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Number 16: Shock Master


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[url="http://yugioh.wikia.com/wiki/Number_16:_Shock_Master"]http://yugioh.wikia....6:_Shock_Master[/url]

3 [url="http://yugioh.wikia.com/wiki/Level"]Level[/url] 4 [url="http://yugioh.wikia.com/wiki/Monster_Card"]monsters[/url]
Once per [url="http://yugioh.wikia.com/wiki/Turn"]turn[/url]: You can [url="http://yugioh.wikia.com/wiki/Detach"]detach[/url] 1 [url="http://yugioh.wikia.com/wiki/Xyz_Material"]Xyz Material[/url] from this card to[url="http://yugioh.wikia.com/wiki/Declare"]declare[/url] a card type (Monster, [url="http://yugioh.wikia.com/wiki/Spell_Card"]Spell[/url], or [url="http://yugioh.wikia.com/wiki/Trap_Card"]Trap[/url]); that type of card (if Spell or Trap) cannot be [url="http://yugioh.wikia.com/wiki/Activate"]activated[/url], or (if Monster) cannot activate its [url="http://yugioh.wikia.com/wiki/Effect"]effects[/url], until the end of your opponent's next turn.


disc. also 4000 posts!

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I'm going to call them Delta Xyz Monsters, because I can.

Anyways. This is obviously not played like Ouroboros, when the fighting's gone bad; this is something you play when you're already winning. It also seals the Gadget Loop nicely.

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[quote name='Darkplant - VENOM' timestamp='1342394384' post='5979337']
Along with Illumiknight.

...What, did I say something wrong?
[/quote]

It's pretty good when you can drop multiples.

I made a Zombie Xyz Spam that can bring out 2 of these consistently, 3 if I opened godly.

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