" from your Deck to your hand. Each effect of "Doomsday Tokeneer" can only be activated once per turn.
[ ATK: 2000 / DEF: 1400 ][/center]
[color=#008000]PROS[/color][list]
[*]Dark monster means easily sent to the Graveyard
[*]Free protection from attacks
[*]Useful for token-oriented decks, or Dark tribute decks
[*]Grabs "Fires of Doomsday" from the Deck when shuffled back into it from being banished
[*]Potential token engine
[/list]
[color=#FF0000]CONS[/color][list]
[*]Level 5 means it's usually a dead draw
[*]Low ATK
[*]Tokens are not immediately useful
[*]Tokens are Special Summoned in Defense Position'
[/list]
Have at it, YCM.

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It's extremely unique, and with someone as established as yourself as a member, I shouldn't be surprised. But, with my re-venture into this area, I'm trying to familiarize myself with those who are good and those who are exceptional, and with the last couple of cards I've seen from you, I'd say you're certainly in the latter category.

Not only is it unique, it's very much playable, despite being a Level 5 monster with only 2000 ATK, and can generate advantage without being ridiculous at all. It's very balanced and I like how the image, the effect, and the name synergize so well.

Great job.

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Thank you, Neo and Kyng.

I just wanted to make something that would generally help Synchro and Tribute decks without being too spammy. Of course, if you use the tokens on your opponent's turn then they easily have a chance to destroy them. These things would only fuel Inzektors, haha.

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Wording/Grammar = 10/10
Creativity = 18/20
Balance = 21/30
Viability = 26/40

65% = [color=#008000]C[/color]

You scraped a pass, that's not brilliant. Congrats on full marks in the Wording/Grammar section, have a like. Now, let's dissect.

Your wording and OCG is flawless, not to mention the high quality aesthetics that come with the choice of a great picture. Catchy name, too. It's a damn nice concept and one I haven't come across as of yet - the idea of a token being generated at will from banishing a card. Like a token-generating Necro Gardna. It's an excellent concept, one I really like, so take a great mark in that regard. Now, we move on to Balance. I'd say it's pretty decent, but I still feel you're treading too carefully. The restrictions on the token itself force you to use it during your opponent's turn (if you are really to get any use out of it), which mean that it is prone to destruction (unless your opponent takes a Main Phase 2, in which case an intelligent player would banish then). I would prefer more punch - you can use the token instantly, but at greater cost. As such, the viability of the card takes a battering. I can't really see this as much more than a fairly situational tech in a deck with a lot of milling or discarding. Lightsworn or Dark World Synchro, perhaps? Haha. It needs a lot of improvement.

I'd say you need to be a bit more adventurous. Your concepts are very interesting, but your sense of balance is a little damp. I would advise you to buff your cards a little.

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Why thank you, Botvinnik.

I will admit that my sense of balance is... well, off. I've never been able to correctly balance cards, usually having them being too overpowered or too underpowered. I wanted to force a Token summon on the opponent's turn to increase player-to-player interaction, while also keeping a sort of momentum. I was thinking of expanding upon this concept with an archetype that focuses on giving buffs to the tokens while face-up continuous Spell Cards litter the back row, with this card only working as a catalyst for creation. I think it'd revolve around DARK attributed Tokens and giving them effects.

I was a little worried about my card grammar, but I'm happy that it turned out okay.

By the way, for anyone who is interested, the picture was made by me.

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[quote name='.lunar catharsis' timestamp='1342379284' post='5979162']
Why thank you, Botvinnik.

I will admit that my sense of balance is... well, off. I've never been able to correctly balance cards, usually having them being too overpowered or too underpowered. I wanted to force a Token summon on the opponent's turn to increase player-to-player interaction, while also keeping a sort of momentum. I was thinking of expanding upon this concept with an archetype that focuses on giving buffs to the tokens while face-up continuous Spell Cards litter the back row, with this card only working as a catalyst for creation. I think it'd revolve around DARK attributed Tokens and giving them effects.

I was a little worried about my card grammar, but I'm happy that it turned out okay.

By the way, for anyone who is interested, the picture was made by me.
[/quote]

Your card grammar was flawless, and considering the innovative concept of card, you did very well with it. Excellent, in fact. My only other tip would be to add a "(c) 1996 Kazuki Takahashi" thing at the bottom right. Little aesthetics like those contribute to the feeling of realism a lot. I'd certainly give a full review of the archetype you have in the pipeline, it sounds very interesting. Your concepts are great, here's hoping that in the future you'll be the first to get a 20/20 Creativity mark.

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